Michael Trinh
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Michael Trinh Email & Phone Number

Staff Software Engineer at Singularity 6
Location: Los Angeles Metropolitan Area, United States, United States 12 work roles 3 schools
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Current company
Role
Staff Software Engineer
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Michael Trinh? Overview

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Michael Trinh is listed as Staff Software Engineer at Singularity 6, a company with 73 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Michael Trinh.

Michael Trinh previously worked as Senior Software Engineer at Singularity 6 and Game Development at Self-Employed. Michael Trinh holds Bachelor Of Science - Bs, Mathematics And Computer Science, 3.92 from University Of Washington.

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Singularity 6

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Profile bio

About Michael Trinh

Industry experience in leading, designing, building, and launching Tier-1 distributed systems, API services/architectures, at massive scale (10s of billions of transactions per day). AI/ML experience with focus on Responsible AI and Explainability AI (using Kernel SHAP). Currently, I'm diving into Satellite Embedded Software in KuiperI also dabble in game development, and lower-level hobby projects using Rust/Java such as client-server and game netcode. See more on my github: https://github.com/spoorn. Or my website https://www.spoorn.me/

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Michael Trinh's current company

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Singularity 6
Singularity 6
Staff Software Engineer
Los Angeles, CA, US
Employees
73
AeroLeads page
12 roles · 8 years

Michael Trinh work experience

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Senior Software Engineer

Current

Working on all the backend services powering the game PaliaFor a comprehensive overlook on the software architecture of Palia: https://www.singularity6.com/news/software-architecture-of-palia

Oct 2024 - Present

Game Development

Current
Self-Employed

Tinkering with various game projectsGraphics rendering (OpenGL, WGPU), linear algebra, 3D math, camera control systems, collision systems, physics engines (Rapier), multiplayer networking (my own library https://github.com/spoorn/durian), ECS game engine (Bevy), character controller systems, Blender, asset creation, game design. Basic experience with.

Oct 2020 - Present

Minecraft Modding

Current
Self-Employed

Hobby projects modding in Minecraft Java Edition, on the Fabric Loader. Work in Java, SpongePowered Mixin using Oracle ASM, graphics programming using OpenGL, compression work with LZ4 and ZIP, a dash of pixel art, and more with general game development. Over 4 million downloads across my projects.See projects at.

Oct 2020 - Present

Senior Software Engineer

Battle.net Game Services - Access TeamProxies and SDKs to connect game client and servers to the suite of Battle.net services. We handled connectivity (TLS/HTTPS, Websockets), authentication and authorization (client-side and server-side services), permissions controls, RPC messages, all in a cross-platform manner (PC - Windows/macOS/Linux, Mobile.

Mar 2024 - Oct 2024

Software Dev Engineer Ii - Embedded Satellite Sw

Project KuiperEmbedded systems on the flight computer softwareFault Management systems/platform, fault configurations, recovery. Telemetry, tracking, and commanding. Linux developmenthttps://www.aboutamazon.com/what-we-do/devices-services/project-kuiperhttps://www.flickr.com/photos/ulalaunch/albums/72177720311130008/with/53237017168/

May 2023 - Feb 2024

Sde Aws Ml

Explainability AI. Working on AWS SageMaker Clarify - exploring and discovering practical solutions to bias measurements/mitigation, and model explainability for Machine Learning models at scalehttps://aws.amazon.com/sagemaker/clarify/

Feb 2022 - May 2023

Software Development Engineer Ii

Core APIs, platform, frameworks, and services for a large distributed system that power the millions of devices and tens of billions of transactions everyday. API, platform and workflow engine design (U.S. Patent 11769506), data modeling. Experience with both monolith and microservice architectures.

2018 - Feb 2022

Software Development Engineer

Alexa Engine/OS

Jul 2017 - 2018

Undergraduate Research Assistant

Part of the Washington Experimental Mathematics Laboratory (WXML).Working under Professor Sara Billey on "Graphs and Machine Learning".Team project is to gather images of graphs (vertices/edges) from arXiv and create a database where people doing research can search by image for papers involving similar graphs or research ideas.Involves dealing with.

Mar 2017 - Aug 2017

Cse 312 Teaching Assistant (Probability & Statistics)

Teacher assistant for undergraduate Probability and Statistics course

Mar 2017 - Jun 2017

Sde Intern

Internship at Amazon, Full Stack, creating a realtime chat for Woot customers (XMPP), JavaScript, C#, HTML, CSS. Cross team and Integration project

Jun 2016 - Sep 2016
Team & coworkers

Colleagues at Singularity 6

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3 education records

Michael Trinh education

Psychology, 4.0

De Anza

Education record

Monta Vista High School
FAQ

Frequently asked questions about Michael Trinh

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What company does Michael Trinh work for?

Michael Trinh works for Singularity 6.

What is Michael Trinh's role at Singularity 6?

Michael Trinh is listed as Staff Software Engineer at Singularity 6.

Where is Michael Trinh based?

Michael Trinh is based in Los Angeles Metropolitan Area, United States, United States while working with Singularity 6.

What companies has Michael Trinh worked for?

Michael Trinh has worked for Singularity 6, Self-Employed, Blizzard Entertainment, Amazon, and Amazon Web Services (Aws).

Who are Michael Trinh's colleagues at Singularity 6?

Michael Trinh's colleagues at Singularity 6 include Elizabeth Arnold, Chris Mathews, Christoph Schoch, Alexander Kintner, and Stephen Rosemary.

How can I contact Michael Trinh?

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What schools did Michael Trinh attend?

Michael Trinh holds Bachelor Of Science - Bs, Mathematics And Computer Science, 3.92 from University Of Washington.

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