Andrew Golubev

Andrew Golubev Email and Phone Number

Pipeline TD, Feature Animation @ DNEG
London, England, GB
Andrew Golubev's Location
London Area, United Kingdom, United Kingdom
About Andrew Golubev

With a robust background in the animation and VFX industry, I specialize in building and optimizing systems that streamline production processes. My role involves crafting technical solutions that enhance efficiency and creativity in high-end animation and visual effects projects.Explore my work:• My website: http://golubevcg.com/• GitHub repository: https://github.com/golubevcgFeatured articles about tools I developed:• https://golubevcg.com/post/prototyping_maya_physics_move_tool_with__c++• https://golubevcg.com/post/comparing_hipfiles_in_houdini:_the_diff_toolMy technical expertise includes extensive experience with Autodesk Maya, Python, PyQt, and Houdini, alongside knowledge in USD, Linux, and a bit of C++, Nuke, and Katana. I bring leadership experience and a proven track record of delivering innovative solutions that facilitate seamless production pipelines.

Andrew Golubev's Current Company Details
DNEG

Dneg

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Pipeline TD, Feature Animation
London, England, GB
Employees:
4
Andrew Golubev Work Experience Details
  • Dneg
    Pipeline Td, Feature Animation
    Dneg
    London, England, Gb
  • Dneg
    Pipeline Td, Feature Animation
    Dneg Aug 2022 - Present
    London, England, United Kingdom
    • Development of the new studio tools;• Technical support of the pipeline;• Writing artist-friendly technical documentation;• Training and close interaction with other departments to integrate a new set of tools and workflows; • RND on providing improvements to the pipeline;• Python, Git, Linux, USD, Autodesk Maya, Houdini, Katana and some C++.
  • Melnitsa Animation Studio
    Pipeline Td
    Melnitsa Animation Studio Nov 2020 - Aug 2022
    Санкт-Петербург, Россия
    • Development of new studio tools for artists;• Technical support of the pipeline;• Close collaboration with the IT department on certain aspects of the studio pipeline;• Writing artist-friendly technical documentation;• Providing training and close interaction with other departments to integrate a new set of tools and workflows; • RND on providing improvements to the pipeline;• Autodesk Maya, Python API, PyQt, Pixar Tractor API, SQL.• On my website, I have several articles about some of the tools and workflows I developed for the studio: - https://golubevcg.com/post/a_deep_dive_into_custom_reference_editor_for_maya - https://golubevcg.com/post/character_versioning_in_maya:_the_recipe_approach
  • Melnitsa Animation Studio
    Head Of Modeling Department
    Melnitsa Animation Studio Sep 2019 - Nov 2020
    Санкт-Петербург, Россия
    • Responsible for all the studio prop modelling, characters and environments for animation films and animation TV series; • Scheduling all the deadlines for the department and planning all work; • Approving tasks with supervisors and directors; • Distributing tasks among artists;• Participate in hiring for new artists;• Providing technical solutions and improvements for modelling and closer departments.
  • Melnitsa Animation Studio
    Head Of Fx Department
    Melnitsa Animation Studio Aug 2018 - Sep 2019
    Санкт-Петербург, Россия
    • Responsible for all the studio FX for animation films and animation TV series; • Scheduling all the deadlines for the department and planning all work; • Approving tasks with supervisors and directors; • Distributing tasks among artists;• Participate in hiring for new artists;• Providing technical solutions for FX and other departments;• VFX demo reel made in 2019: https://vimeo.com/421315799.
  • Melnitsa Animation Studio
    Fx Artist
    Melnitsa Animation Studio Jun 2017 - Aug 2018
    Санкт-Петербург, Россия
    • Creation of visual effects for several animation TV series and full-length animated films;• Smoke and liquids simulations;• Snow and sand; • Destructions;• Rigid and Soft body dynamics; • Procedural setups for other departments;• All effects have also been composed by myself in Nuke.
  • Melnitsa Animation Studio
    Compositing Artist
    Melnitsa Animation Studio May 2015 - Jun 2017
    Санкт-Петербург, Россия
    • Compositing of animation renders from the lighting department;• Significant color corrections and render improvements under the direct supervision of the art director;• Stereo fixes (some of the films were made in stereo 3D);• DMP compositing; • Improving the quality of the final image, etc. • All work was done primarily in Foundry Nuke with occasional Maya.

Frequently Asked Questions about Andrew Golubev

What company does Andrew Golubev work for?

Andrew Golubev works for Dneg

What is Andrew Golubev's role at the current company?

Andrew Golubev's current role is Pipeline TD, Feature Animation.

What schools did Andrew Golubev attend?

Andrew Golubev attended Балтийский Государственный Технический Университет «военмех» Им. Д.ф. Устинова, Университет Итмо.

Who are Andrew Golubev's colleagues?

Andrew Golubev's colleagues are Adi Babu.

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