Grant Alexander Email and Phone Number
With over 18 years of experience in feature animation and video game development, Grant Alexander delivers thoughtful, emotional, and exciting visuals that captivate viewers. An accomplished character art director, character designer, and set designer, he has contributed to award-winning projects like Onward, Lightyear, Soul, Toy Story, and Coco. He demonstrates strong creativity, design sense, and exceptional team leadership, guiding artistic vision while nurturing skills and motivating his team to succeed. Well-versed in collaborating across technical, production, and creative departments, he excels in communicating ideas effectively and finding creative solutions to technical challenges. With a diverse range of artistic styles, he has a keen ability to use facial expression, color, and character movement to convey emotion and enhance storytelling. Creatively restless, Grant is passionate about reimagining reality in ways that surprise and delight audiences worldwide.
The Animation Collaborative
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InstructorThe Animation Collaborative Sep 2018 - PresentEmeryville, California, United StatesTeaching Intro and Advanced level Character Design classes-Designed comprehensive curricula for both introductory and advanced character design classes, equipping future designers with essential skills and knowledge. -Fostered a strong foundation in character creation techniques, enabling students to develop their unique artistic voices and abilities.- Instructed and mentored students from diverse backgrounds, genders, and skill levels, promoting inclusivity and providing personalized guidance. -Adapted teaching methods to meet individual needs, enhancing creativity, belonging and technical proficiency across the student body. -
Character Art DirectorPixar Animation Studios Sep 2020 - Aug 2024Emeryville, California, United StatesDream Productions - Disney + streaming series based in the world of Inside Out- Designed original characters that matched and expanded on the world of Inside Out- Supervised the development of character designs from concept to final production- Lead a team of character artists, ensuring creativity, consistency and quality of work- Contributed to a budget reduction target by collaborating with technical departments and directors - Developed cost-effective strategies in partnership with the modeling, shading, groom and sim/tailoring teams. -Delivered a diverse and high-quality background character pool while adhering to project budget constraints. -
Character DesignerPixar Animation Studios Jul 2008 - Aug 2021Emeryville, California, United StatesLightyear - Explored characters through early visual development helping establish the rules for the film- Designed characters, costumes, sets and props from initial sketch to final design- Worked closely with technical departments including Model/Rig/Sim- Art Directed Buzz Lightyears iconic space suit- Elevated realism in Lightyear using on-site research at NASA and Skywalker Ranch. Incorporated authentic design elements enhancing the film’s functional, grounded, mechanical reality and visual authenticity.Soul- Designed original characters- Enhanced or revised existing designs to meet Directors notes- Maintained the high quality and established style of show - Enhanced project workflow by resolving a stalled project through analysis and refinement of previous work. Successfully identified design issues and created new artwork, leading to the approval and seamless pipeline integration of a major featured characterOnward- Explored the look of the Characters from early development to final designs- Created original characters working closely with Art Director to maintain consistent style- Worked closely with Modeling department to refine and finalize designs- Transitioned seamlessly from one creative direction to another during leadership change- Generated model packet guides for 3D Modelers Coco- Created Set Designs in the dead world for key emotional story moments- Created Vehicles and Props to flesh out the dead world- Worked closely with Layout artist to enhance rough block-in setsToy Story of Terror- Designed new original lead characters- Participated in the creation of two faux toy commercials for DVD special features- Designed and painted a built real world costume assetToy Story that Time Forgot- Designed toy sets for the world of Battlesaurs- Fostered a creative collaboration with Japanese studio Trigger to create an original 2D shortDesigned Characters for the following: Cars 2, Good Dinosaur, Partysaurus Rex, Small Fry -
Concept ArtistWalt Disney Imagineering Jan 2017 - May 2017Revitalized Disneyland's Carsland Halloween experience by designing new characters, including a Coco-themed character and entrance mascot. Collaborated in creative sessions and provided final designs and control art for sculptors, resulting in popular recurring seasonal attractions. -
Concept ArtistTelltale Games Jun 2007 - Jun 2008San Rafael, California, United StatesCharacter Design Set Design Texture paint Storyboarding- Enhanced project outcomes by storyboarding, character designing, set designing, texture painting, and localizing graphics, demonstrating adaptability and cross-functional collaboration in a small company environment, contributing to a more holistic understanding of the game production pipeline.- Contributed to exciting video game projects like Sam & Max and Wallace, Gromit by illustrating concepts for game environments, character design, and cut scenes, using artistic vision and creative skills to ensure cohesive and engaging gameplay experiences.Games: Sam and Max, Wallace and Gromit
Frequently Asked Questions about Grant Alexander
What company does Grant Alexander work for?
Grant Alexander works for The Animation Collaborative
What is Grant Alexander's role at the current company?
Grant Alexander's current role is Art Direction / Character Design / Visual Development / Set Design - Pixar . Kuku . Imagineering . Animation Collaborative.
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