Grant Snyder
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Grant Snyder Email & Phone Number

Live Game Designer at Turn 10 Studios
Location: Greater Seattle Area, United States 8 work roles 1 school
1 work email found @glu.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email g****@glu.com
LinkedIn Profile matched
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Current company
Role
Live Game Designer
Location
Greater Seattle Area, United States
Company size

Who is Grant Snyder? Overview

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Quick answer

Grant Snyder is listed as Live Game Designer at Turn 10 Studios, a with 108 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at glu.com and a matched LinkedIn profile for Grant Snyder.

Grant Snyder previously worked as Live Designer at Turn 10 Studios and Game Designer at Turn 10 Studios. Grant Snyder holds Bachelor Of Arts, Game Design & Development from Columbia College Chicago.

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Email format at Turn 10 Studios

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{first}.{last}@glu.com
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Profile bio

About Grant Snyder

grantsnyd3r.comAn experienced game design professional with a demonstrated history of working in the games industry shipping high quality titles, spanning a wide range of projects, from mobile games to AAA titles. Significant experience in live design, running GaaS titles, systems design, tools design, & UI/UX design. Highly skilled in Unreal Engine, Unity, Adobe Photoshop, Adobe Illustrator, Microsoft Office, and Xbox Development Kit Tools.

Listed skills include Game Design, Level Design, Game Development, Video Games, and 44 others.

Current workplace

Grant Snyder's current company

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Turn 10 Studios
Turn 10 Studios
Live Game Designer
Bellingham, WA, US
Employees
108
AeroLeads page
8 roles

Grant Snyder work experience

A career timeline built from the work history available for this profile.

Live Designer

Current

▪ Plan, design, & implement live content & mechanics across a variety of solo & multiplayer features in order to drive player engagement, acquisition, & retention across all platforms▪ Own the live tools design & workflow, optimizing for content creation, automation, & scalability▪ Collaborate across various disciplines to deliver regularly scheduled content on-time and at quality▪ Measure player sentiment & success through telemetry & feedback in order to continue evolving the live product & features in the most impactful manner▪ Incorporate Player segmentation into the design tools & workflow in order to build, support, & adapt our content and messaging to a variety of player cohorts

Sep 2021 - Present

Game Designer

Title (In Development): ▪ Forza MotorsportJob Duties:▪ Designed & built innovative gameplay loops and systems for a bold new entry in the Forza franchise▪ Documented, experimented, prototyped, and iterated upon gameplay features to drive the core player experience▪ Lead the creation of race experiences & racing scenarios to meet the team’s overall vision ▪ Organized meetings with leads for design reviews & implemented changes based upon feedback & project needs▪ Identified, discussed, & solved pacing and flow issues in the core gameplay loop▪ Created and incorporated new design tools into the workflow to improve iteration time

Aug 2019 - Sep 2021

Software Test Engineer Ii

Redmond, Wa

Description:As a Software Test Engineer I worked in-house in collaboration with the Engagement/Live-Ops Team at Turn 10 Studios to create test collateral for upcoming & in-development features and events for Forza Motorsport. Job Duties:● Responsible for communication between Development and Test Team in regards to all Engagement Features / Tasks● Work with the Data team to create PowerBI dashboards showing useful data trends in both test & retail environments ● Lead weekly test planning meetings● Task & train outsourced Test Teams with daily assignments & follow-up on EoD reports● Utilize Microsoft proprietary tools to create test collateral/log/track bugs and regress fixes● Run various Test Passes (Smokes, Content, Ad Hoc, Directed, etc.) ● Test Multi-platform/Cross-Platform functionality on Xbox and PC devicesJob Skills:● Testing on multiple Xbox Devices (Xbox One, Xbox One S, Xbox One X) and PC ● Creating Tracking Sheets/Data Reports for both Test and Developer communication● Utilizing Xbox Development Kit Tools to install/update/maintain multiple build branches on Xbox One Devices● Debugging crashes / collecting information using Visual Studio (call stacks, dumps, etc.)● Automation: Utilizing batch files / task scheduler to auto-prop builds● Navigating a large bug database ● Smoke Testing Bug Fixes● Creating/Maintaining RC/Cert Test passes Recognition(s):● Promoted after 4 months from STE to STEII, based on performance and acceptance of additional leadership responsibilities

Jun 2018 - Jul 2019

Test Associate Iii

Redmond, Washington

Shipped Title(s):● Forza Motorsport 7 (Xbox, PC)Description:During my time as a Test Analyst at Turn 10 Studios, I spent time as both an outsourced and internal/embedded QA Tester. While outsourced, I managed a small team of testers and worked primarily on testing new UI scenese & features and would assist with running our RC builds through the RC pass for content updates to FM7. Upon moving to the Studio as an embedded QA Tester, I spent most of my time working with Software Test Engineers to help create & manage test collateral for various features of the game that we would then pass on to our external test teams to execute on.Job Duties:● Responsible for communication between Development and Test Team in regards to certain Features / Tasks● Create bugs using Microsoft proprietary tools to log/track bugs and regress fixes● Run various Test Passes (BVT, Smoke, Content, Ad Hoc, Directed, etc.) ● Test Multi-platform/Cross-Platform functionality on Xbox and PC● Work in-house & off-site completing QA tasks throughout Project cycle (Production, Post-Production, Live-OpsJob Skills:● Testing on multiple Xbox Devices (Xbox One, Xbox One S, Xbox One X) and PC ● Creating Tracking Sheets/Data Reports for both Test and Development communication● Utilizing Xbox Development Kit Tools to install/update/maintain multiple branching builds on Xbox One Devices● Debugging crashes / collected necessary information using Visual Studio (call stacks, dumps, etc.)● Utilizing batch files / task scheduler to auto-prop builds nightly● Navigating a large bug database ● Smoke Testing Bug Fixes● Running RC passes Recognition(s):● Promoted after 1 year of employment from TA2 to TA3, based on performance and acceptance of additional leadership responsibilities.

Dec 2016 - Jun 2018

Qa Tester

Bellevue, Washington

Shipped Title(s):● Britney Spears: American Dream (iOS, Android)● Nicki Minaj: The Empire (iOS, Android)Job Duties:● Logged, tracked, and regressed bugs throughout the concurrent development of 2 mobile titles.● Communicated directly with QA Leads and Development team (embedded environment)● Completed tedious multi-hour long test cases and regressions.● Assisted in ensuring that documentation / test passes are kept up-to-date.● Ran numerous Test Passes (Sprint, Quest Progression, IAP, AB, BVT/Smoke, Functionality)Job Skills:● Updating builds on range of mobile devices (iOS) using XCode tools ● Logging/Tracking/Regressing bugs in JIRA

Apr 2016 - Dec 2016

Game Tester

Vmc

Redmond, Washington

Shipped Project: ● Xbox One S● Tested hardware under development● Worked with QA leads to report bugs, execute test cases, and provide detailed, but concise, reproduction steps.● Adhered to a constantly fluctuating work schedule.● Usability Testing, Functionality Testing

Oct 2015 - Apr 2016

Game Design Instructor

Greater Seattle Area

As an instructor at iD Tech camp in Seattle, I taught courses in various areas of game design to youth throughout the summer. More specifically, the courses that I taught were:-FPS Game Design in Unreal Engine 4-Level Design in Team Fortress 2, Portal 2 (Hammer Editor)As an instructor I was required to have excellent working knowledge of each and every piece of software that I taught, and was also responsible for creating a variety of lesson plans, activities, and course material that challenged and inspired new campers each and every week. Learn more here: https://www.idtech.com/

May 2015 - Aug 2015
Team & coworkers

Colleagues at Turn 10 Studios

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1 education record

Grant Snyder education

FAQ

Frequently asked questions about Grant Snyder

Quick answers generated from the profile data available on this page.

What company does Grant Snyder work for?

Grant Snyder works for Turn 10 Studios.

What is Grant Snyder's role at Turn 10 Studios?

Grant Snyder is listed as Live Game Designer at Turn 10 Studios.

What is Grant Snyder's email address?

AeroLeads has found 1 work email signal at @glu.com for Grant Snyder at Turn 10 Studios.

Where is Grant Snyder based?

Grant Snyder is based in Greater Seattle Area, United States while working with Turn 10 Studios.

What companies has Grant Snyder worked for?

Grant Snyder has worked for Turn 10 Studios, Glu Mobile, Vmc, and Id Tech — Camps, Academies & Online.

Who are Grant Snyder's colleagues at Turn 10 Studios?

Grant Snyder's colleagues at Turn 10 Studios include Liwen Li, Zhengyu Ye, Lorena Yambao, Natisha Gray, and Julie S..

How can I contact Grant Snyder?

You can use AeroLeads to view verified contact signals for Grant Snyder at Turn 10 Studios, including work email, phone, and LinkedIn data when available.

What schools did Grant Snyder attend?

Grant Snyder holds Bachelor Of Arts, Game Design & Development from Columbia College Chicago.

What skills is Grant Snyder known for?

Grant Snyder is listed with skills including Game Design, Level Design, Game Development, Video Games, Photoshop, Quality Assurance, Microsoft Office, and 3D Modeling.

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