Josh Green Email & Phone Number
@bungie.net
2 phones found area 818
LinkedIn matched
Who is Josh Green? Overview
A concise factual answer block for searchers comparing this professional profile.
Josh Green is listed as Co-Founder and CEO at Deadlift Studios, a company with 9 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at bungie.net, phone signal with area code 818, and a matched LinkedIn profile for Josh Green.
Josh Green previously worked as Test Lead at Bungie and Senior QA Analyst at Respawn Entertainment. Josh Green holds Mfa, Interactive Media from University Of Southern California.
Email format at Deadlift Studios
This section adds company-level context without repeating Josh Green's masked contact details.
AeroLeads found 1 current-domain work email signal for Josh Green. Compare company email patterns before reaching out.
About Josh Green
A senior game software quality assurance specialist with over 18 years of experience testing many AAA titles. Experienced with all facets of game testing on several console platforms (PS2, PS3, PS4, PSP, Xbox 360, Xbox One) and PC. Skilled in the usage of bug tracking software DevTrack, Pivotal Tracker, Hansoft, and JIRA. Also has experience building a test plan for particular features and levels. An enthusiastic team member who loves to learn new procedures and software and an effective communicator both written and verbal.
Listed skills include Scripting, Testing, Project Management, Design Documents, and 20 others.
Josh Green's current company
Company context helps verify the profile and gives searchers a useful next step.
Josh Green work experience
A career timeline built from the work history available for this profile.
Test Lead
- Successfully shipped 6 seasons of Destiny 2 with a minimal amount of live bugs.
- Managed multiple tester reports, giving them guidance and setting them up for success.
- Collaborated with designers in small teams on features to get their content fully tested by set milestone deadlines.
- Wrote test specs along with test passes and charters to assure full feature coverage.
- Coordinated with testers both internal and external while eliminating testing redundancies through the use of overlap agreements.
- Generated live update patches, making sure they were verified before being deployed to the live game.
Senior Qa Analyst
- Titanfall 2
- Trained testers in writing comprehensive issues with clear steps to reproduce
- Coordinated the PS4 team to smoke test daily builds
- Led review of Sony technical requirements issues to be resolved before final build submission
- Successfully passed submissions for main game and several DLC packs, meeting project deadlines
Game Project Consultant
- Played builds of indie game developers’ games and provided constructive feedback
- Builds were tested on devices including PC, PS4, and iOS
- Wrote bugs on any issues that were found and put into Novy’s database (Hansoft)
- Successfully taught other consultants how to properly write bugs in a professional and concise manner
Senior Qa Analyst
- Armored Warfare and APB (All Points Bulletin)
- Collaborated with development team on finding and fixing critical issues
- Led running testing suites for new content as it was made available
- Successfully coordinated with the engineering team to iron out serious issues regarding a training mission requested at the last minute by the client
- Set up debug tools to aid engineers with finding the cause of severe frame rate drops and complications with platform-specific use of shaders
Visiting Instructor
- Taught two-day seminar about quality assurance. Topics included an example of a testing pipeline, regression testing, creating an effective test plan checklist, and focus testing.
Senior Qa Analyst
- Yaiba: Ninja Gaiden Z
- Wrote test plan for and successfully tested an Arcade Mode added within the last four weeks of the project
- Collaborated with the design team to improve the fighting system using a matrix to list the effectiveness of each move against specific enemies and bosses
- Coordinated with engineering and design teams to fix the camera system to allow players to effectively see and attack large swarms of zombies while progressing through each area
- Mentored new testers in bug writing, working in a team, and communicating with developers
Producer
- Coordinated across multiple disciplines including Art, Engineering, Design and QA
- Communicated consistently with team both in person and via email
- Managed the implementation of assets and roll out of a tutorial system in Karma Kingdom
- Led the team to design new mobile title Cloud Catcher for Android
- Maintained schedule to implement features for both games in a timely manner
- Utilized Pivotal Tracker for tracking individual tasks and deadlines for all team members
Project Manager, Awards Services
- Devised new system to boost efficiency and accuracy of game shipments to game industry awards panelists throughout the world (with wide use of Excel)
- Organized all game industry professional peer panels worldwide to discuss and vote on the top finalist games for each award category
- Led team of Assistant Project Managers and Production Assistants to increase voter participation and hasten production tasks for a live TV awards show
- Supervised launch of the Indie Game Challenge
- Managed the redesign and deployment of the Academy’s two most critical websites
- Maintained constant communication with game companies for assets and credits
Qa Analyst
- Bee Movie (PS2), Kung Fu Panda (Wii & PS2), Guitar Hero World Tour (Xbox 360 & PS2)
- Discovered many progression-stopping issues, particularly in Bee Movie and Kung Fu Panda.
- Led online multiplayer tests for Guitar Hero World Tour.
Mobile Design Intern
- Conducted three iterations of design documents and Flash prototypes to bring Wii title Elebits to mobile platforms.
- Contributed to production and design of mobile games based on Konami and Tokyopop IPs.
Producer
- Responsible for obtaining casual game content for Germany’s largest casual game distributor
- Fostered relationships with game developers for worldwide publishing of their games
- Managed the localization, copywriting and DRM wrapping for a German market
- Wrote copy for new games added into the system
- Managed and inserted games via a custom backend CMS
Josh Green education
Mfa, Interactive Media
Bs, Computer Science
Frequently asked questions about Josh Green
Quick answers generated from the profile data available on this page.
What company does Josh Green work for?
Josh Green works for Deadlift Studios.
What is Josh Green's role at Deadlift Studios?
Josh Green is listed as Co-Founder and CEO at Deadlift Studios.
What is Josh Green's email address?
AeroLeads has found 1 work email signal at @bungie.net for Josh Green at Deadlift Studios.
What is Josh Green's phone number?
AeroLeads has found 2 phone signal(s) with area code 818 for Josh Green at Deadlift Studios.
Where is Josh Green based?
Josh Green is based in Bellevue, Washington, United States while working with Deadlift Studios.
What companies has Josh Green worked for?
Josh Green has worked for Deadlift Studios, Bungie, Respawn Entertainment, Novy Unlimited, and The Workshop Entertainment.
Who are Josh Green's colleagues at Deadlift Studios?
Josh Green's colleagues at Deadlift Studios include Nick Lato and Hugh Woatmeight.
How can I contact Josh Green?
You can use AeroLeads to view verified contact signals for Josh Green at Deadlift Studios, including work email, phone, and LinkedIn data when available.
What schools did Josh Green attend?
Josh Green holds Mfa, Interactive Media from University Of Southern California.
What skills is Josh Green known for?
Josh Green is listed with skills including Scripting, Testing, Project Management, Design Documents, Rapid Prototyping, Board Games, Game Design, and Video Games.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial