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A senior game software quality assurance specialist with over 18 years of experience testing many AAA titles. Experienced with all facets of game testing on several console platforms (PS2, PS3, PS4, PSP, Xbox 360, Xbox One) and PC. Skilled in the usage of bug tracking software DevTrack, Pivotal Tracker, Hansoft, and JIRA. Also has experience building a test plan for particular features and levels. An enthusiastic team member who loves to learn new procedures and software and an effective communicator both written and verbal.
Deadlift Studios
View- Website:
- deadliftgamestudios.com
- Employees:
- 9
-
Co-Founder And CeoDeadlift StudiosBellevue, Wa, Us -
Test LeadBungie Apr 2020 - Oct 2023Bellevue, Wa, Us• Successfully shipped 6 seasons of Destiny 2 with a minimal amount of live bugs.• Managed multiple tester reports, giving them guidance and setting them up for success.• Collaborated with designers in small teams on features to get their content fully tested by set milestone deadlines.• Wrote test specs along with test passes and charters to assure full feature coverage.• Coordinated with testers both internal and external while eliminating testing redundancies through the use of overlap agreements.• Generated live update patches, making sure they were verified before being deployed to the live game.• Created and Co-Lead Mental Health @ Bungie along with being a member of the Bungie Diversity Committee, an official business entity within the company. -
Senior Qa AnalystRespawn Entertainment Jun 2016 - Jun 2017San Fernando Valley, California, Us• Titanfall 2• Trained testers in writing comprehensive issues with clear steps to reproduce • Coordinated the PS4 team to smoke test daily builds• Led review of Sony technical requirements issues to be resolved before final build submission• Successfully passed submissions for main game and several DLC packs, meeting project deadlines -
Game Project ConsultantNovy Unlimited Nov 2015 - Jun 2016Santa Monica, Ca, Us• Played builds of indie game developers’ games and provided constructive feedback• Builds were tested on devices including PC, PS4, and iOS• Wrote bugs on any issues that were found and put into Novy’s database (Hansoft)• Successfully taught other consultants how to properly write bugs in a professional and concise manner -
Senior Qa AnalystThe Workshop Entertainment Mar 2015 - Oct 2015• Armored Warfare and APB (All Points Bulletin)• Collaborated with development team on finding and fixing critical issues• Led running testing suites for new content as it was made available• Successfully coordinated with the engineering team to iron out serious issues regarding a training mission requested at the last minute by the client• Set up debug tools to aid engineers with finding the cause of severe frame rate drops and complications with platform-specific use of shaders -
Visiting InstructorRuta N Medellin May 2014 - May 2014Medellín, Co• Taught two-day seminar about quality assurance. Topics included an example of a testing pipeline, regression testing, creating an effective test plan checklist, and focus testing. -
Senior Qa AnalystSpark Unlimited Sep 2013 - Jan 2014Sherman Oaks, Ca, Us• Yaiba: Ninja Gaiden Z• Wrote test plan for and successfully tested an Arcade Mode added within the last four weeks of the project• Collaborated with the design team to improve the fighting system using a matrix to list the effectiveness of each move against specific enemies and bosses• Coordinated with engineering and design teams to fix the camera system to allow players to effectively see and attack large swarms of zombies while progressing through each area• Mentored new testers in bug writing, working in a team, and communicating with developers -
ProducerAsvathaa Inc Oct 2011 - May 2012Santa Monica, California, Us• Coordinated across multiple disciplines including Art, Engineering, Design and QA• Communicated consistently with team both in person and via email• Managed the implementation of assets and roll out of a tutorial system in Karma Kingdom• Led the team to design new mobile title Cloud Catcher for Android• Maintained schedule to implement features for both games in a timely manner• Utilized Pivotal Tracker for tracking individual tasks and deadlines for all team members -
Project Manager, Awards ServicesAcademy Of Interactive Arts & Sciences Nov 2007 - Apr 2011Los Angeles, Ca, Us• Devised new system to boost efficiency and accuracy of game shipments to game industry awards panelists throughout the world (with wide use of Excel)• Organized all game industry professional peer panels worldwide to discuss and vote on the top finalist games for each award category• Led team of Assistant Project Managers and Production Assistants to increase voter participation and hasten production tasks for a live TV awards show• Supervised launch of the Indie Game Challenge• Managed the redesign and deployment of the Academy’s two most critical websites• Maintained constant communication with game companies for assets and credits -
Qa AnalystActivision Aug 2007 - Oct 2008Santa Monica, California, Us• Bee Movie (PS2), Kung Fu Panda (Wii & PS2), Guitar Hero World Tour (Xbox 360 & PS2)• Discovered many progression-stopping issues, particularly in Bee Movie and Kung Fu Panda.• Led online multiplayer tests for Guitar Hero World Tour. -
Mobile Design InternKonami Digital Entertainment Feb 2007 - May 2007Chuo-Ku , Tokyo, Jp• Conducted three iterations of design documents and Flash prototypes to bring Wii title Elebits to mobile platforms.• Contributed to production and design of mobile games based on Konami and Tokyopop IPs. -
Qa AnalystVivendi Games May 2006 - Aug 2006Us• Eragon (PSP), F.E.A.R. (Xbox 360) -
ProducerBluefish Media Aug 2004 - Mar 2006De• Responsible for obtaining casual game content for Germany’s largest casual game distributor• Fostered relationships with game developers for worldwide publishing of their games• Managed the localization, copywriting and DRM wrapping for a German market• Wrote copy for new games added into the system• Managed and inserted games via a custom backend CMS -
Qa AnalystElectronic Arts May 2003 - Sep 2003Redwood City, Ca, Us• Medal of Honor: Allied Assault Breakthrough (PC)
Josh Green Skills
Josh Green Education Details
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University Of Southern CaliforniaInteractive Media -
California State University, NorthridgeComputer Science
Frequently Asked Questions about Josh Green
What company does Josh Green work for?
Josh Green works for Deadlift Studios
What is Josh Green's role at the current company?
Josh Green's current role is Co-Founder and CEO.
What is Josh Green's email address?
Josh Green's email address is ho****@****bal.net
What is Josh Green's direct phone number?
Josh Green's direct phone number is +181868*****
What schools did Josh Green attend?
Josh Green attended University Of Southern California, California State University, Northridge.
What are some of Josh Green's interests?
Josh Green has interest in Politics, Volunteering For Igda, Reading, Games, Game Design.
What skills is Josh Green known for?
Josh Green has skills like Scripting, Testing, Project Management, Design Documents, Rapid Prototyping, Board Games, Game Design, Video Games, Xbox 360, Flash, Game, Game Development.
Who are Josh Green's colleagues?
Josh Green's colleagues are Hugh Woatmeight, Nick Lato.
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