Producer - Ranked
CurrentMaps | Modes | Weapons | Matchmaking•Led live service game development and iteration for a cross-function team. Leveraged player and analytics insights to drive 20+ updates across Maps, Modes, Weapons, and Matchmaking, improving community sentiment by 10% and increasing daily active players by 4.9% - contributing significantly to Halo Infinite’s success.•Drove successful launch of Matchmaking quality-of-life and balance features from zero to one through data gathering, cross-team… Show more Maps | Modes | Weapons | Matchmaking•Led live service game development and iteration for a cross-function team. Leveraged player and analytics insights to drive 20+ updates across Maps, Modes, Weapons, and Matchmaking, improving community sentiment by 10% and increasing daily active players by 4.9% - contributing significantly to Halo Infinite’s success.•Drove successful launch of Matchmaking quality-of-life and balance features from zero to one through data gathering, cross-team alignment, and effective project management, leading to a double-digit percentage increase in player minutes.•Partnered with data science to A/B test matchmaking content to evaluate new playlist during iteration, which led to an increase of 3% user retention. •Defined matchmaking metrics, leveraged data to inform tunings that boosted player engagement and community sentiment.•Spearheaded new feature development to address top player feedback. Collaborated cross-functionally to ensure a data-backed, targeted approach that drove a 25% increase in minutes played by the target user base.•Worked with subject experts to establish Halo’s core gameplay pillars, which will serve as a foundation to shape and author major aspects of the future Halo player experience.•Led cross-functional Agile development, including product and sprint planning for a distributed team across Seattle and remote environments using JIRA.•Developed streamlined cross-team collaboration processes, boosting efficiency and partnership satisfaction. Show less