Greg Newton
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Greg Newton Email & Phone Number

Senior VFX Artist at Jam City
Location: Carlsbad, California, United States 9 work roles 2 schools
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Current company
Role
Senior VFX Artist
Location
Carlsbad, California, United States

Who is Greg Newton? Overview

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Greg Newton is listed as Senior VFX Artist at Jam City, based in Carlsbad, California, United States. AeroLeads shows a matched LinkedIn profile for Greg Newton.

Greg Newton previously worked as Senior VFX Artist and Outsource Art Manager at Redemption Games, Inc. and Senior VFX Artist at Visual Concepts. Greg Newton holds Ba, Telecommunication from Michigan State University.

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Jam City

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Profile bio

About Greg Newton

Accomplished video game professional with 20+ years of developing innovative games. Self-driven, creative, real-time VFX artist with strong background in modeling, scripting, texturing and agile development environments. Extensive experience creating particles systems, building geometry, animating geometry, and blending them together to create real-time VFXs. Strong understanding of technical setup, integration, optimizing and troubleshooting. Specialize in bridging the gap between technical and artistic personnel. Fluent working with: Maya, MEL scripting, Photoshop, Unreal, Unity, Cocos Creator, Substance Painter, Mudbox, Zbrush, Perforce, Jira, Github.

Listed skills include Ps3, Maya, Texturing, Video Games, and 15 others.

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Greg Newton's current company

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Jam City
Jam City
Senior VFX Artist
Website
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9 roles · 35 years

Greg Newton work experience

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Senior Vfx Artist

Current

Culver City, California, Us

Oct 2024 - Present

Senior Vfx Artist And Outsource Art Manager

Carlsbad, Ca, Us

Crushers! (Android, iOS, PC) Directed and managed art outsourcing with international artists around the globe. Integrated UI art into Unity. Cake Crack (Android, iOS, PC) Conceptualized and created dynamic VFX for UI and gameplay, heavily optimizing them to enhance overall performance. Directed and managed UI art outsourcing with international artists. Integrated UI art and created hierarchical UI prefabs in Unity. Sweet Escapes (Android and iOS mobile) Top 10 puzzle game in 73 countries. 10 million monthly players. Was instrumental in shaping the VFX look and feel. Created VFX assets and developed world maps and assets using Maya and Photoshop, and implemented them in Unity.

2018 - Sep 2024

Senior Vfx Artist

Novato, California, Us

LEGO 2KDRIVE (PC, PS4/5, Xbox, Switch)Designed and created vehicle weapon VFX and power-ups, built and animated downloadable vehicle add-ons, and collaborated on environment VFX with the team. Worked remotely and asynchronously.

2019 - 2023 ~4 yrs

Principal Vfx Artist

Carbine Studios

Unannounced (PC, Xbox NextGen and PS NextGen)Developed VFX look and pipeline for original title using Unreal.

Jan 2018 - Nov 2018

Senior Vfx Artist

San Diego, California, Us

H1Z1: King of the Kill (PC)Coordinated enhancements to the existing special effects pipeline and toolset. Optimized and revamped VFX for gameplay and visual improvements based on community and internal feedback. Provided FX support across multiple titles.

2017 - 2018 ~1 yr

Senior Vfx Artist

Tokyo, Jp

Gnomageddon (Unreleased) (PS4)Pitched an original concept for a Free2Play game during a PlayStation game jam, developed and presented a working prototype, and secured a product ID with budget for a new IP. As vision holder, roles included managing team personnel, VFX, environment modeling, character modeling, SFX, character design and level design. Fostered a positive company culture with team morale boosting activities.Killstrain (PS4)Developed the VFX pipeline and guidelines for the project. Trained the KS art team in VFX techniques and provided ongoing mentorship with technical expertise and art guidance. Designed highly stylized real-time visual effects using Unity's Shuriken particle system. Created hand-crafted sprites, animated geometry, blend shapes, and lighting. LittleBigPlanet Karting (PS3)Applied modeling expertise to convert several thousand DLC assets, transitioning from a Maya pipeline to 3DS MAX. Adopted the new pipeline within a week. ModNation Racers: Road Trip (PS Vita)Doubled the number of VFX from the PS3 title to the Vita while maintaining the established style. Optimized and enhanced the VFX from the PS3 to leverage the PS Vita’s capabilities, hand-scripting effects using the UFG proprietary system. Led the transition to a VFX GUI, significantly improving efficiency. ModNation Racers (PSP) Created artist-friendly LOD tools with MEL, improving time efficiency by 90%. Converted the existing UFG 3DS Max pipeline over to in-house Maya pipeline using MEL scripts. Assumed the role of lead track modeler. NBA 09: The Inside (PS3) Modeled sets, props, and background characters for story mode cinematics.NeoPets Petpet Adventures: The Wand of Wishing (PSP) Hired and managed the effects and lighting team, and scripted over 300 effects using an in-house, proprietary state-based effects system.

2003 - 2016 ~13 yrs

Senior Artist

Tokyo, Jp

NBA Shoot Out 2001 (PS2)Created and prepped player head shot texture maps using photographs as a base. The Mark of Kri (PS2)Modeled and textured multiple game environments, and developed vertex lighting benchmarks that were integrated throughout the game. Received an 'Honorable Mention' at E3 2002.

1998 - 2003 ~5 yrs

Senior Artist

Us

Offroad Challenge (Arcade)Lead track modeler responsible for developing the track construction pipeline and managing the track development team. Utilized Wavefront, 3DMax, and Softimage. Sold over 8,000 units. Cruis'n USA (Nintendo 64)Converted all art assets from the arcade version and developed custom scripts to rebuild over 10,000 models. Reduced texture maps and created new console UI art. Sold 1.8 million copies as a Nintendo 64 launch title.

1994 - 1998 ~4 yrs

Visualization Engineer

Houston, Texas, Us

Worked with Ford, GM & Chrysler making automotive training videos and broadcast commercials. Worked on site at Ford Light Truck gathering engineering data in multiple formats (PDGS, Aries Solids, SDRC, Pro-E, FEA Meshes & Alias) and assembled them for early electronic mock up and fit studies.

1992 - 1994 ~2 yrs
Team & coworkers

Colleagues at Jam City

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2 education records

Greg Newton education

Ba, Telecommunication

Michigan State University

Project Management Certification Courses

Uc San Diego Extended Studies
FAQ

Frequently asked questions about Greg Newton

Quick answers generated from the profile data available on this page.

What company does Greg Newton work for?

Greg Newton works for Jam City.

What is Greg Newton's role at Jam City?

Greg Newton is listed as Senior VFX Artist at Jam City.

Where is Greg Newton based?

Greg Newton is based in Carlsbad, California, United States while working with Jam City.

What companies has Greg Newton worked for?

Greg Newton has worked for Jam City, Redemption Games, Inc., Visual Concepts, Carbine Studios, and Daybreak Game Company Llc.

Who are Greg Newton's colleagues at Jam City?

Greg Newton's colleagues at Jam City include Stephanie Owen, Otto Betbeder, Jamie Chreszczyk, Bryan Biller, and Daniel Ramirez.

How can I contact Greg Newton?

You can use AeroLeads to view verified contact signals for Greg Newton at Jam City, including work email, phone, and LinkedIn data when available.

What schools did Greg Newton attend?

Greg Newton holds Ba, Telecommunication from Michigan State University.

What skills is Greg Newton known for?

Greg Newton is listed with skills including Ps3, Maya, Texturing, Video Games, Game Development, Lighting, Environment Art, and Mel.

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