Greg Amato work email
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Greg Amato personal email
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Professional Game Developer and tinkerer of things with focus on solving problems using creative tech.Specialties: Environment Art Production (modeling, texturing, UVs, collision), Automation Tools, World Building, Fabrication, Virtual Reality, Micro Computing, OptimizationSecondary Skills: HTML5, CSS, Python, OpenCV, C#/.NET, JavaScript, MaxScript, MEL, VFX, CinematicsSoftware: 3d Studio Max, Maya, Zbrush, Substance Designer, Adobe Suite, Marmoset, UE4, CryEngine, Unity, Havok
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Senior Tools DeveloperNvidia May 2022 - PresentSanta Clara, Ca, Us -
Senior Technical ArtistUnity Technologies Oct 2020 - May 2022San Francisco, Us -
Senior Technical ArtistCertain Affinity Aug 2019 - Oct 2020Austin, Tx, Us -
Creative TechnologistHypergiant Aug 2018 - Aug 2019Austin, Texas, UsDeveloping prototypes across technological disciplines with the goal to improve a client’sbottom-line through technology and machine intelligence. -
Technical Artist / R&DGametextures.Com Aug 2017 - Aug 2018Seattle, Wa, UsFocused on improving overall efficiency by exploring, creating, and maintaining pipeline tools and workflows. The tools created leverage machine intelligence, automation, user patterns, computer vision, and open-ended for future production enhancements. Focused on using data to derive solid development and production decisions. Provide detailed technical guidance and promoting individual development through mentoring and sharing best-practice. -
3D ArtistWargaming.Net Jan 2015 - Jul 2017Nicosia, CyWorld of Tanks for Xbox 360, Xbox One, and PlayStation 4.As part of the 'Tank Team' I am responsible for the creation and integration of tanks through our pipeline. I was motivated to find areas where our pipeline could be more efficient, leading to writing up documents and tutorials. Working with our Tech Artist(s), some of the areas I addressed became a viable solution to improve the efficiency overall as a team. Created an effective workflow for processing content and effectively removing a portion of the creation process for the entirety of any new tanks for the previous generation. This workflow was adopted and implemented as an automation process eliminating human error, creating consistent assets, and reducing production time and cost. -
Environment / Prop Artist / Tech ArtistContract/Remote Art And Tech Art Jan 2009 - Jul 2017Production of 3d assets for video games.Clients:GameTextures - Marketing Material / Texture Work (PC, Mobile, Web)- 3d asset and layout for ad banners.- Working with Allegorithmic on Substance Database 2.0Ironbelly Studios (PC, Mobile)-Environments and props for upcoming PC title.University of Oklahoma (PC, Mobile)-Responsible for interactive UI , scripting (C#), and satellite asset creation.-Scripting and animation of intro/outtro sequences.-Environment and props.Eight Bit Strange - Final Bit (Web)- Environments and propsBetSoft Gaming - Slots Angels, Black Gold (Web)- Prop for animation scene- Rig motorcycles for animationStrange Games - Paintball War, Zombie Strippers Ate My Brains (XBLIG)- Special weapon hud and weapon retexture.Adrenaline Crew - Race, Stunt, Fight! 2 (iOS, Android)- Vehicle and Character RiggingFlying Squirrel Interactive - Battle Cry of Freedom (PC)- Weapons, Cannons, and attachments
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3D Environment ArtistGameloft Sep 2013 - Aug 2014Paris, Paris, FrCars: Fast as LightningDuties:- Environments and Props for both Racing and Tycoon modes.- Character models for Racing and Tycoon modes.- Cinematics and the associated scripting in order to implement them into the game.- VFX for cinematics, props, actions, icons and key 3d assets.- Optimizing assets to reduce draw calls, triangle and texture use for assets. -
Instructor - Game AcademyId Tech Camps Jun 2012 - Aug 2012Campbell, Ca, UsTaught teenagers modeling for games in Maya and level design in Unreal Development Kit in two two-week sessions in a studio-like environment. Students built fundamental skills that prepared them for professional careers in the video game industry. -
Undergraduate Research AssistantUniversity Of North Texas Mar 2012 - May 2012Denton, Tx, UsWorked on the UI/UX of "Untangled," a game under direction of aElectrical Engineering department professor to deliver a product that will revolutionize architectures for future systems. -
Remote ArtistGoldhawk Interactive Limited Sep 2011 - Apr 2012Responsible for modeling and texturing weapon assets from supplied concept art and rigging all characters in accordance to animator(s) specifications.
Greg Amato Skills
Greg Amato Education Details
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University Of North TexasCommunication Design -
West Orange High SchoolDiploma
Frequently Asked Questions about Greg Amato
What company does Greg Amato work for?
Greg Amato works for Nvidia
What is Greg Amato's role at the current company?
Greg Amato's current role is Senior Tools Developer at NVIDIA.
What is Greg Amato's email address?
Greg Amato's email address is am****@****ail.com
What schools did Greg Amato attend?
Greg Amato attended University Of North Texas, West Orange High School.
What are some of Greg Amato's interests?
Greg Amato has interest in Guitar, New Technology, Problem Solving, Sweet Tea, Skateboarding, New Software.
What skills is Greg Amato known for?
Greg Amato has skills like 3d Modeling, Low Poly Modeling, Hard Surface Modeling, Game Art, Game Development, Texturing, Mel, C#, Zbrush, Javascript, Maxscript, Html5.
Who are Greg Amato's colleagues?
Greg Amato's colleagues are Naren Dasan, Qiang Yue Cn, Kartik Shrivastava, Roberto Junior, Rana Alqaisi, Sankalp Shah, Lotfi Slim.
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