A diverse career in design thinking, user experience design, e-learning, design management, digital project management and STEM content development.Portfolio: The Unlit Pipe http://www.theunlitpipe.comHighlights from a varied career include:- Designated “Pioneer of Interactive Media” from professional peers at IICS (International Interactive Communications Society).- Publication of the "Locus of Design" app on iTunes and GooglePlay, an interactive framework describing how overlapping intersections of Social, Functional and Experiential domains can define all product outcomes. Created in ZebraZapps.- Principal Investigator on a sub-grant funded by the MacArthur, Mozilla, and Bill and Melinda Gates Foundations to develop a prototype for interactive digital badges engaging young learners to explore the Native American Earthworks of North America. - "What's the Secret?", a CD-ROM science series designed and produced from 1994-96. Press quotes: "This is by far the best science education program I've seen in years." Universal Press Syndicate "This CD-ROM instantly rises to the front ranks of science edutainment. This is all awfully well done." Washington Post "It's the best science discovery program we've seen." Boston Computer Museum Guide to Best Software for Kids- Co-chaired conferences on Wireless Cities at the U of M, exploring how municipal wireless can foster industry and connectivity through a "digital watershed."- Led industrial design of the world's first commercial FDM (aka 3D printing. Client: Stratasys)- Developed systems design logic of Ethospace furniture system (Client: Herman Miller)- Co-founder of firm that designed the first interactive digital magazine (Client: Mac World Magazine)
Listed skills include User Experience, User Interface Design, Information Architecture, Instructional Design, and 34 others.