Gregory S.
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Gregory S. Email & Phone Number

Seeking a position in computer graphics, computer vision leveraging GPU software development
Location: Yorba Linda, California, United States 10 work roles 2 schools
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Role
Seeking a position in computer graphics, computer vision leveraging GPU software development
Location
Yorba Linda, California, United States

Who is Gregory S.? Overview

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Gregory S. is listed as Seeking a position in computer graphics, computer vision leveraging GPU software development based in Yorba Linda, California, United States. AeroLeads shows a matched LinkedIn profile for Gregory S..

Gregory S. previously worked as Principal Engineer at Cog Systems and New Product Development Specialist at Self-Employed. Gregory S. holds Master Of Computer Science, Machine Learning from Georgia Institute Of Technology.

Profile bio

About Gregory S.

Over the years I have worked on many projects involving problems requiring novel solutions in both hardware and software, embedded systems and peripheral boards related to computer graphics and video systems. I have worked in the gaming industry working on game engine design and tool development. I was responsible for embedded micro-kernel design and enhancement of a suite of software development tools including profilers, assemblers, and bare-metal hypervisor development. Most recently, I have been pursuing a Master's degree in Computer Science in machine learning at The Georgia Institute of Technology as an online student. My emphasis is in the area of Computer Vision and Machine Learning. Currently, I am developing a geometric primitive based raytracing engine using CUDA to run in real-time on NVIDIA GPU's.

10 roles

Gregory S. work experience

A career timeline built from the work history available for this profile.

Principal Engineer

Remote

Responsible for extending virtualization platform to support execution of Android user kernels in single and multiple physical core configurations.

Aug 2021 - Mar 2023

New Product Development Specialist

Self-Employed

Yorba Linda, California, United States

Conceptualized and developed a product for improving shooting accuracy by incentivizing basketball players to increase the number of shots taken in a practice session. Using novel sensors, this portable device non-intrusively detects, classifies and reports various types of basketball shots using an LED display.

Jul 2009 - Sep 2018

Co-Founder

Avamar Technologies

Irvine, California, United States

Co-founder of Avamar Technologies and a developer of a landmark Linux based file system which is presently utilized in Dell/EMC data center platforms. Responsibilities included host application and algorithm development.

Sep 2005 - May 2008

Founder

Stull Engineering

Yorba Linda, California, United States

Developed application software and embedded digital video system for analysis of various race car components & systems in professional motorsports. System consisted of a 60 Hz, synchronized strobe light, and digital S-Video recorder. Application software integrated video stream and data logger data into a unified format for post run analysis.

Apr 2001 - Aug 2005

Senior Software Engineer

Westwood, California, United States

Designed a novel event driven, game engine architecture and authoring tools, using 3D Studio Max plugins for geometry/bitmap and attribute validation, management, export and compiler for generation of native, game engine datasets.

Jul 1997 - Jun 1999

Senior Software Engineer

Irvine, California, United States

Developed and supported Ada-95 software developer tool chain used for the F-22 Raptor avionics subsystems. The tool chain consisted of macro-assembler, disassembler, profiler, image builder, object dumper, object librarian, eprom image builder and bare-metal hypervisor for Intel i960 MX/XA/MC microprocessors.

Mar 1991 - May 1997

Consultant

Hercules Computer Technology

Silicon Valley, California, United States

Worked on debugging the embedded microkernel based on the Intel i860 XR processor in the Hercules Graphic Station Card.

Jun 1991 - Nov 1991

Software Engineer

Filenet Corporation

Fountain Valley, California, United States

Responsible for development of the WorkFlo compiler, interpreter and runtime.

Oct 1989 - Mar 1991

Technical Sales Engineer

Dallas, Texas, United States

Performed design validation for custom ASIC Kodak Video System Controller. Provided customer design support through all phases of ASIC design manufacturing.

Jun 1986 - Apr 1988

Summer Engineering Intern

El Segundo, California, United States

Designed and built prototypes video graphics peripheral adapters for both IBM and Apple II computers based on Texas Instruments TMS9918A Video Display Processor.

May 1983 - Sep 1983
2 education records

Gregory S. education

Master Of Computer Science, Machine Learning

Activities and Societies: Currently pursuing a graduate degree in computer science in machine learning. My areas of interest are.

Bachelors, Mathematics And Applied Science

The applied science component of my degree was in computer graphics in the field of ray-tracing. My specialization consisted of 1 year.

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What is Gregory S.'s role at their current company?

Gregory S. is listed as Seeking a position in computer graphics, computer vision leveraging GPU software development.

Where is Gregory S. based?

Gregory S. is based in Yorba Linda, California, United States.

What companies has Gregory S. worked for?

Gregory S. has worked for Cog Systems, Self-Employed, Avamar Technologies, Stull Engineering, and Dreamworks Interactive Llc.

How can I contact Gregory S.?

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What schools did Gregory S. attend?

Gregory S. holds Master Of Computer Science, Machine Learning from Georgia Institute Of Technology.

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