Principal Engineer
Responsible for extending virtualization platform to support execution of Android user kernels in single and multiple physical core configurations.
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Gregory S. is listed as Seeking a position in computer graphics, computer vision leveraging GPU software development based in Yorba Linda, California, United States. AeroLeads shows a matched LinkedIn profile for Gregory S..
Gregory S. previously worked as Principal Engineer at Cog Systems and New Product Development Specialist at Self-Employed. Gregory S. holds Master Of Computer Science, Machine Learning from Georgia Institute Of Technology.
Over the years I have worked on many projects involving problems requiring novel solutions in both hardware and software, embedded systems and peripheral boards related to computer graphics and video systems. I have worked in the gaming industry working on game engine design and tool development. I was responsible for embedded micro-kernel design and enhancement of a suite of software development tools including profilers, assemblers, and bare-metal hypervisor development. Most recently, I have been pursuing a Master's degree in Computer Science in machine learning at The Georgia Institute of Technology as an online student. My emphasis is in the area of Computer Vision and Machine Learning. Currently, I am developing a geometric primitive based raytracing engine using CUDA to run in real-time on NVIDIA GPU's.
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Remote
Responsible for extending virtualization platform to support execution of Android user kernels in single and multiple physical core configurations.
Yorba Linda, California, United States
Conceptualized and developed a product for improving shooting accuracy by incentivizing basketball players to increase the number of shots taken in a practice session. Using novel sensors, this portable device non-intrusively detects, classifies and reports various types of basketball shots using an LED display.
Irvine, California, United States
Co-founder of Avamar Technologies and a developer of a landmark Linux based file system which is presently utilized in Dell/EMC data center platforms. Responsibilities included host application and algorithm development.
Yorba Linda, California, United States
Developed application software and embedded digital video system for analysis of various race car components & systems in professional motorsports. System consisted of a 60 Hz, synchronized strobe light, and digital S-Video recorder. Application software integrated video stream and data logger data into a unified format for post run analysis.
Westwood, California, United States
Designed a novel event driven, game engine architecture and authoring tools, using 3D Studio Max plugins for geometry/bitmap and attribute validation, management, export and compiler for generation of native, game engine datasets.
Irvine, California, United States
Developed and supported Ada-95 software developer tool chain used for the F-22 Raptor avionics subsystems. The tool chain consisted of macro-assembler, disassembler, profiler, image builder, object dumper, object librarian, eprom image builder and bare-metal hypervisor for Intel i960 MX/XA/MC microprocessors.
Silicon Valley, California, United States
Worked on debugging the embedded microkernel based on the Intel i860 XR processor in the Hercules Graphic Station Card.
Fountain Valley, California, United States
Responsible for development of the WorkFlo compiler, interpreter and runtime.
Dallas, Texas, United States
Performed design validation for custom ASIC Kodak Video System Controller. Provided customer design support through all phases of ASIC design manufacturing.
El Segundo, California, United States
Designed and built prototypes video graphics peripheral adapters for both IBM and Apple II computers based on Texas Instruments TMS9918A Video Display Processor.
Activities and Societies: Currently pursuing a graduate degree in computer science in machine learning. My areas of interest are.
The applied science component of my degree was in computer graphics in the field of ray-tracing. My specialization consisted of 1 year.
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Gregory S. is listed as Seeking a position in computer graphics, computer vision leveraging GPU software development.
Gregory S. is based in Yorba Linda, California, United States.
Gregory S. has worked for Cog Systems, Self-Employed, Avamar Technologies, Stull Engineering, and Dreamworks Interactive Llc.
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Gregory S. holds Master Of Computer Science, Machine Learning from Georgia Institute Of Technology.
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