Guilherme Santos
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Guilherme Santos Email & Phone Number

Head of Studio at Funcom
Location: Oeiras, Lisbon, Portugal 9 work roles 1 school
1 work email found @zpx.pt LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email g****@zpx.pt
LinkedIn Profile matched
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Current company
Role
Head of Studio
Location
Oeiras, Lisbon, Portugal
Company size

Who is Guilherme Santos? Overview

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Quick answer

Guilherme Santos is listed as Head of Studio at Funcom, a with 325 employees, based in Oeiras, Lisbon, Portugal. AeroLeads shows a work email signal at zpx.pt and a matched LinkedIn profile for Guilherme Santos.

Guilherme Santos previously worked as Co-Founder & CEO at Zpx - Interactive Software and Partner at Openbase. Guilherme Santos holds Graduation, Computer Software Engineering from Instituto Superior Técnico.

Company email context

Email format at Funcom

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{first}.{last}@zpx.pt
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AeroLeads found 1 current-domain work email signal for Guilherme Santos. Compare company email patterns before reaching out.

Profile bio

About Guilherme Santos

Co-Founder and Chief Executer Officer of ZPX, a game studio that provides game development and art-production services for the creation of wold class games.Experienced software engineer with interest in business vision and strategy, project management and software architecture.He leads ZPX since 2008 and spent the last years developing the company's international business reaching a substancial amount of income from foreign sources.Specialties:- Team and Project management- Agile software development and Certified Scrum Master- Software engineering, scalable web architecture and game architecture- Programming in JS/Typecript, C#, Objective C, C/C++, Java- Database systems (MongoDb, MySQL, SQLServer)- Game Engines (Unreal Engine 4, Unity Engine)

Listed skills include Software Engineering, C#, Scrum, Xml, and 39 others.

Current workplace

Guilherme Santos's current company

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Funcom
Funcom
Head of Studio
oslo, oslo, norway
Website
Employees
325
AeroLeads page
9 roles

Guilherme Santos work experience

A career timeline built from the work history available for this profile.

Head Of Studio

Current

Lisbon, Portugal

Responsible for the overall studio accountability and day to day operations, ensuring costs are controlled and maximum productivity is achieved.Create a place where creative people can come together and leave a mark on the industry.Continue to build-up a multidisciplinary team.Reduce turn-over ensuring progression and development opportunities for the team.Create a motivated, engaged and high performing environment.Develop the studio culture on top of solid values.Build strong relationships with other Funcom studios and partners.Oversee and control operational costs.Facilitate the preparation and analysis of reports.Ensure that the studio contributes for business growth.Lead the studio through change whatever the size or scale.Set the short and long term studio strategy with clear goals that consideres both operational and creative needs.Deliver and promote Funcom vision to produce outstanding games and have a great time doing it.

Jan 2019 - Present

Co-Founder & Ceo

Lisbon Area, Portugal

Co-Founder and Chief Executer Officer of ZPX, a game studio that provides game development and art-production services for the creation of wold class games.Experienced software engineer with interest in business vision and strategy, project management and software architecture.He leads ZPX since 2008 and focused on developing the company's international business reaching a substancial amount of income from foreign sources.He was a key person during the acquisition of ZPX to Funcom, becoming a subsidiary in January 2019.Main activities and responsibilities:- Business manager- Team and Project management, Software Engineering and Software Architecture

Sep 2008 - Dec 2018

Partner

Openbase

Main activities and responsibilities:- Company management and Software engineering;Projects:- Gerador SAFT-PT: integration with the billing software GESLAB;- Real estate gallery: web system to search and show real estate opportunities.Main technologies:- Microsoft .NET Framework, PHP and MySQL.

Feb 2008 - Sep 2008

Lead Programmer

Main activities and responsibilities:- Team leadership, software engineering and software architecture.- Physical behavior using Ageia PhysX engine.- Game logic programming.Projects:- Ugo Volt: next generation videogame for PC and Xbox 360.- Floribella: a videogame for kids. This project was a partnership between Move Interactive and SIC television.Main technologies:- C/C++; DirectX 9; Torque Game Engine and Unreal Engine 3

May 2006 - Dec 2007

Programmer

Main activities and responsibilities:- Game engine architecture.- Physical behavior using Ageia PhysX engine.- Game logic programming.Projects:- Ugo Volt: next generation videogame for PC and Xbox 360.Main technologies:- C/C++; DirectX 9;

Nov 2005 - Apr 2006

Freelancer Consultant

Siquant

Main activities and responsibilities:- Development with EON Reality technologies.- Application integration and communication with EON Reality System.- Application integration with Google Earth.- System logic.Projects:- Virtual Reality application for the Seia's museum.Main technologies:- C# and .Net 2.0 Framework; Window Forms; XML; EON Reality related technologies.

Jul 2005 - Dec 2006

Researcher

Main activities and responsibilities:- Research of advanced techniques in Computer Graphics.Projects:- Development of a simple graphical engine for teaching purposes.Main technologies- C/C++ and DirectX

Oct 2003 - Jul 2005

Teaching Assistant

Dei / Ist / Utl

Teaching Assistant of "Visualization's Complements" (CV)5th Year course, Spring 2005, DEI/LEIC/IST.Teaching Assistant of "Human-Computer Interfaces" (IPM)3th Year course, Winter 2003, DEI/LEIC/IST.

Sep 2003 - Jul 2005

Trainee

Main activities and responsibilities:- Implementation of several algorithms for computer graphics with special focus to Precomputed Radiance Transfer (PRT).Projects:- Development of a Tech Demo to show several computer graphic’s algorithms.- Development of a game in the sequence of the previous Tech Demo.Main technologies- Torque Game Engine, C/C++ and DirectX

Nov 2004 - Apr 2005
Team & coworkers

Colleagues at Funcom

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1 education record

Guilherme Santos education

FAQ

Frequently asked questions about Guilherme Santos

Quick answers generated from the profile data available on this page.

What company does Guilherme Santos work for?

Guilherme Santos works for Funcom.

What is Guilherme Santos's role at Funcom?

Guilherme Santos is listed as Head of Studio at Funcom.

What is Guilherme Santos's email address?

AeroLeads has found 1 work email signal at @zpx.pt for Guilherme Santos at Funcom.

Where is Guilherme Santos based?

Guilherme Santos is based in Oeiras, Lisbon, Portugal while working with Funcom.

What companies has Guilherme Santos worked for?

Guilherme Santos has worked for Funcom, Zpx - Interactive Software, Openbase, Move Interactive, and Siquant.

Who are Guilherme Santos's colleagues at Funcom?

Guilherme Santos's colleagues at Funcom include Adelén Johansen, Magda Germano, Gianni Farea, Daniel Pombeiro Rondulha, and Quique Mont.

How can I contact Guilherme Santos?

You can use AeroLeads to view verified contact signals for Guilherme Santos at Funcom, including work email, phone, and LinkedIn data when available.

What schools did Guilherme Santos attend?

Guilherme Santos holds Graduation, Computer Software Engineering from Instituto Superior Técnico.

What skills is Guilherme Santos known for?

Guilherme Santos is listed with skills including Software Engineering, C#, Scrum, Xml, Software Development, Java, .Net, and Game Development.

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