Guy Ulmer work email
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As a videogame and Hi-Tech industry veteran, I am combining my passion for creating games and for bleeding-edge technology adoption.I'm currently leading a new games initiative as well as oversea platform partnerships at Plarium, a world-leading games publisher. By exploring new partnership opportunities and leveraging existing ones, I ensure that our games are made available to players worldwide, and take full advantage of the platforms they're running on.
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Business Development Lead - Games Growth InitiativePlarium Aug 2022 - PresentHerzliya, Herzliya, IlOn top of managing Plarium's platform partnerships, I'm now spearheading a new and exciting initiative: finding and partnering with great up-and-coming game studios, helping them grow, and making sure they deliver for a global audience they so rightfully deserve.My top priority is nimble and passionate teams: ones that can craft exciting games with precision, are tech-savvy to a level where they punch above their weight class, and with laser-focused on their game vision.Know someone like that? Hit me! -
Platform Relations ManagerPlarium Sep 2019 - Aug 2022Herzliya, Herzliya, IlI manage all of our existing and emerging platform relations within Plarium's BizDev department. My main role is to leverage Plarium's existing and upcoming game portfolio with our platform partners, as well as drive new platform opportunities for the company.The role comprises of building a strategic market outlook, maintaining our relations and existing portfolio with our platform partners, building a Go-to-market strategy for exciting new game titles, identifying new technologies that can serve our games, and expanding our business into new platforms.Some personal highlights for me include:- Maintaining platform relations and supporting the growth trajectory of our flagship title Raid: Shadow Legends, resulting in a significant improvement across all business metrics.- Expanding Plarium's business into PC and Cloud platforms- Managing the platform GTM strategy for our newest title Mech Arena: Robot Showdown, resulting in the most significant global launch traffic for any of our past games. -
Platform Technology SpecialistPlarium Aug 2016 - Aug 2019Herzliya, Herzliya, IlI was maintaining Plarium's technical relations with platform holders and partners, covering our entire game portfolio, and keeping up-to-date with the latest tech trends in the videogame ecosystem.Responsibilities range from ensuring that our games are compliant with platform requirements, to driving game design innovation through technology, providing actionable insights to Plarium's global studios and business units, and taking a proactive approach to draft new platform and tech-driven game features.I managed multiple platform collaboration projects, helping our studios to shape better games, and providing crucial feedback that was later integrated by the platforms themselves. -
Research AnalystPlarium Oct 2015 - Jul 2016Herzliya, Herzliya, IlI initially joined Plarium as a technology research analyst, just as the company transitioned to a "mobile-first" publisher. I worked with developers and game designers to optimize their games for the mobile platforms, and provide them with research insights.One of my most significant project undertakings at the time was to create an efficient research methodology for planning mobile game production. This methodology was later shared over multiple game industry conference talks. -
Principal Customer Success EngineerCadence Design Systems Jan 2010 - Sep 2015San Jose, California, UsBuilding on my previous experience in verification, I transitioned to the Verification IP Customer Success Team, supporting client engineers in using Cadence tools, and assisting them in making their design compliant with protocol specs.Area of expertise covers multiple industry protocols, specializing in mobile (MIPI and ARM). -
Application Support EngineerCadence Design Systems Oct 2007 - Dec 2009San Jose, California, UsProvided support to customers and partners globally, specializing in Specman and the e verification language. I was also responsible to build and maintain an internal knowledge center in Atlassian Confluence.Within this role, I created an efficient verification code tailored to users' needs, instructed them on tool usage and design methodologies, and resolved product bugs in collaboration with R&D to ensure fast turnaround and customer satisfaction. -
Board MemberGameis Dec 2012 - Dec 2014Tel-Aviv, Israel, IlI served as a board member at GameIS: the Israeli digital games industry association.GameIS is a non-profit organization set to promote the Israeli video games industry, both locally and internationally. It was established in the formative years of building the Israeli game industry from the ground up, and assisted with the early stages of multiple key players in the local game industry.After my tenure as a board member, I currently still volunteer at GameIS, taking part in the organization of industry events, provide counseling to game developers, deliver talks on subjects ranging from game development and design to business and industry analysis, and promote game development and culture in Israel. Events I participated in as an on-stage speaker include DLD, GDC Europe, Quo Vadis, GameIS Conf, Mobile Monetization Summit, White Nights, EGES and others. Key topics involve game design, business strategy, and the game industry at large. -
Software Engineer, R&D DepartmentEricom Jun 2006 - May 2007Boise, Id, UsDuring my time in Ericom Software I was working as a software engineer in the client-side R&D Team. My experience includes:- Developing remote computing and terminal emulation solutions- Working with customers on new product features and bug fixes.- Developing both WIN32 C++ applications and embedded WinCE applications in Visual Studio -
ConsultantOlivesec Mar 2003 - Mar 2006co-founded OliveSec and provided consulting services in the field of information security and market research. Among our clients were companies such as DataSafe and DoubleFusion.
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Ceo And Vice ChairmanStudents Union Of Nature Sciences, Hebrew University Jun 2004 - May 2005While working at the students union, I managed the yearly budget, supervised employees and volunteers, and also developed, organized and financed projects for the students.
Guy Ulmer Skills
Guy Ulmer Education Details
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The Hebrew University Of JerusalemBusiness Administration -
The Hebrew University Of JerusalemComputer Science
Frequently Asked Questions about Guy Ulmer
What company does Guy Ulmer work for?
Guy Ulmer works for Plarium
What is Guy Ulmer's role at the current company?
Guy Ulmer's current role is Helping games grow @Plarium.
What is Guy Ulmer's email address?
Guy Ulmer's email address is gu****@****hoo.com
What is Guy Ulmer's direct phone number?
Guy Ulmer's direct phone number is +9725447*****
What schools did Guy Ulmer attend?
Guy Ulmer attended The Hebrew University Of Jerusalem, The Hebrew University Of Jerusalem.
What are some of Guy Ulmer's interests?
Guy Ulmer has interest in Game Design And Development.
What skills is Guy Ulmer known for?
Guy Ulmer has skills like Networking, Mobile Devices, Object Oriented Design, Entrepreneurship, Java, Product Development, Embedded Systems, Visual Studio, Business Strategy, Multithreading, Software Design, System Architecture.
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