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Michael Romero Email & Phone Number

Engineering Director at Epic Games at Epic Games
Location: Greater Seattle Area, United States 10 work roles 2 schools
1 work email found @halowaypoint.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
Engineering Director at Epic Games
Location
Greater Seattle Area, United States
Company size

Who is Michael Romero? Overview

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Quick answer

Michael Romero is listed as Engineering Director at Epic Games at Epic Games, a with 201 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at halowaypoint.com and a matched LinkedIn profile for Michael Romero.

Michael Romero previously worked as Engineering Director at Epic Games and Engine Lead at 343 Industries. Michael Romero holds Ms, Computer Engineering from Rochester Institute Of Technology.

Company email context

Email format at Epic Games

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{first}{last}@halowaypoint.com
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Profile bio

About Michael Romero

Michael Romero is a Engineering Director at Epic Games at Epic Games. He possess expertise in directx, device drivers, architecture, c, c++ and 17 more skills. Colleagues describe him as "Mike has been an incredible mentor for me at 343 Industries. Since he was brought on the Graphics team to help ship Halo Infinite, he’s demonstrated strong leadership and excellent attention to detail. Mike will always make himself available for anyone who needs support. He will give you his opinion and won’t shy away from a difficult conversation. After shipping Halo Infinite, Mike and I worked together on the Engine team, an umbrella responsible for Graphics, Simulation, PC, Security and Audio. His commitment to excellence and his ability to lead by example has inspired a lot of our developers over the 2 years we’ve worked together. Whether it’s with our partners studios, our leadership team or our production team, Mike has a real talent for balancing the product deliverables and our team morale. I would highly recommend him for any management position within a studio or any tech company who is seeking an efficient and brilliant leader with great human quality."

Listed skills include Directx, Device Drivers, Architecture, C, and 18 others.

Current workplace

Michael Romero's current company

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Epic Games
Epic Games
Engineering Director at Epic Games
Cary, NC
Website
Employees
201
AeroLeads page
10 roles · 22 years

Michael Romero work experience

A career timeline built from the work history available for this profile.

Engineering Director

Current

Cary, Nc, Us

Apr 2023 - Present

Graphics And Pc Lead (Principal Software Engineering Lead)

Redmond, Wa, Us

Jan 2021 - Mar 2022

Pc Lead (Principal Software Engineering Lead)

Redmond, Wa, Us

Working on Halo

2019 - Jan 2021

Staff Graphics Software Engineer

Santa Clara, California, Us

Led a cross-geo team of graphics performance engineers optimizing games and engines, advising on the design and implementation of major driver performance features. Worked across the company to found and implement the "Launch Drivers" program, releasing graphics drivers with fixes and optimizations for top games at launch and more than doubling the release cadence.Was the graphics technical lead for game developer relations, optimizing games and engines, researched and developed bleeding-edge graphics architecture features, and curated, reviewed, and developed technical content and messaging for GDC and SIGGRAPH.Also covered as the program execution lead for all of gaming, developed the games enabling strategy, defined goals, and curated targets.

2016 - 2019 ~3 yrs

Senior Graphics Software Engineer

Santa Clara, California, Us

Was the project lead and driver architect for the first DX12 driver at Intel. Lead a cross-discipline group of functional and performance engineers to deliver the the most reliable DX12 driver, with the highest certification test passrate versus competition. Owned development, scheduling, staffing, and strategic engagements. Helped define the DX12 spec, and was a primary contact for Microsoft. Advise several strategic partner game studios how to implement DX12 rendering engines, focusing on both functional and performance issues. Responsible for the driver used in the DX12 launch announcement at GDC 2014, and Intel's DX12 showcase for GDC 2015. Several advanced development areas including Vulkan driver development and one of the first Vulkan demos, cross-component security development, advanced performance studies to improve future hardware, and being the primary contact and product owner for joint efforts with Microsoft.Was previously the product owner for the DX9 "Skylake" 6th Gen drivers, responsible for schedule, tools, and feature definition. Developed a new methodology for developing and validating drivers even earlier in the product cycle, before silicon.

2013 - 2016 ~3 yrs

Graphics Software Engineer

Santa Clara, California, Us

Worked with a high-performance team to rewrite the Intel Processor Graphics DX9 driver from scratch. As one of the driver architects I implemented the resource creation, resource tracking, cache flushing, locking, and aliasing code. Also developed several key driver framework concepts for speed, readability and code quality. I also conducted dozens of performance studies to guide the mega-features of the architecture. Ultimately achieved a 10x speedup in 1/10th the lines of code over the previous driver, resulting in the most CPU efficient DX9 driver versus competition. Received an Intel Software Quality Award, the highest software award at Intel. Previously co-owned the Larrabee Kernel Mode Driver and implemented a number of performance tracing systems to integrate with Intel's Graphics Performance Analyzer. Larrabee was restructured in 2009 to become Xeon Phi, an HPC server device.

2009 - 2013 ~4 yrs

Graphics Software Engineer Internship

Santa Clara, California, Us

Developed a prototype DX10 driver for Larrabee and achieved the DX10 "first triangle". Debug and feature work on Larrabee hardware simulator and capture tools. Technical skills involved C++, DirectX, and Graphics Hardware Architecture.

2008 - 2008

Solutions Engineer

Towson, Maryland, Us

A fast paced startup company specializing in bioinformatics. Continued development of a patient management system. I was responsible for core technology development, owned mission-critical client accounts, and developed prototypes to apply for grants. Primary technical work was in SQL database design, Ruby on Rails, and HTML front end. Worked full time during the summer and contracted year-round while attending school.

2006 - 2008 ~2 yrs

Software Engineer Internship

Baltimore, Maryland, Us

Researched and prototyped a patient management system for Johns Hopkins Hospital. Primary work involved SQL database design and maintenance, Java, C#, and Ruby on Rails. Completed 2 internships in the summers of 2005 and 2006.

2005 - 2006 ~1 yr
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

2 education records

Michael Romero education

Ms, Computer Engineering

Rochester Institute Of Technology

Bs, Computer Engineering

Rochester Institute Of Technology
FAQ

Frequently asked questions about Michael Romero

Quick answers generated from the profile data available on this page.

What company does Michael Romero work for?

Michael Romero works for Epic Games.

What is Michael Romero's role at Epic Games?

Michael Romero is listed as Engineering Director at Epic Games at Epic Games.

What is Michael Romero's email address?

AeroLeads has found 1 work email signal at @halowaypoint.com for Michael Romero at Epic Games.

Where is Michael Romero based?

Michael Romero is based in Greater Seattle Area, United States while working with Epic Games.

What companies has Michael Romero worked for?

Michael Romero has worked for Epic Games, 343 Industries, Intel Corporation, Medical Decision Logic, and Johns Hopkins Hospital.

Who are Michael Romero's colleagues at Epic Games?

Michael Romero's colleagues at Epic Games include Shivam Verma, Bobby Sowalsky, Daniel Dumont, Toys Bg, and Eric Ramberg.

How can I contact Michael Romero?

You can use AeroLeads to view verified contact signals for Michael Romero at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Michael Romero attend?

Michael Romero holds Ms, Computer Engineering from Rochester Institute Of Technology.

What skills is Michael Romero known for?

Michael Romero is listed with skills including Directx, Device Drivers, Architecture, C, C++, Debugging, Architectures, and Gpgpu.

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