Audio Programmer
CurrentWorking on an innovative AAA cross-platform VR game. While I have contributed to many systems andtools, these have been the most significant:• Developed an innovative audio-driven haptic system that saved over 3 months of developer time byautomating haptic implementation.• Created a dynamic reverb system and an in-house spatial audio system informed by geometry andmaterial. This modelled the acoustics of the virtual environment, eliminating the need for manualvolume adjustments and significantly saving developer time.• Actively supported the core tech department in research and development for audio technology in VR,contributing beyond official duties.