Heather M. Email & Phone Number
@uncommon.gg
LinkedIn matched
Who is Heather M.? Overview
A concise factual answer block for searchers comparing this professional profile.
Heather M. is listed as Art Director at Uncommon Games, a with 11 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at uncommon.gg and a matched LinkedIn profile for Heather M..
Heather M. previously worked as Head of Creative at Muus Collective and Senior Art Director at Electronic Arts (Ea). Heather M. holds Bfa, Animation from Academy Of Art University.
Email format at Uncommon Games
This section adds company-level context without repeating Heather M.'s masked contact details.
AeroLeads found 1 current-domain work email signal for Heather M.. Compare company email patterns before reaching out.
About Heather M.
Heather M. is a Art Director at Uncommon Games.
Heather M.'s current company
Company context helps verify the profile and gives searchers a useful next step.
Heather M. work experience
A career timeline built from the work history available for this profile.
Head Of Creative
Senior Art Director
Glu Mobile was acquired by EA in April 2021Titles:• Design Home: Starting in March 2022• Covet Fashion: 2018-2022Responsibilities:• Directing, managing, and mentoring teams of 2D artists, 3D modelers, & UI/UX designers on live ops mobile games• Art Direction & UI/UX Direction for mobile games• Art Direction for Marketing: Social (Instagram, TikTok, Facebook), ASO graphics and videos, and partnering with external brands & IPs on collaborative initiatives• Feature Design: Ranging from pitching feature ideas, UI/UX design, creating prototypes, writing clear and concise specs for engineering and QA teams, messaging & rollout plans, and maintaining documentation throughout all stages of development• Working closely with engineers on the implementation of features and collaborating with QA teams to ensure we are meeting our quality bar for visuals and player experiences• Optimizing and streamlining Art & UI/UX production processes• Working with team members and studios worldwide• Creating and maintaining styles guides• Iconography• Sound Direction for mobile games and working with audio teams
Art Director
Hired as an Art Lead for Covet Fashion in 2018Promoted to Art Director for Covet Fashion in January 2020Titles:• Covet Fashion• Hypercasual Projects: 2020-2021
Associate Director Of Ui/Ux
Hired as a Lead UI/UX Designer in 2014Promoted to an Associate Director of Experience Design in 2016Titles:• Zynga Poker, 2015-2018• Words on Tour, 2014
Lead Artist
Hired as a Visual Designer in 2011Promoted to Lead Artist in January 2012Disney Mobile Game Titles: Seven Dwarfs: The Queen’s Return (2013), Monsters, Inc. Run (2013), TTR Tour (2013), Tap Tap Muppets (2011), Cars 2 (2011), Club World (2011)Seven Dwarfs: The Queen’s Return (2013)Worked as the Lead Artist on the Seven Dwarfs team for the past two years. Worked closely with the Art Director to ensure that team maintains the style and essence of the Snow White IP while making it contemporary for today’s mobile gaming audiences. • Production Art: Worked from concept to finished game asset to create buildings, decorations, and isometric tilesets. • Planning and Processes: Worked to set up team for success in consistency and efficiency by creating templates and Photoshop actions for production and exporting. Maintained file organization on Github. • UI Design: Took on responsibilities of designing the UI a year ago, and have since revamped the assets to match the painterly Seven Dwarfs style. Worked on wireframes for new screens, created new UI art assets, and planned UI animations. • Working with Engineering: Learned our proprietary game engine’s UI Designer software and Xcode to help layout UI art assets for engineering. Ensured that every screen was consistent and accurately executed. • Leading Artists: Managed two junior artists and mentored them through teaching, providing feedback, assigning tasks, and ensuring that they meet all of the art and game direction requirements and deadlines.Monsters, Inc. Run (2013) • Designed and painted the motion comic for the Cherry Blossom/World 5 levels. • Planned animation and prepped the final PSD file to be animated in After Effects. • Assisted in painting over-top 3D models of Mike and Sulley in the motion comics for World 2 and 3 to help meet the game’s initial release date.
Lead Artist
Hired as a Character Designer / 2D Production Artist in 2008Promoted to Lead Artist in 2009Mobile and Facebook Game Titles: MiniTycoon Casino (2010), (fluff)Friends (Facebook and iPhone, 2008), F.A.S.T. (2009), iBowl, Classic Edition (2008), Agency Wars (2009), Werewolves Vs. Vampires (2009), Mafia Wars: Respect and Retaliation (2009), Free Gifts Facebook App, and Skylinks (Unreleased Facebook Game)MiniTycoon Casino (2010)Served as the Lead Artist on the MiniTycoon Casino team for over a year. Worked closely with production, game design, and engineering to help create the company’s first builder game in Cocos 2D. Led a remote art team located in three different time zones through daily direction and feedback. • Production Art: Developed concept art, color palettes, textures of 3D models, model touch-ups in Photoshop, isometric ground tiles, and wallpaper textures. • Organization and Planning: Worked with the team leads to coordinate all artwork needs and requirements for the game, and delivered all assets through SVN. • UI Design: Designed the style of the UI, and worked with the game designer to create all of the wireframes. Created the GUI for the game, and then managed the work on icons and asset layouts with two other artists. • Animation: Planned out character and object animations with the 3D modeler/animator, and planned particle effects with an engineer. Created all of the assets needed for 2D animations, and helped edit PNG sequences to reduce the size of animation atlases.(fluff)Friends (Facebook and iPhone, 2008-2011) • Designed over 50 unique cute animal characters, and created art direction for over 70 others. • Created artwork for daily item releases, collection sets, game events, and holidays. • Designed the UI and iPhone associated graphics for the (fluff)Friends Mobile app.
Freelance Illustrator
I've worked for several companies as a freelance illustrator including a non-profit for children, an independent film company, a couture fashion company in LA, and a start-up focusing on educational materiall for children. A few of the companies that I have worked with are:Voicebox Creative, Inc.Speak to Children, Non-ProfitYvette Mandell/GlamGirlBoutiqueIdeal Concepts AmericaABS Learning Centers
Heather M. education
Frequently asked questions about Heather M.
Quick answers generated from the profile data available on this page.
What company does Heather M. work for?
Heather M. works for Uncommon Games.
What is Heather M.'s role at Uncommon Games?
Heather M. is listed as Art Director at Uncommon Games.
What is Heather M.'s email address?
AeroLeads has found 1 work email signal at @uncommon.gg for Heather M. at Uncommon Games.
Where is Heather M. based?
Heather M. is based in San Francisco Bay Area, United States while working with Uncommon Games.
What companies has Heather M. worked for?
Heather M. has worked for Uncommon Games, Muus Collective, Electronic Arts (Ea), Glu Mobile, and Zynga.
How can I contact Heather M.?
You can use AeroLeads to view verified contact signals for Heather M. at Uncommon Games, including work email, phone, and LinkedIn data when available.
What schools did Heather M. attend?
Heather M. holds Bfa, Animation from Academy Of Art University.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Heather M. you were looking for.
View similar profiles