Heidi Juarez
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Heidi Juarez Email & Phone Number

Client Services Coordinator at Chrysalis
Location: Los Angeles, California, United States 5 work roles 2 schools
1 work email found @snap.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email h****@snap.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Client Services Coordinator
Location
Los Angeles, California, United States
Company size

Who is Heidi Juarez? Overview

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Quick answer

Heidi Juarez is listed as Client Services Coordinator at Chrysalis, a with 472 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at snap.com and a matched LinkedIn profile for Heidi Juarez.

Heidi Juarez previously worked as Production Manager at Snap Inc. and Production Coordinator at Vertebrae Inc. Heidi Juarez holds Game And Interactive Media Design from The Art Institute Of California-Los Angeles.

Company email context

Email format at Chrysalis

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{first}@snap.com
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AeroLeads found 1 current-domain work email signal for Heidi Juarez. Compare company email patterns before reaching out.

Profile bio

About Heidi Juarez

Heidi Juarez is a Client Services Coordinator at Chrysalis. She possess expertise in maya, autodesk maya, adobe photoshop, 3d modeling, texturing and 7 more skills. Colleagues describe her as "Not only does Heidi have a great workplace attitude, but was always up for any task! I always relied on her for any tasks I needed, and she always took them with a go-getter attitude. Heidi accomplished so much, in a short time - her growth is phenomenal. "

Listed skills include Maya, Autodesk Maya, Adobe Photoshop, 3D Modeling, and 8 others.

Current workplace

Heidi Juarez's current company

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Chrysalis
Chrysalis
Client Services Coordinator
Los Angeles, CA, US
Website
Employees
472
AeroLeads page
5 roles

Heidi Juarez work experience

A career timeline built from the work history available for this profile.

Client Services Coordinator

Los Angeles, Ca, Us

Production Manager

Santa Monica, California, United States

Participated in ‘client kick-off’ meetings by providing clients with an introductionto the asset creation pipeline, project scope discussion, required client files, anddistribution of onboarding resources.Hosted ‘outsource kick-off’ meetings to introduce remote artists to new projects.I distributed reference files, assigned tasks in Ftrack, and provided asset specrequirements.Collaborated with in-studio art leadership and outsource artists to establish acohesive vision before addressing client feedback.Worked collaboratively with in-studio art leadership to establish and update themost efficient production pipelines for different asset types.Conducted an inventory of physical products received from clients and arrangedreturn shipments after project completion.Hosted ‘Retrospective’ meetings upon the completion of a project to discuss whatcould be improved, what could be different, or what worked well.Organized training sessions with an art lead to train Outsource on new pipelinesand project management tools

Jul 2021 - Sep 2023

Production Coordinator

Culver City, California, United States

Facilitated `Outsource Assignment` meetings where stakeholders assess client’sproduct feed to determine level of effort and allocate available artist resources.Managed library of 3D assets on an internal repository.Created new folders for deliverables and established proper naming conventionsfor each unique project.Ensured that all received Outsource production assets passed Vertebrae qualitycontrol standards and match client Product Detail Page.

Nov 2019 - Sep 2023

Lead 3D Environment Artist

Greater Los Angeles Area

Personally integrated art content and developed gameplay environments in Unrealin collaboration with the art team.Provided the art team with visual feedback to facilitate improvements in theproject.Ensured artists updated the build with latest revisions of assets in Perforce.Designated 2D concept and 3D asset assignments to artists using Google Sheets.Developed models with clean UV sets, textures, and materials for assets thatclosely align with the game's stylized look.

Jun 2018 - Nov 2019

Play Tester, Activision- Blizzard

Activision Blizzard

Greater Los Angeles Area

· Hired on multiple occasions to playtest popular AAA games.· Provided feedback on bugs, mechanics, and overall quality of the games.· Shared my own opinion on surveys to deliver a consumer’s perspective.

Jan 2015 - Jan 2018
2 education records

Heidi Juarez education

FAQ

Frequently asked questions about Heidi Juarez

Quick answers generated from the profile data available on this page.

What company does Heidi Juarez work for?

Heidi Juarez works for Chrysalis.

What is Heidi Juarez's role at Chrysalis?

Heidi Juarez is listed as Client Services Coordinator at Chrysalis.

What is Heidi Juarez's email address?

AeroLeads has found 1 work email signal at @snap.com for Heidi Juarez at Chrysalis.

Where is Heidi Juarez based?

Heidi Juarez is based in Los Angeles, California, United States while working with Chrysalis.

What companies has Heidi Juarez worked for?

Heidi Juarez has worked for Chrysalis, Snap Inc., Vertebrae Inc, Usc Games, and Activision Blizzard.

How can I contact Heidi Juarez?

You can use AeroLeads to view verified contact signals for Heidi Juarez at Chrysalis, including work email, phone, and LinkedIn data when available.

What schools did Heidi Juarez attend?

Heidi Juarez holds Game And Interactive Media Design from The Art Institute Of California-Los Angeles.

What skills is Heidi Juarez known for?

Heidi Juarez is listed with skills including Maya, Autodesk Maya, Adobe Photoshop, 3D Modeling, Texturing, Microsoft Office, Unreal Engine 4, and Communication.

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