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Dennis O'Brien Email & Phone Number

Staff Data Scientist at ZipRecruiter at ZipRecruiter
Location: San Francisco, California, United States 16 work roles 2 schools
1 work email found @dennisobrien.net 4 phones found area 415 and 857 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email d****@dennisobrien.net
Direct phone (415) ***-****
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Current company
Role
Staff Data Scientist at ZipRecruiter
Location
San Francisco, California, United States
Company size

Who is Dennis O'Brien? Overview

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Quick answer

Dennis O'Brien is listed as Staff Data Scientist at ZipRecruiter at ZipRecruiter, a with 201 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at dennisobrien.net, phone signal with area code 415, 857, and a matched LinkedIn profile for Dennis O'Brien.

Dennis O'Brien previously worked as Staff Data Scientist at Ziprecruiter and Senior Data Scientist at Ziprecruiter. Dennis O'Brien holds Bachelor Of Arts (B.A.), Physics from University Of Chicago.

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{first}@dennisobrien.net
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AeroLeads found 1 current-domain work email signal for Dennis O'Brien. Compare company email patterns before reaching out.

Profile bio

About Dennis O'Brien

I am an experienced Senior Data Scientist with a long history of shipping products. I enjoy collaboration and brainstorming to identify problems and design solutions, and all the steps to deploying to production. Skilled in software engineering, cloud services (AWS, GCP), database and big data technologies, scientific computing, data visualization, data analysis (PyData stack), Python, and C++. Experience building, managing, and mentoring teams around data science and machine learning.

Listed skills include Python, Actionscript, Javascript, Game Development, and 46 others.

Current workplace

Dennis O'Brien's current company

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ZipRecruiter
Ziprecruiter
Staff Data Scientist at ZipRecruiter
United States
Employees
201
AeroLeads page
16 roles · 26 years

Dennis O'Brien work experience

A career timeline built from the work history available for this profile.

Staff Data Scientist

Current

Us

Jan 2022 - Present

Senior Data Scientist

Us

Building tools and technologies using data science and machine learning to help job seekers find their ideal jobs.

Jun 2020 - Jan 2022

Senior Staff Data Scientist

Mountain View, Ca, Us

Led efforts in data science, machine learning, and data engineering to help acquire and grow technology startups.- Recruited, managed, and mentored a team of data engineers, data analysts, data scientists, and machine learning engineers to work on a variety of product verticals including distributed computing, machine learning tooling, food tech, computer vision, and activity recognition.- Built machine learning prototypes for an action recognition product on mobile devices. (Python, PyTorch, Android, Java).- Engineered a system to download and catalog 1M+ videos used for training and fine tuning action recognition machine learning models. (Python, AWS, Docker)- Designed and implemented data analytics pipelines from data ingestion to dashboards, reports, and alerts. (Airflow, Python, BigQuery, Google Data Studio)- Delivered many ad hoc analysis projects across numerous product verticals. (Exploratory data analysis, data visualization, communicating results)

Nov 2018 - May 2020

Director, Data Science

Los Angeles, Ca, Us

- Facilitated a smooth transition of data pipelines, services, and reports after the acquisition of Idle Games by GSN Games. Integrated all systems without any disruptions.- Developed multiple machine learning models to predict churn probability for veteran players for multiple game studios. Worked with game product managers to design in-game interventions to re-engage at-risk players. Launched initially as A/B tests, then rolled out in production for daily scoring of players. This increased veteran player retention and increased revenue. (Python, scikit-learn, xgboost, pandas, Vertica SQL, Jupyter, R)- Analyzed the existing LTV model and ran historical back-testing to measure the model error. Shared these results with all stakeholders and recommended changes in methodology to improve this legacy model while working on an improved model. (Vertica SQL, Python, pandas, statsmodels)- Developed a machine learning model to predict player lifetime value using historical data. Provided LTV predictions more rapidly than the legacy model with higher accuracy (both bias and variance were improved). Deployed model into production for daily scoring of recent installs. Helped stakeholders incorporate these predictions into their financial forecasts. (Python, scikit-learn, pandas, Vertica SQL, Jupyter)- Identified a need for a modern workflow management system for the data teams, researched alternatives, and presented recommendations to the teams. Designed and implemented the rollout of Airflow in AWS running on multiple EC2 instances. Trained the team on Airflow and assisted with the migration of complex legacy ETL tasks to Airflow. (Airflow, AWS, EC2, CloudFormation, ansible)- Performed numerous ad hoc investigations to answer pressing business questions.

Mar 2015 - Nov 2018

Data Scientist

San Francisco, Ca, Us

- Created predictive models to better understand player monetization, retention, engagement, and acquisition.- Responsible for all aspects of the ETL data workflow from live services and third party data providers to the Vertica data warehouse.- Created data visualizations to reveal insights into our players and game health, and empowering teammates to ask their own questions of the data.- Designed, implemented, and maintained a system of automated reports related to key performance indicators, multivariate testing, lifetime value, and predictive analytics.- Performed numerous ad hoc investigations to answer pressing business questions.- Technology stack includes Python, scikit-learn, Pandas, statsmodels, matplotlib, SQL (Vertica and MySQL), Tableau, D3, MongoDB, Jenkins CI.

Mar 2013 - Mar 2015

Senior Software Engineer

San Francisco, Ca, Us

- Led a team of engineers to create a front-end client for a real-time massively multiplayer social poker game. (AS3)- Designed and implemented the content management system to allow artists and product managers to release new in-game content with no assistance required from engineers. (Django, Python, JSFL, Flex SDK)- Contributed to the full stack of features from client to server. (Python, Django, C++, Protobuffs, JavaScript, AS3)

Jan 2012 - Mar 2013

Principal Software Engineer

Redwood City, Ca, Us

- Led a team of software engineers to create innovative, scalable, and secure social games on the Facebook Platform. (AS3, Java, Facebook API)- Designed and implemented reusable systems and components in the context of social games. (AS3, Java, Facebook API, Google Protocol Buffers)- Hired, trained, and mentored a team of software engineers; ramped up the studio from one engineer to multiple teams.- Created a flexible asset pipeline that artists and content managers use to add and modify game content without programmer involvement. (Google Docs, Python, XML)- Created tools to detect problems with assets and data files at build time. (Flex SDK, FlexUnit, Python, JSFL, ant)- Created diagnostic tools to detect problems with the live games and gather information useful for debugging. (bash, Python, Google Analytics)

Mar 2010 - Jan 2012

Senior Software Engineer

Emeryville, California, Us

- Developed numerous games for the Leapster, Leapster2, Leapster Explorer, Didj, ClickStart, and web platforms. (C++, C, ActionScript, AS2, AS3)- Designed and developed software libraries for third party game developers creating games for LeapFrog handheld video game platforms. (C++, AS2)- Led a team of developers to create a high performance 2D graphics engine on top of OpenGL ES. (C++, OpenGL ES 1.1)- Ported the Adobe Flash Lite 3 player to an ARM Linux embedded platform. (C++, SCons, GNU Compiler Tools, Linux Internals)- Developed ActionScript extensions in C++ to provide additional functionality including JSON serialization/deserialization.- Created numerous tools to improve the art production pipeline and aid in game design. (Python, wxPython, SCons, Buildbot, JSFL)- Researched, ported and documented tools to help game developers better understand and optimize performance issues and memory usage. (oprofile, mpatrol, valgrind, LTTng)- Provided technical support to third party game developers on several LeapFrog game platforms.

Jun 2003 - Mar 2010

Lead Software Engineer

Us

- Designed and implemented large-scale, data-driven web applications.- Developed rapid prototypes of applications and games.- Identified production bottlenecks, then designed and developed tools to streamline production.- Defined functional specifications for client proposals and technical specifications for internal development.- Collaborated with artists and clients to make compelling web experiences.

2001 - 2003 ~2 yrs

Game Programmer

Chicago, Il, Us

- Developed multi-player and single-player games and online experiences. (Flash 4, Flash 5, Java, JavaScript, XML, Python)- Designed and developed back-end systems to support multi-player games and persistent user experiences. (Java, Perl, Python, XML, JavaScript)- Designed and developed tools to streamline production. (C++, Flash SDK, Python, Perl)- Worked closely with artists and designers to expand the possibilities and reduce work.

Mar 2000 - Aug 2001

Research Assistant

Uic Instructional Technology Lab

- Provided technical consultation to University faculty and staff on design and implementation of multimedia content for use in the curriculum.- Created online guides, tutorials, seminar materials, and help pages related to instructional technology.- Researched new software applications for web and multimedia development.

May 1998 - Feb 2000

Research Assistant

Chicago, Il, Us

- Maintained a network of Windows workstations, Macs, and Novell servers in a student computer lab.- Administered UNIX webservers and fileservers.- Researched new software for lab security, administration and pedagogy.

Aug 1997 - Dec 1998

Research Assistant - Laboratory For Atmospheric Chemistry

University Of Chicago Department Of Geophysics

- Developed programs to interface laboratory experiments with network computers.- Assisted Professor Jon Abbatt in many aspects of research including designing experiments, building equipment and analyzing results.

Sep 1993 - Sep 1994

Research Assistant - Laboratory For Atmospheric Probing

University Of Chicago Department Of Geophysics

Developed computer simulations to model rain drop distributions and mixing.

May 1993 - Sep 1993

Research Assistant - Laboratory For Astrophysics And Space Research

University Of Chicago Department Of Astrophysics

Developed programs to analyze sequences of digital images of the Sun.

May 1992 - Sep 1992

Science Intern

Alexandria, Va, Us

Selected and edited scientific research articles for release to the press.

Jun 1990 - Sep 1990
Team & coworkers

Colleagues at ZipRecruiter

Other employees you can reach at ziprecruiter.com. View company contacts for 201 employees →

2 education records

Dennis O'Brien education

Bachelor Of Arts (B.A.), Physics

University Of Chicago

Computer Science

University Of Illinois Chicago
FAQ

Frequently asked questions about Dennis O'Brien

Quick answers generated from the profile data available on this page.

What company does Dennis O'Brien work for?

Dennis O'Brien works for ZipRecruiter.

What is Dennis O'Brien's role at ZipRecruiter?

Dennis O'Brien is listed as Staff Data Scientist at ZipRecruiter at ZipRecruiter.

What is Dennis O'Brien's email address?

AeroLeads has found 1 work email signal at @dennisobrien.net for Dennis O'Brien at ZipRecruiter.

What is Dennis O'Brien's phone number?

AeroLeads has found 4 phone signal(s) with area code 415, 857 for Dennis O'Brien at ZipRecruiter.

Where is Dennis O'Brien based?

Dennis O'Brien is based in San Francisco, California, United States while working with ZipRecruiter.

What companies has Dennis O'Brien worked for?

Dennis O'Brien has worked for Ziprecruiter, Samsung Next, Gsn (Tv & Games), Idle Games, Inc., and Electronic Arts.

Who are Dennis O'Brien's colleagues at ZipRecruiter?

Dennis O'Brien's colleagues at ZipRecruiter include Tom Pierce, Connor Graham, Joseph Li, Ben Pike, and Jennifer Milordo.

How can I contact Dennis O'Brien?

You can use AeroLeads to view verified contact signals for Dennis O'Brien at ZipRecruiter, including work email, phone, and LinkedIn data when available.

What schools did Dennis O'Brien attend?

Dennis O'Brien holds Bachelor Of Arts (B.A.), Physics from University Of Chicago.

What skills is Dennis O'Brien known for?

Dennis O'Brien is listed with skills including Python, Actionscript, Javascript, Game Development, C++, Java, Game Design, and User Experience.

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