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Hung Nguyen Email & Phone Number

Environment Artist at Cloud Chamber
Location: United States, United States, United States 6 work roles 2 schools
1 work email found @hangar13games.com 2 phones found area 832 and 732 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email h****@hangar13games.com
Direct phone (832) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Environment Artist
Location
United States, United States, United States
Company size

Who is Hung Nguyen? Overview

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Quick answer

Hung Nguyen is listed as Environment Artist at Cloud Chamber, a company with 82 employees, based in United States, United States, United States. AeroLeads shows a work email signal at hangar13games.com, phone signal with area code 832, 732, and a matched LinkedIn profile for Hung Nguyen.

Hung Nguyen previously worked as Senior Artist at Cloud Chamber and Level Architect at Hangar 13. Hung Nguyen studied at Southern Methodist University.

Company email context

Email format at Cloud Chamber

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{first}{last}@hangar13games.com
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AeroLeads found 1 current-domain work email signal for Hung Nguyen. Compare company email patterns before reaching out.

Profile bio

About Hung Nguyen

Art has always been my passion and my drive. I will always be drawing something, crafting something, devising something even if it's only in my mind as I stand waiting for the next train to arrive.My love of all things visual stems from an appreciation of the world around us, spurred on by passionate artists from all walks and the fleeting, delicate moments in life.I wish for my life to be full of art and art making and I aspire to continue my love through the complex world of video games along such talented and brilliant professionals. I wish to indulge in not only creating breathtaking visuals but also an immersive experience that can be enjoyed and shared.I am driven, willing to learn and take on more responsibilities. I prefer to communicate closely with my teammates and hammer our challenges home to the fine degree that we expect. My skill-set includes low-poly and sub-divisional modeling, UVW unwrapping, texturing and implementation within various editors such as Unreal 3.__________________________________________________________________________________View my portfolio at hung3d.com or via the link below by clicking "Read Original" on the pop up.__________________________________________________________________________________

Listed skills include Uv Mapping, Texturing, Digital Painting, Environment Art, and 23 others.

Current workplace

Hung Nguyen's current company

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Cloud Chamber
Cloud Chamber
Environment Artist
novato, california, united states
Employees
82
AeroLeads page
6 roles

Hung Nguyen work experience

A career timeline built from the work history available for this profile.

Senior Artist

Current

Novato, CA

Unannounced Title, Bioshock Franchise (announced), Unannounced Engine · Worked closely with directors, concept artists, level designers and narrative teams amongst others to stand up framework and scope of the game. Entrusted to help develop and define new spaces, areas, and environments of game layout. · Built levels and assets as needed to develop.

Mar 2018 - Present

Level Architect

Novato, CA

  • In this role I was charged with creating the Bayou section of Mafia 3 and later the Island for our 2nd DLC pack, Stones Unturned. Duties included building terrain, maintaining water meshes, placing and maintaining.
  • Responsible for creating the Bayou Fantom district of the game and crafting an authentic experience, working alongside Designers and Mission Artists to further develop critical path gameplay spaces and narrative.
  • Worked intimately with Level Designers, World Builders and Art Leads to ensure quality and direction of terrain meshes and city spaces—to include level building, set dressing, and building out open world and mission.
  • Additional duties included optimization tasks, establishing and maintaining road networks along with Level Designers, propagating and building cover and navigational data and fixing bugs for the Bayou Fantom and.
  • Worked closely alongside Level Designers and team to establish and set foundation for Stones Unturned DLC mission areas within the city as well as building the Island game space and critical path, including creating.
Aug 2015 - Mar 2018

Environment Artist

Greater Boston Area

  • In this position I am a modeler working on Bioshock Infinite's DLC: Burial at Sea and Burial at Sea Episode 2
  • Modeled and textured various game objects along with uniquely crafted terrain meshes for different levels, working to maintain the style and aesthetic of the art direction.
  • Worked intimately with Level Builders and Leads to ensure quality and direction of both assets and terrain meshes and their purpose and presence within the spaces, responding quickly to changes in level or feedback.
  • Fixed and proactively hunted bugs in terrain meshes and meshes within the level.
Apr 2013 - Apr 2014

Environment Artist

Sugarland, TX

  • My role was Environment Artist 1 propping and lighting levels for Aliens: Colonial Marines
  • Populated, lit and optimized scenes and levels
  • Responsibilities included modeling new or modifying existing pieces and reviewing and modifying outsourced assets.
  • Communicated closely with Level Designers to maintain level flow and cover/combat pacing as well as establishing horror mood via lighting and set dressing.
  • Further duties included using GPAD for level optimization and performance for PS3 as well as animation and modeling support for animators. http://auscm.tumblr.com/ https://www.youtube.com/watch?v=F0oqONEdlzU The.
Oct 2011 - Dec 2012

Environment Artist (Contract)

Quincy, MA

  • Worked on Bioshock Infinite's terrain team (While under contract with TimeGate Studios)
  • Created and maintained roads and surfaces with regard for player and AI character movement.
  • Worked closely with Level Builders and Leads to ensure quality and direction of terrain pieces and their interaction within the level and worked intimately with my own team members.
  • Scheduled, assigned and reviewed terrain team's pieces to ensure quality and performance within game.
  • Fixed and proactively hunted bugs in terrain meshes and within level implementation
Jun 2012 - Nov 2012

Environment Artist (Contract)

Austin, Texas Area

  • Worked on Star Wars: The Old Republic
  • Propping and lighting for interior spaces with respect to combat and player interaction
  • Remodeled, adjusted UVs and reassigned textures for assets
  • Terrain polish on different worlds, adapting to character and process of each environment
  • Worked and communicated with small and large teams from various disciplines
  • Optimization tasks, establishing new cube maps, and bug fixesScreencaps available at http://hungpn.tumblr.com/
Apr 2010 - Jun 2011
Team & coworkers

Colleagues at Cloud Chamber

Other employees you can reach at cloudchamberstudios.com. View company contacts for 82 employees →

2 education records

Hung Nguyen education

FAQ

Frequently asked questions about Hung Nguyen

Quick answers generated from the profile data available on this page.

What company does Hung Nguyen work for?

Hung Nguyen works for Cloud Chamber.

What is Hung Nguyen's role at Cloud Chamber?

Hung Nguyen is listed as Environment Artist at Cloud Chamber.

What is Hung Nguyen's email address?

AeroLeads has found 1 work email signal at @hangar13games.com for Hung Nguyen at Cloud Chamber.

What is Hung Nguyen's phone number?

AeroLeads has found 2 phone signal(s) with area code 832, 732 for Hung Nguyen at Cloud Chamber.

Where is Hung Nguyen based?

Hung Nguyen is based in United States, United States, United States while working with Cloud Chamber.

What companies has Hung Nguyen worked for?

Hung Nguyen has worked for Cloud Chamber, Hangar 13, Irrational Games, Timegate Studios, and Bioware.

Who are Hung Nguyen's colleagues at Cloud Chamber?

Hung Nguyen's colleagues at Cloud Chamber include Nicolas Nino, Sacha Narine, Sandrine Dery, Jesse Verdon, and Brad A..

How can I contact Hung Nguyen?

You can use AeroLeads to view verified contact signals for Hung Nguyen at Cloud Chamber, including work email, phone, and LinkedIn data when available.

What schools did Hung Nguyen attend?

Hung Nguyen studied at Southern Methodist University.

What skills is Hung Nguyen known for?

Hung Nguyen is listed with skills including Uv Mapping, Texturing, Digital Painting, Environment Art, Game Development, Low Poly Modeling, 3D Modeling, and Video Games.

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