Ian Barnes
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Ian Barnes Email & Phone Number

Game Development Manager at Wymac Gaming Solutions at Wymac Gaming Solutions
Location: Greater Melbourne Area, Australia, Australia 7 work roles 2 schools
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Current company
Role
Game Development Manager at Wymac Gaming Solutions
Location
Greater Melbourne Area, Australia, Australia
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Who is Ian Barnes? Overview

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Quick answer

Ian Barnes is listed as Game Development Manager at Wymac Gaming Solutions at Wymac Gaming Solutions, a company with 38 employees, based in Greater Melbourne Area, Australia, Australia. AeroLeads shows a matched LinkedIn profile for Ian Barnes.

Ian Barnes previously worked as Game Development Manager at Wymac Gaming Solutions and R & D Senior Software Engineer at Ainsworth Game Technology. Ian Barnes holds Master’S Degree, Systems Development, Distinction from Charles Sturt University.

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Wymac Gaming Solutions

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Profile bio

About Ian Barnes

Software architect/developer with 20 years’ experience creating highly reliable software both in the gaming industry and across a range of embedded and full-stack Microsoft platforms.

Listed skills include C#, C++, Software Design, C, and 13 others.

Current workplace

Ian Barnes's current company

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Wymac Gaming Solutions
Wymac Gaming Solutions
Game Development Manager at Wymac Gaming Solutions
oakleigh, victoria, australia
Website
Employees
38
AeroLeads page
7 roles

Ian Barnes work experience

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R & D Senior Software Engineer

Melbourne, Australia

Created a flexible gaming platform using C#, WPF, XML based data formats and a reasonably Agile design process using Subversion, Code Collaborator and JIRA. The platform was approved and released to the NSW market in 2015. Submit new gaming concepts for consideration when developing future gaming systems.

Mar 2008 - Aug 2016

Contract Software Engineer

  • Developed a web based mapping application which allowed staff to plan complex, multi-bus school runs, thereby turning a multi-week, error prone and staff heavy manual process into an efficient, regular workflow item..
  • Determined software requirements from users and the existing manual solution which consisted of large maps, pin-boards and test-driving buses on routes to obtain timing.
  • Selected and organised licensing for the core data services (Bing Maps and Bing routing).
  • Obtained early and constant feedback from management and users via incremental development.After several years use, the Run Planner was ported to C# and WPF, using the Telerik WPF based mapping control and the Entity.
Mar 2007 - Mar 2010

Team Leader

Seaford

  • Managed a team of 4 programmers and introduced them to C# for use with a mobile data terminal running Windows CE and also for the development of data gathering and management software used in back-end customer sites.
  • Extracted requirements from existing communications products and coordinated the re-implementation of these products in C#.
  • Created software for custom mobile TCP/IP based data communications equipment using the GPRS data network.
  • Introduced code review processes, more focused team meetings and a technical library.
  • Designed and implemented a new mobile device management tool using C#, SQL and Web Services.
  • Created and promoted the use of XML based configuration tools, including the use of Schema-based specifications and editing tools for both mobile and desktop products.
Aug 2005 - Mar 2007

Staff Software Engineer

Igt

Melbourne, Australia

  • Created project proposals for new game concepts, implemented prototypes and simulations to validate the proposals and developed new types of games for commercial release.
  • Coordinated training of game development teams in Melbourne and Sydney.
  • Designed new graphic functionality for the AU1 platform and simulated them in C#.
  • Identified new requirements to aid in game development, then liaised with hardware and software teams to implement prototypes to demonstrate the new capabilities.
  • Mentored new game development staff, ensuring they were able to produce high quality games.
  • Created tools in C# for evaluating Blackjack, Poker and Keno math for a new gaming product.
Aug 2003 - Jun 2005

Software Supervisor

Igt

Clayton, Australia

  • Developed the architecture for several gaming platforms. Managed a team of 5 programmers who implemented the architecture in C++, and defined tasks for 2 utility programmers. The developed software targeted both.
  • Championed the development of the OA4 and AU1 platforms within IGT Australia which captured ~12% of the Australian market with over 150 games.
  • Created 100+ software module definitions for the AU1 platform including UML diagrams and test harnesses in conjunction with the development team.
  • Liaised with hardware engineers to design graphics/peripheral interfaces and developed drivers with attention to cost versus features.
  • Interacted with management, colleagues, players, service staff and industry regulators at all levels.
  • Awarded IGT Australia’s “Employee of the Year for 2000” after the release of the OA4.
May 1999 - Aug 2003

Senior Programmer

Olympic Video Gaming

Clayton, Australia

  • Designed and implemented several revisions of the OA2 platform software using C and assembly language for low level drivers. Team leader for several projects with teams of 2 to 4 staff.
  • Separated the “shell” and “game” software which allowed a competitive range of products with a small development team.
  • Developed the Reeler evaluation engine that became the core of Olympic’s ongoing development.
  • Implemented network protocols to strict government standards.
  • Produced new audio, graphic and coin handling drivers for the OA2 platform.
  • Designed and developed games for release to the Australian market.
Mar 1993 - May 1999
Team & coworkers

Colleagues at Wymac Gaming Solutions

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2 education records

Ian Barnes education

Master’S Degree, Systems Development, Distinction

This Masters of Systems Development degree required a mix of Microsoft certification and core computing subjects.

FAQ

Frequently asked questions about Ian Barnes

Quick answers generated from the profile data available on this page.

What company does Ian Barnes work for?

Ian Barnes works for Wymac Gaming Solutions.

What is Ian Barnes's role at Wymac Gaming Solutions?

Ian Barnes is listed as Game Development Manager at Wymac Gaming Solutions at Wymac Gaming Solutions.

Where is Ian Barnes based?

Ian Barnes is based in Greater Melbourne Area, Australia, Australia while working with Wymac Gaming Solutions.

What companies has Ian Barnes worked for?

Ian Barnes has worked for Wymac Gaming Solutions, Ainsworth Game Technology, Crown Coaches, Sigtec, and Igt.

Who are Ian Barnes's colleagues at Wymac Gaming Solutions?

Ian Barnes's colleagues at Wymac Gaming Solutions include Connor Leslie, Dayle Mcanulty, Will Glencross, Ye Yan, and David Menz.

How can I contact Ian Barnes?

You can use AeroLeads to view verified contact signals for Ian Barnes at Wymac Gaming Solutions, including work email, phone, and LinkedIn data when available.

What schools did Ian Barnes attend?

Ian Barnes holds Master’S Degree, Systems Development, Distinction from Charles Sturt University.

What skills is Ian Barnes known for?

Ian Barnes is listed with skills including C#, C++, Software Design, C, Embedded Software, Gaming Industry, Software Development, and Jira.

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