I am an XR developer who has been tinkering with game engines and VR headsets since 2017. In my current role at Formation Design Group, my work in XR allows clients to create immersive, interactive virtual prototypes at a fraction of the cost of physically-constructed prototypes.I'm proud of the work I do in the industry applications of XR, but I am also an avid generalist with a broad range of interests. I'm self-taught in the machine learning space and passionate about open source projects, which motivated me to train a LoRA model derived from Meta’s llama 7b that's knowledgeable about up-to-date information from Unreal Engine 5.1’s documentation.Overall, I enjoy making video games, experimenting with machine learning, developing websites, and finding the overlooked connections between seemingly unrelated things. I hold a Bachelor's degree in media studies and a certificate in game development, and I love finding ways to blend my interests and experiences through XR.