Ian Milham
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Ian Milham Email & Phone Number

Virtual Production Supervisor at Industrial Light & Magic at Industrial Light & Magic
Location: San Francisco, California, United States 8 work roles 2 schools
1 work email found @ilm.com 2 phones found area 415 and 650 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email i****@ilm.com
Direct phone (415) ***-****
LinkedIn Profile matched
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Current company
Role
Virtual Production Supervisor at Industrial Light & Magic
Location
San Francisco, California, United States
Company size

Who is Ian Milham? Overview

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Quick answer

Ian Milham is listed as Virtual Production Supervisor at Industrial Light & Magic at Industrial Light & Magic, a company with 1698 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at ilm.com, phone signal with area code 415, 650, and a matched LinkedIn profile for Ian Milham.

Ian Milham previously worked as Virtual Production Supervisor at Industrial Light & Magic and Game Director at Crystal Dynamics. Ian Milham holds Bfa, Illustration from Syracuse University.

Company email context

Email format at Industrial Light & Magic

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{first_initial}{last}@ilm.com
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AeroLeads found 1 current-domain work email signal for Ian Milham. Compare company email patterns before reaching out.

Profile bio

About Ian Milham

20 years in real time graphics/entertainment, 10+ years as a Supervisor/Director.https://www.imdb.com/name/nm2297903/?ref_=fn_al_nm_1

Listed skills include Art Direction, Video Games, Game Development, 3D Modeling, and 34 others.

Current workplace

Ian Milham's current company

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Industrial Light & Magic
Industrial Light & Magic
Virtual Production Supervisor at Industrial Light & Magic
san francisco, california, united states
Website
Employees
1698
AeroLeads page
8 roles

Ian Milham work experience

A career timeline built from the work history available for this profile.

Virtual Production Supervisor

Current

San Francisco Bay Area

- Partner with Filmmakers and VFX Supervisors on planning and execution of visual effects in film, TV, and location based projects- Plan and execute previz work with filmmakers, artists, and actors- On set, lead artist teams to achieve photo-real VFX in-camera via Stagecraft technology and LED walls or other tools, and be primary point of contact with.

Aug 2018 - Present

Game Director

Redwood City, CA

Game Director at Crystal Dynamics on an unannounced project

Aug 2016 - Sep 2017

Creative Director/Art Director

Redwood Shores, CA

Creative Director and Art Director on Battlefield Hardline at Visceral Games. Responsible for Creative/Art Direction and final quality for all aspects of the production, which was spread across multiple internal and external studios and teams. Represented title to EA Executive Team and outside media.- Tasked with expanding and creating spin off of top EA.

Jun 2011 - May 2016

Franchise Art Director

Franchise Art Director for "Dead Space" at Visceral Games. Part of original team that created the franchise. Responsible for all aspects of art quality including Environment, Character, UI, and Marketing. Directly contributed concept art, storyboards, key art, and game assets.Titles in the Role:- Dead Space 3 (Note: transitioned after pre-production)- Dead.

Jan 2006 - Oct 2012

Environment Art Director

Redwood Shores, CA

Environment Art Director on "From Russia With Love" at EA's Redwood Shores studio. Responsible for Environment art quality, direction of junior artists, and creating high quality game assets.Titles in this role:- From Russia With Love

Feb 2005 - Jan 2006

Lead Artist/Art Director

Established Art Direction and Team Management (up to 30 artists) along with providing Artwork and assets for game production. Worked alongside with and represented game to artists on ILM / Star Wars Prequel film teams.Titles in this role:- Star Wars Episode III: Revenge of the Sith- Star Wars Bounty Hunter- Star Wars Obi-Wan

Jul 1999 - Aug 2004

Artist

Pre-Rendered and Real-Time environment Artist on "Shadow Madness", an RPG for the Sony PlayStation. Lead art development on sequel until office closed.Titles in this role:- Shadow Madness 2 (Cancelled)- Shadow Madness

Nov 1996 - May 1999

Artist

Primary Artist for Multiplayer games for Microsoft's WebTV project.

May 1995 - Jun 1996
Team & coworkers

Colleagues at Industrial Light & Magic

Other employees you can reach at ilm.com. View company contacts for 1698 employees →

2 education records

Ian Milham education

Education record

Bellevue High School
FAQ

Frequently asked questions about Ian Milham

Quick answers generated from the profile data available on this page.

What company does Ian Milham work for?

Ian Milham works for Industrial Light & Magic.

What is Ian Milham's role at Industrial Light & Magic?

Ian Milham is listed as Virtual Production Supervisor at Industrial Light & Magic at Industrial Light & Magic.

What is Ian Milham's email address?

AeroLeads has found 1 work email signal at @ilm.com for Ian Milham at Industrial Light & Magic.

What is Ian Milham's phone number?

AeroLeads has found 2 phone signal(s) with area code 415, 650 for Ian Milham at Industrial Light & Magic.

Where is Ian Milham based?

Ian Milham is based in San Francisco, California, United States while working with Industrial Light & Magic.

What companies has Ian Milham worked for?

Ian Milham has worked for Industrial Light & Magic, Crystal Dynamics, Electronic Arts, Electronic Arts (Ea), and Lucasarts.

Who are Ian Milham's colleagues at Industrial Light & Magic?

Ian Milham's colleagues at Industrial Light & Magic include Rajan Mestry, Elodie Rossbach, Odigie Johnson, Graeme Mcgirr, and Alexx Benedict.

How can I contact Ian Milham?

You can use AeroLeads to view verified contact signals for Ian Milham at Industrial Light & Magic, including work email, phone, and LinkedIn data when available.

What schools did Ian Milham attend?

Ian Milham holds Bfa, Illustration from Syracuse University.

What skills is Ian Milham known for?

Ian Milham is listed with skills including Art Direction, Video Games, Game Development, 3D Modeling, Digital Painting, Art, Creative Direction, and Team Management.

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