Back End Developer
CurrentAt this position, I was part of the LiveOps team for the company's main game. Our team was responsible for the uninterrupted operation of core game mechanics and events, as well as the development of new events.Key responsibilities- Supported existing events, ensuring smooth operation of all ongoing game events- Developed new events, designing and implementing new game features- Refactored legacy code to improve and optimize existing codebases- Monitored event performance to track and analyze performance, identifying improvements- Fixed bugs quickly to maintain game quality- Collaborated with QA and support teams to address feedback and issuesTechnologies used included Node.JS, WebSocket, Docker, RabbitMQ, and various in-house tools for event management and monitoring.