Isaac Marotte Email & Phone Number
@rapidai.com
LinkedIn matched
Who is Isaac Marotte? Overview
A concise factual answer block for searchers comparing this professional profile.
Isaac Marotte is listed as Senior Software Engineer at RapidAI, a company with 91 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at rapidai.com and a matched LinkedIn profile for Isaac Marotte.
Isaac Marotte previously worked as Co-Founder & Software Engineer at Superadvocates and Software Developer at Freelance. Isaac Marotte holds Associate Of Science - As, Computer Science from Full Sail University.
Email format at RapidAI
This section adds company-level context without repeating Isaac Marotte's masked contact details.
AeroLeads found 1 current-domain work email signal for Isaac Marotte. Compare company email patterns before reaching out.
About Isaac Marotte
Experienced full-stack developer, founder, team leader, and technical designer passionate about intuitive and engaging consumer-facing software. Excels at coordinating and combining multiple aspects of project development into an enjoyable and polished user experience.
Listed skills include Video Games, Gameplay, Game Development, Gameplay Programming, and 26 others.
Isaac Marotte's current company
Company context helps verify the profile and gives searchers a useful next step.
Isaac Marotte work experience
A career timeline built from the work history available for this profile.
Co-Founder & Software Engineer
- Sole developer and systems architect of the entire platform, frontend and backend including - Authentication and authorization security manager encrypted using passport.js and bcrypt - Maintain accurate database of all.
- Supported three cross browser user facing clients. Two of which also had Progressive Web App (PWA) and android clients
- Able to quickly iterate design and deliver changes based on user feedback
- Owned all of DevOps including deployment and build pipelines using docker for container virtualization, Webpack and babel.js for bundling, and GIT for version control
Software Developer
Developed the Realmdrifter interactive audio experience for The Ignition sci-fi/horror meditation album
Co-Founder & Software Engineer
- Ensured code coverage with tools like coveralls, Jenkins and testing frameworks like Mocha and Chai
- Single-handedly designed and executed performant, scalable, and cross-browser compatible systems with a focus on search engine optimization (SEO) and accessibility (A11y) including: - Responsive Instant Messaging.
- Able to quickly iterate design and deliver changes based on user feedback
- Owned all of Onnys DevOps including deployment and build pipelines using docker for container virtualization, Webpack and babel.js for bundling, and GIT for version control
- Managed team of designers and artists using Agile / Scrum development methodology
It Consultant/Producer
- Coordinated with clients to discover their IT and development needs
- Managed IT needs for small business clients remotely and in person.
- Supervised a team of developers and artists to complete key systems components
- Designed and Implemented custom websites for clients using HTML, CSS, and Java.
- Set up and managed multiple perforce and SVN version control systems
Technical Designer/ Gameplay Engineer
- Organized and conducted design review meetings as well as implementation meetings with feature owners.
- Responsible for prototyping new designs for unannounced Maxis Projects.
- Responsible for the design and development of underlying gameplay mechanics.
- Coordinated with senior engineers in the development of a new scripting language and methodology for use in the Glassbox 2.0 engine.
- Organized and oversaw gameplay development and maintenance of a stunning visual prototype of an upcoming unannounced project.
Technical Designer / Software Engineer
- Scripter and Technical designer for SimCity 2013 as well as the SimCity: Cities of Tomorrow expansion pack selling over 2 million copies.
- Oversaw, developed and maintained large portions of the User Interface including aspects of the HUD and displaying real time unit information.
- Responsible for coordinating work among engineers and artists in the creation and support of those UI elements.
- Developed and maintained key gameplay systems including but not limited to power distribution, mega-tower construction, utility drone behavior, resource management and tracking.
- Coordinated among engineers to incorporate new technology used in the Cities of Tomorrow Expansion back into existing core game architecture without breaking existing functionality.
Software Engineer
- Responsible for training a team of six engineers on gameplay and object creation on an existing engine for The Sims3:Wii.
- Developed and maintained large, complex gameplay systems while also assisting non-gameplay engineers with the debugging and continued development of a propriety scripting language known as Edith.
- Worked closely with designers and producers to implement game objects according to changing design specifications.
- Supervised and assisted two engineering interns, ensuring the quality and integrity of their code while teaching them Edith.
- Assisted artists, producers, designers as well as other engineers to create a flawless user experience.
- Assisted in debugging and supporting various systems including routing/pathplanning, animation, UI and tools.
Software Engineer I
- Completed and shipped 3 AAA products in multiple environments
- Gameplay programming in LUA and a proprietary scripting language (Edith) to create objects, character AI, and scripted interactions
- Supervised multiple engineers in the creation of major components.
- Maintained various in house tools written in C++ and C#
- Coordinated with multiple departments, including artist and designer, to build an immersive user experience.Projects:
- SimAnimals: Africa for the Nintendo Wii.
Associate Software Engineer
- Completed and shipped a AAA product using a proprietary scripting language (Edith)
- Owned the development of key features
- Designed and maintained internal tools using C#Projects:
- The Sims 2: Castaway for the Nintendo Wii and PlayStation 2
- Shoelacer (internal tool)
Development/Tools Tester
- Initiated personal education to assist in authoring of automation testing scripts
- Spearheaded internal tool development and maintenance, reducing testing time by 25%
- Oversaw the validation of daily asset, code, and tool builds
- Unit Testing
- Automation Scripting
- Internal tool development and maintenance
Software Quality Assurance Analyst
- Verified various aspects of the game including game play, collision, animation and player experience.Projects
- Psychonauts - Playstation 2, Microsoft X-Box, PC
Colleagues at RapidAI
Other employees you can reach at rapidai.com. View company contacts for 91 employees →
Sarah Strzalka Dnp, Msn, Bsn, Rn
Colleague at RapidaiFort Myers, Florida, United States, United States
View →
AR
Audrey Rettke
Colleague at RapidaiPortland, Oregon, United States, United States
View →
CL
Chad Larsen
Colleague at RapidaiWesley Chapel, Florida, United States, United States
View →
LA
L. Ashley Phipps
Colleague at RapidaiBel Air, Maryland, United States, United States
View →
PR
Pallavi Rai
Colleague at RapidaiIndia, India
View →
RM
Ron Muscosky
Colleague at RapidaiRochester, New York, United States, United States
View →
LS
Lesley Sweeney
Colleague at RapidaiUnited Kingdom, United Kingdom
View →
KG
Kush Gadhvi
Colleague at RapidaiRegina, Saskatchewan, Canada, Canada
View →
SM
Suresh Madapana
Colleague at RapidaiBengaluru, Karnataka, India, India
View →
CM
Carolina Maier
Colleague at RapidaiStanford, California, United States, United States
View →
Isaac Marotte education
Associate Of Science - As, Computer Science
Computer Science
Frequently asked questions about Isaac Marotte
Quick answers generated from the profile data available on this page.
What company does Isaac Marotte work for?
Isaac Marotte works for RapidAI.
What is Isaac Marotte's role at RapidAI?
Isaac Marotte is listed as Senior Software Engineer at RapidAI.
What is Isaac Marotte's email address?
AeroLeads has found 1 work email signal at @rapidai.com for Isaac Marotte at RapidAI.
Where is Isaac Marotte based?
Isaac Marotte is based in San Francisco Bay Area, United States, United States while working with RapidAI.
What companies has Isaac Marotte worked for?
Isaac Marotte has worked for Rapidai, Superadvocates, Freelance, Onny, and 9Fifty-Seven.
Who are Isaac Marotte's colleagues at RapidAI?
Isaac Marotte's colleagues at RapidAI include Sarah Strzalka Dnp, Msn, Bsn, Rn, Audrey Rettke, Chad Larsen, L. Ashley Phipps, and Pallavi Rai.
How can I contact Isaac Marotte?
You can use AeroLeads to view verified contact signals for Isaac Marotte at RapidAI, including work email, phone, and LinkedIn data when available.
What schools did Isaac Marotte attend?
Isaac Marotte holds Associate Of Science - As, Computer Science from Full Sail University.
What skills is Isaac Marotte known for?
Isaac Marotte is listed with skills including Video Games, Gameplay, Game Development, Gameplay Programming, Wii, Game Design, Perforce, and User Interface.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial