Isaac Marotte
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Isaac Marotte Email & Phone Number

Senior Software Engineer at RapidAI
Location: San Francisco Bay Area, United States, United States 12 work roles 2 schools
1 work email found @rapidai.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@rapidai.com
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Current company
Role
Senior Software Engineer
Location
San Francisco Bay Area, United States, United States
Company size

Who is Isaac Marotte? Overview

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Quick answer

Isaac Marotte is listed as Senior Software Engineer at RapidAI, a company with 91 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at rapidai.com and a matched LinkedIn profile for Isaac Marotte.

Isaac Marotte previously worked as Co-Founder & Software Engineer at Superadvocates and Software Developer at Freelance. Isaac Marotte holds Associate Of Science - As, Computer Science from Full Sail University.

Company email context

Email format at RapidAI

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{last}@rapidai.com
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AeroLeads found 1 current-domain work email signal for Isaac Marotte. Compare company email patterns before reaching out.

Profile bio

About Isaac Marotte

Experienced full-stack developer, founder, team leader, and technical designer passionate about intuitive and engaging consumer-facing software. Excels at coordinating and combining multiple aspects of project development into an enjoyable and polished user experience.

Listed skills include Video Games, Gameplay, Game Development, Gameplay Programming, and 26 others.

Current workplace

Isaac Marotte's current company

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RapidAI
Rapidai
Senior Software Engineer
menlo park, california, united states
Website
Employees
91
AeroLeads page
12 roles

Isaac Marotte work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

San Mateo, California, United States

Oct 2022 - Present

Co-Founder & Software Engineer

Burbank, California, United States

  • Sole developer and systems architect of the entire platform, frontend and backend including - Authentication and authorization security manager encrypted using passport.js and bcrypt - Maintain accurate database of all.
  • Supported three cross browser user facing clients. Two of which also had Progressive Web App (PWA) and android clients
  • Able to quickly iterate design and deliver changes based on user feedback
  • Owned all of DevOps including deployment and build pipelines using docker for container virtualization, Webpack and babel.js for bundling, and GIT for version control
Mar 2021 - Oct 2022

Software Developer

Freelance

Los Angeles Metropolitan Area

Developed the Realmdrifter interactive audio experience for The Ignition sci-fi/horror meditation album

Dec 2020 - Jan 2021

Co-Founder & Software Engineer

Burbank, California, United States

  • Ensured code coverage with tools like coveralls, Jenkins and testing frameworks like Mocha and Chai
  • Single-handedly designed and executed performant, scalable, and cross-browser compatible systems with a focus on search engine optimization (SEO) and accessibility (A11y) including: - Responsive Instant Messaging.
  • Able to quickly iterate design and deliver changes based on user feedback
  • Owned all of Onnys DevOps including deployment and build pipelines using docker for container virtualization, Webpack and babel.js for bundling, and GIT for version control
  • Managed team of designers and artists using Agile / Scrum development methodology
Sep 2016 - Oct 2020

It Consultant/Producer

9Fifty-Seven

Redwood City

  • Coordinated with clients to discover their IT and development needs
  • Managed IT needs for small business clients remotely and in person.
  • Supervised a team of developers and artists to complete key systems components
  • Designed and Implemented custom websites for clients using HTML, CSS, and Java.
  • Set up and managed multiple perforce and SVN version control systems
Sep 2009 - Jul 2015

Technical Designer/ Gameplay Engineer

Emeryville, CA

  • Organized and conducted design review meetings as well as implementation meetings with feature owners.
  • Responsible for prototyping new designs for unannounced Maxis Projects.
  • Responsible for the design and development of underlying gameplay mechanics.
  • Coordinated with senior engineers in the development of a new scripting language and methodology for use in the Glassbox 2.0 engine.
  • Organized and oversaw gameplay development and maintenance of a stunning visual prototype of an upcoming unannounced project.
Apr 2014 - Dec 2014

Technical Designer / Software Engineer

Emeryville, CA

  • Scripter and Technical designer for SimCity 2013 as well as the SimCity: Cities of Tomorrow expansion pack selling over 2 million copies.
  • Oversaw, developed and maintained large portions of the User Interface including aspects of the HUD and displaying real time unit information.
  • Responsible for coordinating work among engineers and artists in the creation and support of those UI elements.
  • Developed and maintained key gameplay systems including but not limited to power distribution, mega-tower construction, utility drone behavior, resource management and tracking.
  • Coordinated among engineers to incorporate new technology used in the Cities of Tomorrow Expansion back into existing core game architecture without breaking existing functionality.
May 2012 - Aug 2013

Software Engineer

Montreal, Quebec, Canada

  • Responsible for training a team of six engineers on gameplay and object creation on an existing engine for The Sims3:Wii.
  • Developed and maintained large, complex gameplay systems while also assisting non-gameplay engineers with the debugging and continued development of a propriety scripting language known as Edith.
  • Worked closely with designers and producers to implement game objects according to changing design specifications.
  • Supervised and assisted two engineering interns, ensuring the quality and integrity of their code while teaching them Edith.
  • Assisted artists, producers, designers as well as other engineers to create a flawless user experience.
  • Assisted in debugging and supporting various systems including routing/pathplanning, animation, UI and tools.
Jan 2010 - Jul 2010

Software Engineer I

Redwood City, California, United States

  • Completed and shipped 3 AAA products in multiple environments
  • Gameplay programming in LUA and a proprietary scripting language (Edith) to create objects, character AI, and scripted interactions
  • Supervised multiple engineers in the creation of major components.
  • Maintained various in house tools written in C++ and C#
  • Coordinated with multiple departments, including artist and designer, to build an immersive user experience.Projects:
  • SimAnimals: Africa for the Nintendo Wii.
Sep 2007 - Sep 2009

Associate Software Engineer

Redwood City, California, United States

  • Completed and shipped a AAA product using a proprietary scripting language (Edith)
  • Owned the development of key features
  • Designed and maintained internal tools using C#Projects:
  • The Sims 2: Castaway for the Nintendo Wii and PlayStation 2
  • Shoelacer (internal tool)
Sep 2006 - Sep 2007

Development/Tools Tester

Redwood City, California, United States

  • Initiated personal education to assist in authoring of automation testing scripts
  • Spearheaded internal tool development and maintenance, reducing testing time by 25%
  • Oversaw the validation of daily asset, code, and tool builds
  • Unit Testing
  • Automation Scripting
  • Internal tool development and maintenance
Jun 2005 - Sep 2006

Software Quality Assurance Analyst

San Francisco Bay Area

  • Verified various aspects of the game including game play, collision, animation and player experience.Projects
  • Psychonauts - Playstation 2, Microsoft X-Box, PC
Oct 2004 - Jun 2005
Team & coworkers

Colleagues at RapidAI

Other employees you can reach at rapidai.com. View company contacts for 91 employees →

2 education records

Isaac Marotte education

Associate Of Science - As, Computer Science

Specializing in Video Game related programming and technology

FAQ

Frequently asked questions about Isaac Marotte

Quick answers generated from the profile data available on this page.

What company does Isaac Marotte work for?

Isaac Marotte works for RapidAI.

What is Isaac Marotte's role at RapidAI?

Isaac Marotte is listed as Senior Software Engineer at RapidAI.

What is Isaac Marotte's email address?

AeroLeads has found 1 work email signal at @rapidai.com for Isaac Marotte at RapidAI.

Where is Isaac Marotte based?

Isaac Marotte is based in San Francisco Bay Area, United States, United States while working with RapidAI.

What companies has Isaac Marotte worked for?

Isaac Marotte has worked for Rapidai, Superadvocates, Freelance, Onny, and 9Fifty-Seven.

Who are Isaac Marotte's colleagues at RapidAI?

Isaac Marotte's colleagues at RapidAI include Sarah Strzalka Dnp, Msn, Bsn, Rn, Audrey Rettke, Chad Larsen, L. Ashley Phipps, and Pallavi Rai.

How can I contact Isaac Marotte?

You can use AeroLeads to view verified contact signals for Isaac Marotte at RapidAI, including work email, phone, and LinkedIn data when available.

What schools did Isaac Marotte attend?

Isaac Marotte holds Associate Of Science - As, Computer Science from Full Sail University.

What skills is Isaac Marotte known for?

Isaac Marotte is listed with skills including Video Games, Gameplay, Game Development, Gameplay Programming, Wii, Game Design, Perforce, and User Interface.

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