Isai Ramirez Email & Phone Number
@cosavfx.com
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Who is Isai Ramirez? Overview
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Isai Ramirez is listed as Sr. Environment Artist at Media.Monks, a with 5 employees, based in Mexico City, Mexico. AeroLeads shows a work email signal at cosavfx.com and a matched LinkedIn profile for Isai Ramirez.
Isai Ramirez previously worked as Environment Generalist/ VirtualArtDepartment / DigitalMattePainter at Profesional Independiente and Environment Artist at Cosa Vfx. Isai Ramirez holds Digital Matte Painting, Vfx, Curso Especializado En Digital Mattepainting from Cgpreceptor.
Email format at Media.Monks
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AeroLeads found 1 current-domain work email signal for Isai Ramirez. Compare company email patterns before reaching out.
About Isai Ramirez
MY PORTFOLIO: https://walkarch.artstation.com/REEL: https://vimeo.com/manage/videos/842015917INSTAGRAM: https://www.instagram.com/the_art_of_walkarch/Hi! I'm an Architect, a specialist in VFX, I´m Environment Artist, and 3d Modeler, actually, my skills are about that, Concept Art, Design, 3D Modeling Hard surfaces, Lookdev, Set Extensions, Assembling Envarionments shading and Rendering, Digital Matte Painting, and Traditional Art.I enjoy sharing knowledge and learning from my colleagues, collaborating with my teammates.
Listed skills include 3D Studio Max, Vray, Photoshop, Autocad, and 1 others.
Isai Ramirez's current company
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Isai Ramirez work experience
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Environment Generalist/ Virtualartdepartment / Digitalmattepainter
Environment Artist
Environment Generalist, Digital Matte Painter. At CoSA I have the opportunity to work on different departments and great shows, doing some concept art, making 3d assets, modeling, shading, and DMP shots, was a great experience working with an amazing team.
Environment Generalist
Dmp/Environment Artist
Here I'm working in DMP/Environment Department and I'm in charge of the design of the hero assets, 3d modeling, shading, and lookdev. Also, I made the proposal for the design of the kitbashes for cities, mountains, landscape design, vegetation, and all assets with a realistic look. Modeling in 3dsMax and Blender, making the shaders in Substance Painter with Udims, and making lookdev in Maya with Arnold. When I finish my task ever I'm open to helping other departments with Composition, Cleanups, Lighting, and Rotos for color corrections in Nuke.
Lead Cg Team
Here my job was to be the Lead of a small CG team, to find the result with optimized resources, from scanning sculptures, making lookdev of different materials or finishes to work directly with the artist with software's like Blender, Marvelous Designer, Zbrush, 3dsMax with Vray or RealityCapture.Also directed the team to make possible the architectural projects, like a smart apartment or a Hotel in Washington, Museums, or an Urban plan in Philadelphia accord to their respective regulations.And another of my responsibilities was to teach and capacitate the new members our workflow.
Senior 3D Generalist
Here I was a “One Man Army” of the 3d I have the responsibility of making the 3d models of the project, with maximum detail looking for a realistic look, Also I made the digital copy model of the buildings around projects, doing the model, shading for every small detail because we need match this to photos in the site.For all the projects I was involved in, I made the 3d modeling in 3dsMax, Zbrush, and Marvelous Designer, doing the textures in Substance Painter, Photoshop, or directly in Vray with procedurals, depending on the asset sometimes when we Design furniture I made UVs, and all the lookdev, set dressing and lighting were made in 3dsmax with Vray.Sometimes when the project has the time I did the concept art before making the 3d scene.
3D Generalist/ Mid Modeler
Here I started in the modeling department, I have the responsibility of the models of different projects with high detail and short deadlines, from apartment buildings, commercial buildings to mega projects like islands of urban plans in different countries around the world. In all of these projects, I prepare the model in 3dsMax with procedural shaders in Vray and layers for the set dressing department. Then I start to work in the lighting department and finally in post-production doing compositions and painting in Photoshop.
3D Generalist/Architect
My job was to be the chief Design of different small projects like residential houses, restaurants, or small shops according to the regulations of the city, all the blueprints are made in AutoCAD, and the 3d model, shading, and procedural textures in 3dsMax and Vray, the postproduction was made in Photoshop.
Architect In Design Department
Here I'm a part of the team of the Design Department for complex industrial projects, making realistic proposals ready to build with specific directives of construction, in most of the cases was industrial projects like fireproof systems, installation of specific equipment like CNC, making warehouses of systems of liquid cooling in industrial plants.
Jr. Architect / Urban Designer
Here I work in the Urban Design department working on Urban projects for the City like museums around the city, new highways, main streets, water supplies lines, all of these urban projects are under the supervision of different Engineers of the city.
Jrarchitect
In this small studio, I was working in Interior Design and Furniture Design under the chief Architect. I had the opportunity to participate in different challenges of architecture around the border with the United States.
Colleagues at Media.Monks
Other employees you can reach at monks.co.uk. View company contacts for 5 employees →
Elizabeth Baldwin Clarity
Colleague at Media.MonksSan Francisco Bay Area, United States
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XS
Xiao Shi Yeoh
Colleague at Media.MonksSelangor, Malaysia
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NH
Nina Heynderickx
Colleague at Media.MonksPortland, Oregon, United States
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FL
Fernanda Lozano Perdomo
Colleague at Media.MonksValle Del Cauca, Colombia
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JV
Jurgen Van Harskamp
Colleague at Media.MonksThe Randstad, Netherlands
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LM
Laura Mercedes Cruz Mora
Colleague at Media.MonksMexico City, Mexico
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MJ
Manisha Jha
Colleague at Media.MonksKanpur, Uttar Pradesh, India
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CS
Chaeru Syahrul Abidin
Colleague at Media.MonksKota Cirebon, West Java, Indonesia
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HT
Henrietta Tastula
Colleague at Media.MonksGreater Stockholm Metropolitan Area, Sweden
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EC
Edith Cheng
Colleague at Media.MonksGreater Melbourne Area, Australia
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Isai Ramirez education
Digital Matte Painting, Vfx, Curso Especializado En Digital Mattepainting
Grado En Arquitectura Técnica, Architecture
Frequently asked questions about Isai Ramirez
Quick answers generated from the profile data available on this page.
What company does Isai Ramirez work for?
Isai Ramirez works for Media.Monks.
What is Isai Ramirez's role at Media.Monks?
Isai Ramirez is listed as Sr. Environment Artist at Media.Monks.
What is Isai Ramirez's email address?
AeroLeads has found 1 work email signal at @cosavfx.com for Isai Ramirez at Media.Monks.
Where is Isai Ramirez based?
Isai Ramirez is based in Mexico City, Mexico while working with Media.Monks.
What companies has Isai Ramirez worked for?
Isai Ramirez has worked for Media.Monks, Profesional Independiente, Cosa Vfx, Pixomondo, and Cinemamaquina.
Who are Isai Ramirez's colleagues at Media.Monks?
Isai Ramirez's colleagues at Media.Monks include Elizabeth Baldwin Clarity, Xiao Shi Yeoh, Nina Heynderickx, Fernanda Lozano Perdomo, and Jurgen Van Harskamp.
How can I contact Isai Ramirez?
You can use AeroLeads to view verified contact signals for Isai Ramirez at Media.Monks, including work email, phone, and LinkedIn data when available.
What schools did Isai Ramirez attend?
Isai Ramirez holds Digital Matte Painting, Vfx, Curso Especializado En Digital Mattepainting from Cgpreceptor.
What skills is Isai Ramirez known for?
Isai Ramirez is listed with skills including 3D Studio Max, Vray, Photoshop, Autocad, and Arte.
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