Technical Artist
Current• With a dedicated team, transformed a Hackathon concept into a Game Jam victory and GGDA’s “Best in Georgia” accolade, now pursuing self-publishing on Steam• Produced 2D and 3D game-ready assets and interface elements using Adobe Suite, Procreate, and Blender to contribute to game immersion and experience• Created and tested game assets using Unity Engine 2021 while collaborating through GitHub and GitHub projects, adhering to waterfall/kanban methodologies• Promoted Fruit 66 at MomoCon, Southern Fried Gaming Expo, and DreamHack, as well as partnerships with game development organizations, legal services, PR firms, and online marketing specialists.