Technical Artist
Current- With a dedicated team, transformed a Hackathon concept into a Game Jam victory and GGDA’s “Best in Georgia” accolade, now pursuing self-publishing on Steam
- Produced 2D and 3D game-ready assets and interface elements using Adobe Suite, Procreate, and Blender to contribute to game immersion and experience
- Created and tested game assets using Unity Engine 2021 while collaborating through GitHub and GitHub projects, adhering to waterfall/kanban methodologies
- Promoted Fruit 66 at MomoCon, Southern Fried Gaming Expo, and DreamHack, as well as partnerships with game development organizations, legal services, PR firms, and online marketing specialists.