Christo Nobbs Email and Phone Number
Contact me for full CV, or if you would like to do a gamejam with me.Technical Game Designer with a track record of creating multiple new IPs (console and PC) for Unity Technologies, PlayerUnknown Productions / PUBG corp, and my own studios. Designed and created Unity Engine’s Core character controllers. Authored / co-authored various Game Design books and blogs, published by Unity. Masters Degree: Entrepreneurship (games). Prior, creating games as an independent developer targeting Steam, Xbox One, and PS4. Games shown at GDC, The Game Awards, E3, PrePax, EGX, and Rezzed. Been using Unity engine since Unity 4. Strong prototyping skills. Hot potatoes: 3Cs, game feel, systems design and immersion. Making missing project or engine tools needed to do design work.
Sumo Sheffield
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- sumo-digital.com
- Employees:
- 726
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Lead Technical Game DesignerSumo SheffieldAmsterdam, Nh, Nl -
Lead Technical Game DesignerSumo Sheffield Nov 2022 - PresentAmsterdam, North Holland, NetherlandsBAFTA winning, 3 star accredited world class to work for AAA game development studio. 2024 Ukie Video Game Awards: Best UK DeveloperLine manager, helping TDs be selfish about their career progression. Setting SMART objectives. Interviewing new hires for multiple disciplines. Creating career progression pathwaysUnannounced project (new IP) - Leading tech design as a discipline, defining team wide prototyping and development processes with results. Managing, enabling, motivating and leading multiple feature teams. Planning & roadmapping for a large sized team, project costing, feature costing. Frequently presenting progress to studio leadership, setting goals and achieving large project objectivesUnannounced project (new IP) - Leading tech design as a discipline, creating TD development processes -
Technical Content Marketing - Senior Technical Game Designer (Sme) / AuthorUnity Oct 2021 - Nov 2022Amsterdam, North Holland, NetherlandsAuthoring and co-authoring content for various projects, all published by Unity Technologies for the technical content marketing department as a technical game design subject matter expert"Introduction to Game Level Design" (Technical Book, Co-Author, Nov 2023)UI design and implementation in Unity (Book, Guest Author, pub.TBA 2022)"Animation Curves, the ultimate design lever" (Article, Author, pub.July 22)“Unpredictably fun: The value of randomisation in game design” (Article, Author, pub.April 22)“Systems that create ecosystems: Emergent game design” (Article, Author, pub.Dec 21)Unity Game Designer’s Handbook (Book, Co-Author pub.Dec 21)Unannounced book (Co-Author, TBA 2022) -
Games Production - Senior Technical Game Designer / Design LeadUnity Technologies Jun 2020 - Jun 2022Amsterdam, North Holland, NetherlandsLeading design on research & development projects (games). Integrated full time within various sized teams and subject matter experts from all disciplines for different projects. Working as an subject matter expert(contact for full CV)GIGAYA (announced at GDC 2022) - Directing and leading design, crafting new IP, the creation of Unity's first ever Sample Game, Gigaya. Strong 3Cs focus, medium sized team.Unity Starter Assets, Creator and designer of both First and Third Person, character controllers (published June 2021) - small team. (Update Jan2022), Starter Assets are now the 'core' Third Person and 'core' First Person character controller templates in Unity Hub 3.0.1+ when making a new project. (2024 Update: many templates including Unity Starter Assets have been removed from Hub, leaving only render pipeline and platform specific templates (URP/HDRP/VR/AR/Mobile/Built-In etc), and appears to be unmaintained by Unity after periodic engine updates).Fia Character (designed new Unity IP character named Fia, from unreleased project) shown in LookDev Studio 2021 Prototype - conception through to full CCCs and built various prototype character controllers for the character (unreleased).Consultation of existing and new projects (games & tech) - technical game design and project vision consultation.Design and Technical review of assets.Unity Hack week 2020 project Kirin - designing and building a playground with gameplay, writing a new animation controller.R&D sample project (unreleased) - game design and creation of prototypes. -
Director957 Bv Jan 2021 - Nov 2022Amsterdam, North Holland, NetherlandsDevelopment of new games (current project TBA)Game design and technical game design consultation services. Clients include Unity Technologies games production department, and Unity Technologies technical content marketing department -
Technical Game Designer At Playerunknown ProductionsPubg Corporation Nov 2018 - May 2020Amsterdam Area, NetherlandsPLAYERUNKNOWN PRODUCTIONS / PUBG Special Projects. As the studio’s ‘veteran’ designer, I designed, prototyped and helped orchestrate the initial product. Assisting in establishing the design department, I championed the game design discipline in a start-up environment. Then continued to be the bastion of design, involved in the design direction, owning the flow of ‘ideas from concept to execution’.The bridge between high-level design goals and specific solutions, collaborating with other specialists and researchers over implementation of gameplay and translation of more complex requirements into technical specifications. Prototyping, game architecture, system design and implementation, balancing, document creation, running meetings, design peer-reviews, independently conducting interviews and be part of the decision-making process together with HR and Directors for specific candidates with technical and / or design backgrounds. Continual focus on personal development.-"We are tasked with exploring, experimenting, and creating new technologies, tools, pipelines, and gameplay; but for me, it is more than that. Together with a team of game developers and researchers, we will explore new possibilities of interaction and connection within the game space." - Brendan Greene -
Lead Technical ConsultantVr Active Oct 2018 - Nov 2018East SussexConsultation on the development of Steam game ‘eSail’ sailing simulator using Unity. Assisting in programming (c#), leading meetings, project management, optimisation of development practices and project/code, programming, tool creation, refactoring existing code and assets, assessing asset(s) value, writing documentation, and general consultation where required.
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Director & FounderPolygrammatic Limited Apr 2015 - Nov 2018Cornwall, UkDirector of new start-up studio Polygrammatic.Development of digital games and game related software / tools (Unity). Independently developed various projects and released 2D platform game: Super Mixtape (Unity) on Steam after successful Greenlight campaign (8 days).Creating enjoyable experiences through considered content creation, Polygrammatic delivers gaming immersion though player interaction. Remixing traditional gameplay for the modern-day gamer. Redefining games through play.Game, Super Mixtape; shown at:E3 2017 with ID@XboxGDC 2016 with ID@Xbox EGX 2015 Birmingham Rezzed 2015 LondonSuper Mixtape is on ID@Xbox, Steam and Humble Store.http://store.steampowered.com/app/486660 -
Independent Games Developer - Alacrity (Launchpad) Falmouth UniversityFalmouth University May 2014 - Sep 2015Alacrity Falmouth, Falmouth University, CornwallFocusing on high-growth tech start-up Agile business and operation, innovation management, negotiation and presentation techniques, and effective communication - whilst collaborating with an industry partners in games, with identified demand. -
Game DeveloperTo The Woods Apr 2012 - Jun 2014Falmouth, Cornwall, United Kingdomruntothewoods.com emotionally challenging open world indie game where the player has to embark on a journey through a map designed and modelled around sections of the mind. CryEngine/Unity. Project cancelled.
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Indie DevNone Jan 2004 - Jun 2014United KingdomDeveloping game ideas, and creating "silly" games from a 'fun perspective' with no financial gain planned or collected with one goal in mind: is this fun? Refining my skillset across most 2D diciplines at varied levels (art, design, programming, sound, UX etc.) as a solo game developer by making games and game mechanisms without needing a reason other than passion and enthusiasm.Started with Macromedia Flash and AS2Worked on countless concepts which turned into countless "disposable" games
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FounderFormat Media Jun 2011 - May 2014South West, UkFormat Media, technical media specialists. Company closed to focus on games.
Christo Nobbs Education Details
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Entrepreneurship -
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Frequently Asked Questions about Christo Nobbs
What company does Christo Nobbs work for?
Christo Nobbs works for Sumo Sheffield
What is Christo Nobbs's role at the current company?
Christo Nobbs's current role is Lead Technical Game Designer.
What schools did Christo Nobbs attend?
Christo Nobbs attended Falmouth University, Falmouth University.
Who are Christo Nobbs's colleagues?
Christo Nobbs's colleagues are Gareth Morris, Samantha O'shea, Duncan Gallagher, James Megretton, Mohsin Raza, Chittranjan Patil, Thomas G..
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