Ivan Kovalov
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Ivan Kovalov Email & Phone Number

Куратор та суддя конкурсу Indie Blast at Games Gathering Conference
Location: Kyiv, Kyiv City, Ukraine 6 work roles 1 school
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Role
Куратор та суддя конкурсу Indie Blast
Location
Kyiv, Kyiv City, Ukraine
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Ivan Kovalov is listed as Куратор та суддя конкурсу Indie Blast at Games Gathering Conference, a with 16 employees, based in Kyiv, Kyiv City, Ukraine. AeroLeads shows a matched LinkedIn profile for Ivan Kovalov.

Ivan Kovalov previously worked as Indie Blast Curator at Games Gathering Conference and Quadline game (Development and support) at Self-Employed. Ivan Kovalov holds Faculty Of Informatics And Computer Science, Computer Systems, Control And Automation Systems (Bd, Sd) from National Technical University Of Ukraine 'Kyiv Polytechnic Institute'​.

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Games Gathering Conference

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About Ivan Kovalov

Ivan Kovalov is a Куратор та суддя конкурсу Indie Blast at Games Gathering Conference. He is proficient in English.

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Games Gathering Conference
Games Gathering Conference
Куратор та суддя конкурсу Indie Blast
Kyiv, UA
Employees
16
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6 roles · 17 years

Ivan Kovalov work experience

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Indie Blast Curator

Current

Kyiv, Kyiv City, Ukraine

Indie Blast is a competition and awards program for indie games. My main roles here are selection and evaluation of projects, coordination of the jury process, selection of nominees and winners

Dec 2021 - Present

Quadline Game (Development And Support)

Current
Self-Employed

Kyiv, Kyiv City, Ukraine

Quadline is an abstract puzzle game with minimalistic design to give the player an immersive experience from the calm gameplay and focus on solving unique puzzles. Move lines through the cells to put them in specific slots. Rotate, move, push or teleport them and use other game tools to solve fun puzzlesI’ve always dreamed of making an ultra minimalistic and abstract puzzle game that focuses mainly on puzzle mechanics rather than story. Also I wanted to implement a self-explanatory flow with clear and simple forms and design that doesn't need any interruptive tutorials or explanations. Games by Maciej Targoni inspire me a lot. Also there was an idea to make a game that could be playable on various devices like smart TV or even smart watch. So I have set my own strict rules for that project: The gameplay should be inside a square area with a minimum of UI elements, not a single line of text or even numbers. There should be a map that allows players to skip some levels and sometimes choose the direction of play. And finally the game should be designed in a symmetrical gameplay form: the game mechanics are functional in any device orientation and from any angle of view so there is no need to rotate the device (the UI icons are also symmetrical). All of those rules and limitations gave rise to interesting design ideas and made the quadline what it is today.• New unique puzzle mechanics with high variety and complexity• 175+ individually designed levels based on 10 core mechanics and their combinations• No timers or pressure: just you and puzzles• Self-explanatory flow that doesn’t need any interruptive tutorials• Minimalistic, clean and simple design• Symmetrical gameplay experience• Light and Dark mode• Colorblind-friendly• One-tap controls• Not a single text line

Dec 2020 - Present

Teacher At The Games Academy

Current

Kyiv, Kyiv City, Ukraine

Teacher on the Game Design course specialized on india development

Apr 2020 - Present

G30 Game (Development And Support)

Self-Employed

Kyiv, Kyiv City, Ukraine

The designer and author of the G30 - the innovative, critically acclaimed, multi award-winning indie puzzle game with a deep story which has been featured many times by Apple and Google.G30 game creates brand new forms of gameplay and player experience and recreates the process of memorizing in unique and innovative mix of telescopic text and graphical puzzle.AWARDS• Winner of Indie Games Showcase by Google • Most Innovative Game, Casual Connect USA & Kyiv • Best Mobile Game, CEEGA Awards• Excellence in Game Design, DevGAMM• Best Mobile Game & Critics’ Choice, GTP Indie CupG30 – A Memory Maze is a unique and minimalistic take on the puzzle genre, where each level is hand-crafted and meaningful. It’s a story of a person with a cognitive disorder, who is trying to recollect the elusive past – before the disease takes over and everything will fade away. Each level sparks a little memory of the person’s life. It’s a two-part puzzle: a visual image of the memory and a telescopic text, that reveals itself with every step. You start with fragmented pieces of the picture and have to move them to restore the original image. In turn, telescopic text reacts to your every step – the closer you are to the solution, the more text unfolds. You are indeed remembering – adding details to the memory and forming a clear picture. G30 is about memory and consciousness – and what they mean for a human being. There are people around who are losing their ability to remember – some kinds of mental diseases do that to a person. G30 shows how they see the world, how they feel about the past they can’t remember and the reality they can’t recognize.

Sep 2016 - Sep 2020

Front-End Developer

R&D "Energia"
2010 - 2014 ~4 yrs
Team & coworkers

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1 education record

Ivan Kovalov education

FAQ

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What company does Ivan Kovalov work for?

Ivan Kovalov works for Games Gathering Conference.

What is Ivan Kovalov's role at Games Gathering Conference?

Ivan Kovalov is listed as Куратор та суддя конкурсу Indie Blast at Games Gathering Conference.

Where is Ivan Kovalov based?

Ivan Kovalov is based in Kyiv, Kyiv City, Ukraine while working with Games Gathering Conference.

What companies has Ivan Kovalov worked for?

Ivan Kovalov has worked for Games Gathering Conference, Self-Employed, Games Academy, and R&D "Energia".

Who are Ivan Kovalov's colleagues at Games Gathering Conference?

Ivan Kovalov's colleagues at Games Gathering Conference include Alexander Khrutsky, Tymofii Kopylov, Виталий Гранецкий, Nikita Chuchko, and Victoria Shapkina.

How can I contact Ivan Kovalov?

You can use AeroLeads to view verified contact signals for Ivan Kovalov at Games Gathering Conference, including work email, phone, and LinkedIn data when available.

What schools did Ivan Kovalov attend?

Ivan Kovalov holds Faculty Of Informatics And Computer Science, Computer Systems, Control And Automation Systems (Bd, Sd) from National Technical University Of Ukraine 'Kyiv Polytechnic Institute'​.

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