Ivan Ostanin Email & Phone Number
Who is Ivan Ostanin? Overview
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Ivan Ostanin is listed as Senior Real-Time VFX Artist at Boson VFX, a company with 5 employees, based in Calgary, Alberta, Canada. AeroLeads shows a matched LinkedIn profile for Ivan Ostanin.
Ivan Ostanin previously worked as Senior Real-Time VFX Artist at Humanoid Origin and senior - Sabbatical at Home ;). Ivan Ostanin holds Associate'S Degree, Metallurgical Technology/Technician from Kramatorsk Metallurgical College Of Ukraine.
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About Ivan Ostanin
10 years of experience as a VFX artist in animation, games and commercials. I've been developing deep skills in houdini since 2015. Since 2020 I started doing AAA game projects and using Houdini and Unrela Engine as main tools for effects creation. My expertise lies in creating high-quality, realistic visual effects for games and optimizing workflows.- Passionate about blending artistic vision with technical prowess to elevate visual storytelling in gaming.
Listed skills include After Effects, Visual Effects, Motion Graphics, and Houdini.
Ivan Ostanin's current company
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Ivan Ostanin work experience
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Senior Real-Time Vfx Artist
Current- Crafting realistic-style VFX.- Cinematics in Unreal Engine 5.
Senior - Sabbatical
relocation from Ukraine to Canada
Junior - Sabbatical
- Improve my English skills.- Take a little break from work.- Solve family matters.- Preparing for relocation.
Lead Real-Time Vfx Artist
- Developed realistic-style VFX.- Spearheaded the establishment of a VFX pipeline, enhancing production speed and quality.- Designed a pipeline for transitioning flipbooks from Houdini to Unreal Engine.- Designed a master material that streamlined VFX management across projects.- Collaborated cross-functionally to implement VFX using Niagara and optimize.
Senior Real-Time Vfx Artist
- Championed VFX development for cinematics in Unreal Engine 4.- Fostered a close collaboration with the VFX supervisor, driving quality and alignment in visual effect design.- Crafted vertex animations for dynamic visuals.
Real-Time Vfx Artist
Contributed to the "Stalker 2" project:- Developed and optimized realistic-style VFX using Niagara.- Designed unique VFX materials for anomaly and artifacts enhancing in-game scenes.- Produced flipbooks for elements like fire, smoke, and lightning.- Implemented a technical setup with Blueprints/Houdini/Niagara for lightning effects.- Established a tech.
Lead Vfx Artist
Participated in the "MAVKA the forest song" project- Managed the VFX department.- Developed visual effects.
Senior Vfx Artist
Participated in the "MAVKA the forest song" project and "The Stolen Princess" project:- Developed VFX in Houdini, including destruction, water, fire, particles, and volumetrics.- Produced procedural content in Houdini: created a procedural cloud system and rendered using RenderMan.- Handled VFX compositing and rendering own shots.- Processed and enhanced.
The Rising Hawk - Vfx Artist
creating columns of smoke and fire, as well as particles. Simulation of leaves for bear passage.
The Bobot - Vfx Artist
Development of the lightning tool, working on shots with all the lightning in the film.
2D Vfx Artist
Contributed to the "Hidden City: Hidden Object" project:- Developed realistic 2D effects.- Optimized visual effects for performance.
Freelance Vfx
- Created realistic 2D effects.- Optimized 2D visual effects for performance.- Produced VFX in Houdini, encompassing destruction, water, fire, particles, and volumetrics.- Rendering and compositing own vfx shots with Houdini and After Effects.
Vfx Artist
- Produced VFX in Houdini, focusing on particles and volumetrics.- Rendering and compositing own vfx shots with Houdini and After Effects.
Vfx Artist
Contributed to the "Nikita Kozhemyaka cartoon" project:- Developed VFX in Houdini, including water, destruction, smoke, and particles.- Rendered and composited my own VFX shots using Houdini and After Effects.- Processed effects using After Effects.
Vfx Artist
- Collaborated directly with the director on visual effects.- Developed VFX in Houdini, focusing on water and smoke.- Created procedural content using Houdini.- Composited VFX using After Effects.- Produced motion graphics with After Effects.
Vfx Artist
Contributed to the "House of Fun" slot game.- Produced short video VFX sized at 300x300px.- Managed VFX compositing tasks.- Engaged in 3D modeling for VFX purposes.- Crafted 2D animations using After Effects.- Developed realistic 2D visual effects.- Created realistic 3D effects for videos sized at 300x300px.
Ivan Ostanin education
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Kramatorsk Metallurgical College Of Ukraine
Frequently asked questions about Ivan Ostanin
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What company does Ivan Ostanin work for?
Ivan Ostanin works for Boson VFX.
What is Ivan Ostanin's role at Boson VFX?
Ivan Ostanin is listed as Senior Real-Time VFX Artist at Boson VFX.
Where is Ivan Ostanin based?
Ivan Ostanin is based in Calgary, Alberta, Canada while working with Boson VFX.
What companies has Ivan Ostanin worked for?
Ivan Ostanin has worked for Boson Vfx, Humanoid Origin, Home ;), Eschatology Entertainment, and Mundfish.
How can I contact Ivan Ostanin?
You can use AeroLeads to view verified contact signals for Ivan Ostanin at Boson VFX, including work email, phone, and LinkedIn data when available.
What schools did Ivan Ostanin attend?
Ivan Ostanin holds Associate'S Degree, Metallurgical Technology/Technician from Kramatorsk Metallurgical College Of Ukraine.
What skills is Ivan Ostanin known for?
Ivan Ostanin is listed with skills including After Effects, Visual Effects, Motion Graphics, and Houdini.
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