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James Henley Email & Phone Number

Principal Designer at Red Hook Studios
Location: United States, United States, United States 11 work roles 1 school
1 work email found @bioware.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@bioware.com
LinkedIn Profile matched
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Current company
Role
Principal Designer
Location
United States, United States, United States
Company size

Who is James Henley? Overview

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Quick answer

James Henley is listed as Principal Designer at Red Hook Studios, a company with 16 employees, based in United States, United States, United States. AeroLeads shows a work email signal at bioware.com and a matched LinkedIn profile for James Henley.

James Henley previously worked as Senior Game Designer at Red Hook Studios and Game Design Consultant & Critic at Care Level Zero, Inc. James Henley studied at Louisiana Technical College, Sowela Campus.

Company email context

Email format at Red Hook Studios

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*@bioware.com
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AeroLeads found 1 current-domain work email signal for James Henley. Compare company email patterns before reaching out.

Profile bio

About James Henley

I am currently not open to recruitment. Please refrain from messaging me about job openings accordingly.Experienced designer with a love of powerful narratives and deep mechanics. I spent a decade developing AAA titles and the last few years doing freelance game design, hosting a review show as an independent member of the press, and writing as a technical author. There's little I love more than sharing games and finding ways to connect them to an audience.Now, it's back to full-time development as part of the Darkest Dungeon 2 design team!

Listed skills include Level Design, World Building, Game Design, Game Balance, and 23 others.

Current workplace

James Henley's current company

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Red Hook Studios
Red Hook Studios
Principal Designer
vancouver, british columbia, canada
Employees
16
AeroLeads page
11 roles

James Henley work experience

A career timeline built from the work history available for this profile.

Senior Game Designer

Vancouver, Canada Area

► Project: Darkest Dungeon 2► I write 4-dimensional spreadsheets that support fast plug-and-play processes for design content development► Hero Skill Design & Tuning► Monster Skill Design & Tuning

Game Design Consultant & Critic

Care Level Zero, Inc

Austin, Texas

Host of a show that highlights the niche games you might have loved if you'd ever played them. * Provide previews and reviews of games as an independent member of the press in a live environment to inform potential consumers* Analyze gameplay, mechanics, and system interplay* Build and maintain an engaged community, both on and off the air* Develop methods.

Freelance Technical Author/Editor

Author/Technical Editor

Remote

Co-author of "Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation", now used at East Stroudsberg University in Pennsylvania.Available on most Amazon sites in physical or Kindle formats.

Lead Level Designer

Remote

System Shock Reboot* Level design planning and pipeline* Oversaw best practices and content guidelines for progression, encounters, etc.* Worked closely with the Art team to oversee levels from conception and blockout forward* Collaborated on systems, narrative, and content plans* Reviewed level content to ensure it adheres to game vision* Task management.

Sep 2016 - Feb 2018

Lead Level Designer

Remote

Managed level design reviews, best practices, and content creation for Steam Bandits: Outpost, currently in Early Access on Steam: http://store.steampowered.com/app/261350/

May 2014 - Sep 2015

Level Designer

Vicarious Visions

Albany, NY

Skylanders: SWAP Force* Level design drafts and thematic designs for final mission area* Developed and polished SWAP Zone content for Fly, Speed, and Sneak zones

Aug 2012 - Jul 2013

World Designer

Austin, TX

Star Wars: The Old Republic* Worked as part of a small team to design the blockout versions of most (launch) planets in the game* Coordinated with artists to bring several planets from blockout to ship quality* Acted as an embedded designer on the live team, developing fixes for characters during live alpha/beta phases, gathering metrics, analyzing trends.

Sep 2007 - May 2012

Technical Designer

Edmonton, AB

Mass Effect* Implemented and maintained the design side elements of the "Action Station" ambient life system. This was used for all elements of ambient life, from people leaning on railings or sitting on chairs to people congregating in groups. Even the Rachni nests, Rachni vents, and spiked Husks were a part of this modular content system.* Triaged the.

Mar 2007 - Sep 2007

Cinematic Designer

Edmonton, AB

Jade Empire* Designed and scripted in-engine cinematics* Polished existing in-engine cinematics* Performed polish work on several key demosDragon Age: Origins* Analyzed and adjusted budget for game's cinematic list* Coordinated with programmers to develop better cinematic toolsMass Effect* Provided shakedowns and iteration feedback for major cinematic.

Sep 2004 - Mar 2007

World Designer

Electronic Arts

Austin, TX

See above.

Sep 2007 - May 2012
Team & coworkers

Colleagues at Red Hook Studios

Other employees you can reach at darkestdungeon.com. View company contacts for 16 employees →

1 education record

James Henley education

  • Louisiana Technical College, Sowela Campus
    Louisiana Technical College, Sowela Campus
FAQ

Frequently asked questions about James Henley

Quick answers generated from the profile data available on this page.

What company does James Henley work for?

James Henley works for Red Hook Studios.

What is James Henley's role at Red Hook Studios?

James Henley is listed as Principal Designer at Red Hook Studios.

What is James Henley's email address?

AeroLeads has found 1 work email signal at @bioware.com for James Henley at Red Hook Studios.

Where is James Henley based?

James Henley is based in United States, United States, United States while working with Red Hook Studios.

What companies has James Henley worked for?

James Henley has worked for Red Hook Studios, Care Level Zero, Inc, Author/Technical Editor, Nightdive Studios, and Iocaine Studios.

Who are James Henley's colleagues at Red Hook Studios?

James Henley's colleagues at Red Hook Studios include Poppy Bonar, Filipe Itagiba, Yousuf Mapara, Erich Kohlweg, and John Lindvay.

How can I contact James Henley?

You can use AeroLeads to view verified contact signals for James Henley at Red Hook Studios, including work email, phone, and LinkedIn data when available.

What schools did James Henley attend?

James Henley studied at Louisiana Technical College, Sowela Campus.

What skills is James Henley known for?

James Henley is listed with skills including Level Design, World Building, Game Design, Game Balance, 3D Studio Max, Hero Engine, Unreal Engine 3, and Mmorpg.

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