Jaime Fraina
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Jaime Fraina Email & Phone Number

Principal UX Designer at Scopely at Scopely
Location: Boulder, Colorado, United States 16 work roles 2 schools
1 work email found @scopely.com 3 phones found area 347 and 646 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email j****@scopely.com
Direct phone (347) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal UX Designer at Scopely
Location
Boulder, Colorado, United States
Company size

Who is Jaime Fraina? Overview

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Quick answer

Jaime Fraina is listed as Principal UX Designer at Scopely at Scopely, a company with 201 employees, based in Boulder, Colorado, United States. AeroLeads shows a work email signal at scopely.com, phone signal with area code 347, 646, and a matched LinkedIn profile for Jaime Fraina.

Jaime Fraina previously worked as Principal UX Designer at Scopely and Founder/Product Manager at Giant Fox Studios. Jaime Fraina holds Bachelors Of Science In Interactive Media Design With A Specialization In Game Design, Game And Interactive Media Design from Champlain College.

Company email context

Email format at Scopely

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{first}.{last}@scopely.com
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AeroLeads found 1 current-domain work email signal for Jaime Fraina. Compare company email patterns before reaching out.

Profile bio

About Jaime Fraina

Jaime Fraina is a Principal UX Designer at Scopely at Scopely. He possess expertise in flash, photoshop, game design, game development, video games and 30 more skills. Colleagues describe him as "In short - Jaime does the work of 3. I genuinely don't know where he finds the time. Fast and efficient with his designs. A constant person you want around. Highly knowledgeable about other disciplines to boot. 10/10", "Jaime is an awesome game designer and project manager, his ability to make complex and often innovative projects a reality is extraordinary.", and "I worked with Jaime on about 15 games when he was the Product Manager at Bored.com. He created wireframes and strategy behind each game and checked in regularly with me to see how development was going. He is fantastic at giving clear and impactful feedback as the games were being built, prototyping/sketching new ideas, and overall just making sure everyone is on the same page in a fast paced Agile environment. I’m sure he would become an essential part of any product design team with his unique combination of design, management, and programming skills."

Listed skills include Flash, Photoshop, Game Design, Game Development, and 31 others.

Current workplace

Jaime Fraina's current company

Company context helps verify the profile and gives searchers a useful next step.

Scopely
Scopely
Principal UX Designer at Scopely
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
16 roles

Jaime Fraina work experience

A career timeline built from the work history available for this profile.

Principal Ux Designer

Current

Culver City, California, US

Principal UX Designer on Monopoly Go

Jan 2020 - Present

Founder/Product Manager

Current
Giant Fox Studios

I started Giant Fox Studios in 2011 after getting some freelance Flash game development work lined up for myself and friends. Since then, we’ve grown enough to have over 200 shipped games/apps. My role consists of working with clients, conducting user research, creating design documents and prototypes, managing the team to stay on schedule, and running.

Oct 2011 - Present

Senior Ux Designer

Boulder, Colorado, US

As the first UX hire, I expanded the team’s knowledge of user-centric design by mentoring some of the UI Artists on UX best practices. I led a UX/UI overhaul of Hoops Clash, a F2P PVP mobile game that wasn’t performing well in soft launch. The redesign included changes to the meta-systems, first time user experience, core gameplay loop and other features.

Feb 2019 - Dec 2019

Senior Ux Designer

New York, NY, US

I designed user flows, information architectures, high-fidelity wireframes, prototypes, and functionality specs for digital experiences which I then validated through user-testing. The types of projects I worked on included campaign landing pages, full website redesigns, VR apps, interactive articles, real-world experiences, pitches, and more. My main.

Aug 2016 - Jan 2019

Senior Product Manager (Freelance)

New York, NY, US

Feb 2016 - May 2016

Producer/Project Manager

Mahwah, New Jersey, US

I managed a team of nine artists and nine sound designers to create assets for up to nine slot games each month. I led the UX design and production of High 5’s Video Poker mobile app from pre-production to release. I used JIRA, Confluence, Microsoft Excel, and VBA to create tools that optimized team efficiency to produce significantly more games than the.

Jun 2013 - Aug 2014

Game Designer/Product Manager

New York, NY, US

I designed casual web/mobile games, managed remote teams to release one game every week, negotiated deals with developers, and managed our social media pages. I helped grow our traffic to one million impressions/day. When the company moved to Dubai, UAE, I hired and managed the entire internal game development team. I used Unity3D, AIR, and Flash to code.

Apr 2011 - Jun 2013

Game Grader

Pittsburgh, Pennsylvania, US

I graded educational games created by students in grades 6 - 10 and gave them tips on how to improve them.

Feb 2012 - Jul 2012

Junior Designer

Charles Co
  • Creating prototypes of games for clients while doing all the programming and some design work in the process
  • Fleshing out design documentation by adding mechanics, level design, and much more
  • Wireframe design
Jan 2011 - Jul 2012

Qa Compliance Tester

Montreal, Quebec, CA

Carrying out test cases to ensure applications pass certification on first submission.

Sep 2010 - Jan 2011

Functionality Qa Tester

Babel Media

Testing AAA games for gameplay, functionality, graphical, and all other kinds of bugs.

May 2010 - Sep 2010

Lead Designer & Project Manager

Emergent Media Center

Lead Designer and Project Manager on a team of 13 for an educational game about Information Literacy. Project started a year before I was put on the team.

Sep 2009 - Apr 2010

Lab Monitor

Emergent Media Center

· Developed wiki site for the company to help create tutorial website for industry tools such as Flash, Maya, andTorque

Sep 2008 - Jan 2009

Sales Associate

Pittsfield, MA, US

· Stock aisles, worked register, unloaded trucks· Help costumers find what they are looking for

Sep 2008 - Jan 2009

Sales Associate

Pittsfield, MA, US

Flew toy helicopters and made kids buy things by telling them to cry if their parents said no.

Sep 2008 - Dec 2008

Office Associate

Pain Management And Wellness Center

Converted patient charts from paper to digital with a scanning system. Also helped with other tasks around the office.

Jun 2003 - Aug 2008
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

2 education records

Jaime Fraina education

Bachelors Of Science In Interactive Media Design With A Specialization In Game Design, Game And Interactive Media Design

Champlain College

Education record

Rhinebeck High School
FAQ

Frequently asked questions about Jaime Fraina

Quick answers generated from the profile data available on this page.

What company does Jaime Fraina work for?

Jaime Fraina works for Scopely.

What is Jaime Fraina's role at Scopely?

Jaime Fraina is listed as Principal UX Designer at Scopely at Scopely.

What is Jaime Fraina's email address?

AeroLeads has found 1 work email signal at @scopely.com for Jaime Fraina at Scopely.

What is Jaime Fraina's phone number?

AeroLeads has found 3 phone signal(s) with area code 347, 646 for Jaime Fraina at Scopely.

Where is Jaime Fraina based?

Jaime Fraina is based in Boulder, Colorado, United States while working with Scopely.

What companies has Jaime Fraina worked for?

Jaime Fraina has worked for Scopely, Giant Fox Studios, Backflip Studios, Mrm//Mccann, and High 5 Games.

Who are Jaime Fraina's colleagues at Scopely?

Jaime Fraina's colleagues at Scopely include Yonatan (Yoni) Ellert, Dácil Roca, Jl M., Kwan Sakornchonlatan, and Nuria Ruiz Tejada.

How can I contact Jaime Fraina?

You can use AeroLeads to view verified contact signals for Jaime Fraina at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Jaime Fraina attend?

Jaime Fraina holds Bachelors Of Science In Interactive Media Design With A Specialization In Game Design, Game And Interactive Media Design from Champlain College.

What skills is Jaime Fraina known for?

Jaime Fraina is listed with skills including Flash, Photoshop, Game Design, Game Development, Video Games, Level Design, Maya, and Gameplay.

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