Jaime Fraina Email & Phone Number
@scopely.com
3 phones found area 347 and 646
LinkedIn matched
Who is Jaime Fraina? Overview
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Jaime Fraina is listed as Principal UX Designer at Scopely at Scopely, a with 201 employees, based in Boulder, Colorado, United States. AeroLeads shows a work email signal at scopely.com, phone signal with area code 347, 646, and a matched LinkedIn profile for Jaime Fraina.
Jaime Fraina previously worked as Principal UX Designer at Scopely and Founder/Product Manager at Giant Fox Studios. Jaime Fraina holds Bachelors Of Science In Interactive Media Design With A Specialization In Game Design, Game And Interactive Media Design from Champlain College.
Email format at Scopely
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AeroLeads found 1 current-domain work email signal for Jaime Fraina. Compare company email patterns before reaching out.
About Jaime Fraina
Jaime Fraina is a Principal UX Designer at Scopely at Scopely. He possess expertise in flash, photoshop, game design, game development, video games and 30 more skills. Colleagues describe him as "In short - Jaime does the work of 3. I genuinely don't know where he finds the time. Fast and efficient with his designs. A constant person you want around. Highly knowledgeable about other disciplines to boot. 10/10", "Jaime is an awesome game designer and project manager, his ability to make complex and often innovative projects a reality is extraordinary.", and "I worked with Jaime on about 15 games when he was the Product Manager at Bored.com. He created wireframes and strategy behind each game and checked in regularly with me to see how development was going. He is fantastic at giving clear and impactful feedback as the games were being built, prototyping/sketching new ideas, and overall just making sure everyone is on the same page in a fast paced Agile environment. I’m sure he would become an essential part of any product design team with his unique combination of design, management, and programming skills."
Listed skills include Flash, Photoshop, Game Design, Game Development, and 31 others.
Jaime Fraina's current company
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Jaime Fraina work experience
A career timeline built from the work history available for this profile.
Founder/Product Manager
CurrentI started Giant Fox Studios in 2011 after getting some freelance Flash game development work lined up for myself and friends. Since then, we’ve grown enough to have over 200 shipped games/apps. My role consists of working with clients, conducting user research, creating design documents and prototypes, managing the team to stay on schedule, and running play-tests or usability tests. After release, I investigate analytics to see how users are behaving and conduct longitudinal studies to understand their behavior. Our web games have over 40 million plays total and some of our mobile games have made it into the Top 10 on the iOS App Store multiple times.
Senior Ux Designer
As the first UX hire, I expanded the team’s knowledge of user-centric design by mentoring some of the UI Artists on UX best practices. I led a UX/UI overhaul of Hoops Clash, a F2P PVP mobile game that wasn’t performing well in soft launch. The redesign included changes to the meta-systems, first time user experience, core gameplay loop and other features that increased D1 and D7 retention KPIs. I conducted usability tests on mockup prototypes to validate designs before finalizing documentation for the dev team to implement. I also audited/redesigned the UX for a live-ops event in DragonVale and developed personas, conducted user interviews, and designed user flows for an unreleased game with a large Hasbro IP.
Senior Ux Designer
I designed user flows, information architectures, high-fidelity wireframes, prototypes, and functionality specs for digital experiences which I then validated through user-testing. The types of projects I worked on included campaign landing pages, full website redesigns, VR apps, interactive articles, real-world experiences, pitches, and more. My main clients at MRM included Microsoft, The U.S. Army, USPS, and Verizon.
Senior Product Manager (Freelance)
Producer/Project Manager
I managed a team of nine artists and nine sound designers to create assets for up to nine slot games each month. I led the UX design and production of High 5’s Video Poker mobile app from pre-production to release. I used JIRA, Confluence, Microsoft Excel, and VBA to create tools that optimized team efficiency to produce significantly more games than the previous year.
Game Designer/Product Manager
I designed casual web/mobile games, managed remote teams to release one game every week, negotiated deals with developers, and managed our social media pages. I helped grow our traffic to one million impressions/day. When the company moved to Dubai, UAE, I hired and managed the entire internal game development team. I used Unity3D, AIR, and Flash to code games which now have over 20 million plays.
Game Grader
I graded educational games created by students in grades 6 - 10 and gave them tips on how to improve them.
Junior Designer
• Creating prototypes of games for clients while doing all the programming and some design work in the process• Fleshing out design documentation by adding mechanics, level design, and much more• Wireframe design
Qa Compliance Tester
Carrying out test cases to ensure applications pass certification on first submission.
Functionality Qa Tester
Testing AAA games for gameplay, functionality, graphical, and all other kinds of bugs.
Lead Designer & Project Manager
Lead Designer and Project Manager on a team of 13 for an educational game about Information Literacy. Project started a year before I was put on the team.
Lab Monitor
· Developed wiki site for the company to help create tutorial website for industry tools such as Flash, Maya, andTorque
Sales Associate
· Stock aisles, worked register, unloaded trucks· Help costumers find what they are looking for
Sales Associate
Flew toy helicopters and made kids buy things by telling them to cry if their parents said no.
Office Associate
Converted patient charts from paper to digital with a scanning system. Also helped with other tasks around the office.
Colleagues at Scopely
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Neal Alcaraz
Colleague at ScopelyStevenson Ranch, California, United States
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Cussa De Souza
Colleague at ScopelyCambridge, England, United Kingdom
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Jennifer M.
Colleague at ScopelyLos Angeles, California, United States
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Miguel Lopez Vazquez
Colleague at ScopelyA Coruña, Galicia, Spain
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MJ
Manasa Jb
Colleague at ScopelyBengaluru, Karnataka, India
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Martina Kuel
Colleague at ScopelyMontreal, Quebec, Canada
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Ivan Spalla
Colleague at ScopelyFarmington, Minnesota, United States
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Armand Haddad
Colleague at ScopelyChicago, Illinois, United States
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Phillip Simon
Colleague at ScopelySan Francisco Bay Area, United States
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Rich W
Colleague at ScopelyGreater Seattle Area, United States
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Jaime Fraina education
Bachelors Of Science In Interactive Media Design With A Specialization In Game Design, Game And Interactive Media Design
Education record
Frequently asked questions about Jaime Fraina
Quick answers generated from the profile data available on this page.
What company does Jaime Fraina work for?
Jaime Fraina works for Scopely.
What is Jaime Fraina's role at Scopely?
Jaime Fraina is listed as Principal UX Designer at Scopely at Scopely.
What is Jaime Fraina's email address?
AeroLeads has found 1 work email signal at @scopely.com for Jaime Fraina at Scopely.
What is Jaime Fraina's phone number?
AeroLeads has found 3 phone signal(s) with area code 347, 646 for Jaime Fraina at Scopely.
Where is Jaime Fraina based?
Jaime Fraina is based in Boulder, Colorado, United States while working with Scopely.
What companies has Jaime Fraina worked for?
Jaime Fraina has worked for Scopely, Giant Fox Studios, Backflip Studios, Mrm//Mccann, and High 5 Games.
Who are Jaime Fraina's colleagues at Scopely?
Jaime Fraina's colleagues at Scopely include Neal Alcaraz, Cussa De Souza, Jennifer M., Miguel Lopez Vazquez, and Manasa Jb.
How can I contact Jaime Fraina?
You can use AeroLeads to view verified contact signals for Jaime Fraina at Scopely, including work email, phone, and LinkedIn data when available.
What schools did Jaime Fraina attend?
Jaime Fraina holds Bachelors Of Science In Interactive Media Design With A Specialization In Game Design, Game And Interactive Media Design from Champlain College.
What skills is Jaime Fraina known for?
Jaime Fraina is listed with skills including Flash, Photoshop, Game Design, Game Development, Video Games, Level Design, Maya, and Gameplay.
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