Jaime Fraina

Jaime Fraina Email and Phone Number

Principal UX Designer at Scopely @ Scopely
3530 Hayden Ave. A, Culver City, CA 90232, us
Jaime Fraina's Location
Boulder, Colorado, United States, United States
Jaime Fraina's Contact Details
About Jaime Fraina

Jaime Fraina is a Principal UX Designer at Scopely at Scopely. He possess expertise in flash, photoshop, game design, game development, video games and 30 more skills. Colleagues describe him as "In short - Jaime does the work of 3. I genuinely don't know where he finds the time. Fast and efficient with his designs. A constant person you want around. Highly knowledgeable about other disciplines to boot. 10/10", "Jaime is an awesome game designer and project manager, his ability to make complex and often innovative projects a reality is extraordinary.", and "I worked with Jaime on about 15 games when he was the Product Manager at Bored.com. He created wireframes and strategy behind each game and checked in regularly with me to see how development was going. He is fantastic at giving clear and impactful feedback as the games were being built, prototyping/sketching new ideas, and overall just making sure everyone is on the same page in a fast paced Agile environment. I’m sure he would become an essential part of any product design team with his unique combination of design, management, and programming skills."

Jaime Fraina's Current Company Details
Scopely

Scopely

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Principal UX Designer at Scopely
3530 Hayden Ave. A, Culver City, CA 90232, us
Website:
scopely.com
Employees:
201
Jaime Fraina Work Experience Details
  • Scopely
    Principal Ux Designer
    Scopely Jan 2020 - Present
    Culver City, California, Us
    Principal UX Designer on Monopoly Go
  • Giant Fox Studios
    Founder/Product Manager
    Giant Fox Studios Oct 2011 - Present
    I started Giant Fox Studios in 2011 after getting some freelance Flash game development work lined up for myself and friends. Since then, we’ve grown enough to have over 200 shipped games/apps. My role consists of working with clients, conducting user research, creating design documents and prototypes, managing the team to stay on schedule, and running play-tests or usability tests. After release, I investigate analytics to see how users are behaving and conduct longitudinal studies to understand their behavior. Our web games have over 40 million plays total and some of our mobile games have made it into the Top 10 on the iOS App Store multiple times.
  • Backflip Studios
    Senior Ux Designer
    Backflip Studios Feb 2019 - Dec 2019
    Boulder, Colorado, Us
    As the first UX hire, I expanded the team’s knowledge of user-centric design by mentoring some of the UI Artists on UX best practices. I led a UX/UI overhaul of Hoops Clash, a F2P PVP mobile game that wasn’t performing well in soft launch. The redesign included changes to the meta-systems, first time user experience, core gameplay loop and other features that increased D1 and D7 retention KPIs. I conducted usability tests on mockup prototypes to validate designs before finalizing documentation for the dev team to implement. I also audited/redesigned the UX for a live-ops event in DragonVale and developed personas, conducted user interviews, and designed user flows for an unreleased game with a large Hasbro IP.
  • Mrm//Mccann
    Senior Ux Designer
    Mrm//Mccann Aug 2016 - Jan 2019
    New York, Ny, Us
    I designed user flows, information architectures, high-fidelity wireframes, prototypes, and functionality specs for digital experiences which I then validated through user-testing. The types of projects I worked on included campaign landing pages, full website redesigns, VR apps, interactive articles, real-world experiences, pitches, and more. My main clients at MRM included Microsoft, The U.S. Army, USPS, and Verizon.
  • Mrm//Mccann
    Senior Product Manager (Freelance)
    Mrm//Mccann Feb 2016 - May 2016
    New York, Ny, Us
  • High 5 Games
    Producer/Project Manager
    High 5 Games Jun 2013 - Aug 2014
    Mahwah, New Jersey, Us
    I managed a team of nine artists and nine sound designers to create assets for up to nine slot games each month. I led the UX design and production of High 5’s Video Poker mobile app from pre-production to release. I used JIRA, Confluence, Microsoft Excel, and VBA to create tools that optimized team efficiency to produce significantly more games than the previous year.
  • Gamepub
    Game Designer/Product Manager
    Gamepub Apr 2011 - Jun 2013
    New York, Ny, Us
    I designed casual web/mobile games, managed remote teams to release one game every week, negotiated deals with developers, and managed our social media pages. I helped grow our traffic to one million impressions/day. When the company moved to Dubai, UAE, I hired and managed the entire internal game development team. I used Unity3D, AIR, and Flash to code games which now have over 20 million plays.
  • Globaloria
    Game Grader
    Globaloria Feb 2012 - Jul 2012
    Pittsburgh, Pennsylvania, Us
    I graded educational games created by students in grades 6 - 10 and gave them tips on how to improve them.
  • Charles Co
    Junior Designer
    Charles Co Jan 2011 - Jul 2012
    • Creating prototypes of games for clients while doing all the programming and some design work in the process• Fleshing out design documentation by adding mechanics, level design, and much more• Wireframe design
  • Bug-Tracker
    Qa Compliance Tester
    Bug-Tracker Sep 2010 - Jan 2011
    Montreal, Quebec, Ca
    Carrying out test cases to ensure applications pass certification on first submission.
  • Babel Media
    Functionality Qa Tester
    Babel Media May 2010 - Sep 2010
    Testing AAA games for gameplay, functionality, graphical, and all other kinds of bugs.
  • Emergent Media Center
    Lead Designer & Project Manager
    Emergent Media Center Sep 2009 - Apr 2010
    Lead Designer and Project Manager on a team of 13 for an educational game about Information Literacy. Project started a year before I was put on the team.
  • Emergent Media Center
    Lab Monitor
    Emergent Media Center Sep 2008 - Jan 2009
    · Developed wiki site for the company to help create tutorial website for industry tools such as Flash, Maya, andTorque
  • Kb Toys
    Sales Associate
    Kb Toys Sep 2008 - Jan 2009
    Pittsfield, Ma, Us
    · Stock aisles, worked register, unloaded trucks· Help costumers find what they are looking for
  • Kb Toys
    Sales Associate
    Kb Toys Sep 2008 - Dec 2008
    Pittsfield, Ma, Us
    Flew toy helicopters and made kids buy things by telling them to cry if their parents said no.
  • Pain Management And Wellness Center
    Office Associate
    Pain Management And Wellness Center Jun 2003 - Aug 2008
    Converted patient charts from paper to digital with a scanning system. Also helped with other tasks around the office.

Jaime Fraina Skills

Flash Photoshop Game Design Game Development Video Games Level Design Maya Gameplay Actionscript Mobile Games Web Games Iphone Scripting Programming C++ Mobile Devices Quality Assurance Unreal Engine 3 Facebook Drawing Animation Unity3d Art Game Programming Character Animation Project Management Texturing Xbox 360 Computer Games Adobe Photoshop Wireframing User Experience Design User Experience Mobile Applications User Interface Design

Jaime Fraina Education Details

  • Champlain College
    Champlain College
    Game And Interactive Media Design
  • Rhinebeck High School
    Rhinebeck High School

Frequently Asked Questions about Jaime Fraina

What company does Jaime Fraina work for?

Jaime Fraina works for Scopely

What is Jaime Fraina's role at the current company?

Jaime Fraina's current role is Principal UX Designer at Scopely.

What is Jaime Fraina's email address?

Jaime Fraina's email address is ja****@****ail.com

What is Jaime Fraina's direct phone number?

Jaime Fraina's direct phone number is +134728*****

What schools did Jaime Fraina attend?

Jaime Fraina attended Champlain College, Rhinebeck High School.

What are some of Jaime Fraina's interests?

Jaime Fraina has interest in Playing Ukulele, Drumming, Rock Climbing, Traveling, Making Games.

What skills is Jaime Fraina known for?

Jaime Fraina has skills like Flash, Photoshop, Game Design, Game Development, Video Games, Level Design, Maya, Gameplay, Actionscript, Mobile Games, Web Games, Iphone.

Who are Jaime Fraina's colleagues?

Jaime Fraina's colleagues are Dave Bruno, Ryan Ridenhour, Carlos Donoso Galán, James Pacquing, Yuna Lee, Andrew Breese, Lisa Krebs Salim.

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