Specialised in creating high quality 3D assets, from vehicles to weapons, emulating AAA studio pipelines with hi-poly to low-poly PBR workflows. I'm trained in a wide range of software such as 3DS Max, Zbrush, Quixel Suite, Keyshot, Marmoset Toolbag, Adobe Creative Suite, Unreal Engine, Unity, and CryEngine, as well as being a competent sketch artist and photographer.As a published 3D artist my work is featured in some of the biggest games from 'Player Unknowns: Battlegrounds' to 'Hotdogs, Horseshoes and Hand Grenades'.I’ve worked as a freelance 3D artist creating custom game assets to order as well as securing my own store pages on the Unreal Marketplace where my models have been extremely popular and universally praised. I also work for VMC as a QA tester for some of the biggest games companies, including Ubisoft. To continue my personal and professional development I’ve entered and been shortlisted for competitions held by NASA, Loop-de-Loop, BBC, and Jaguar-Land Rover. A keen eye for detail, creative thinking, and hardworking attitude make me an asset to any industry.
Listed skills include 3D Modeling, 3D Studio Max, Game Design, Adobe Creative Suite, and 45 others.