James C. Smith work email
- Valid
- Valid
- Valid
- Valid
James C. Smith personal email
- Valid
James C. Smith phone numbers
Specialties: Designing & Developing of mobile and casual games. Team leadership, Product Owner, game design, programming.Passion for creating things. Involved in sharing knowledge with the game development community. Speaker at Game Developers Conference (GDC), E3, Casual Connect, Montreal International Games Summit and IGDA Chapter meetings.
-
Director Of ProductMobilitywareIrvine, Ca, Us -
Executive ProducerMobilityware Oct 2015 - PresentIrvine, Ca, UsProduct Owner leading the creation of casual games for mobile focused on Solitaire and other card games. -
Technical DirectorMobilityware Jun 2014 - Oct 2015Irvine, Ca, UsManaging a team of game developers working on casual games for mobile including the most popular Solitaire game for iOS and Android. -
Consulting Game DeveloperMobilityware Aug 2013 - Jun 2014Irvine, Ca, UsDesigning and building casual games for iOS and Android. -
Creative Director - GamesAmazon May 2010 - Aug 2013Seattle, Wa, UsI personally designed and programmed the first 4 games for Kindle eReader devices and then lead a team of 4 to create 16 more games for the eReader. I was responsible for selecting the games to be built, defining their features, contracting puzzle writers/creators to build the puzzles, building the Java framework that was the foundation for all the games, writing the game code or overseeing other coders,working with staff artists to create a visual style and seeing the game though QA and launch. My team and I launched a new game each month for 15 months in a row. After the introduction of the Kindle Fire my team and I transitioned to creating larger Android based games. Producer / Designer of Kindle eReader Games-Lucky's Escape (2012 - iOS and Android)-Hamster Habitat (2012 - Kindle eReader)-Math Blender (2012 - Kindle eReader)-My Checklist (2012 - Kindle eReader)-Blackjack (2011 - Kindle eReader)-Mine Sweeper (2011 - Kindle eReader)-Number Slide (2011 - Kindle eReader)-Dots & Boxes (2011 - Kindle eReader)-Thread Words (2011 - Kindle eReader)-Pirate Stash (2011 - Kindle eReader)-Pixel Perfect Puzzles (2011 - Kindle eReader)-Pixel Perfect Holiday Puzzles (2011 - Kindle eReader)-Jigsaw Words (2011 - Kindle eReader)-Jigsaw Words Vol. 2 (2011 - Kindle eReader)-Every Word: Crossings (2011 - Kindle eReader)-Grid Detective (2011 - Kindle eReader)Programmer / Producer / Designer of Kindle eReader Games-Video Poker (2011 - Kindle eReader)-Every Word (2010 - Kindle eReader)-Shuffled Row (2010 - Kindle eReader)-NY Times Crossword (2010 - Kindle eReader) -
Producer & Co-FounderAmazon Jul 2003 - May 2010Seattle, Wa, Us(Amazon acquired Reflexive in 2008 but maintained the subsidiary as “Reflexive Inc” until 2010)Lead the team creating many casual downloadable games for PC & Mac. I selected the games to be built, wrote the majority of the game code, managed artists, level designers and additional coders, ran external beta testing with past customers and submitted the games to various casual game sites including BigFish, Real Arcade and Yahoo Games. Producer / Designer / Lead Programmer of casual games -Ricochet Infinity (2010 - iOS)-Costume Chaos (2009 - PC & Mac Download)-Build in Time (2008 - PC & Mac Download)-Ricochet Infinity (2007 - PC & Mac Download)-Big Kahuna Reef 2 (2006 - PC Download)-Big Kahuna Words (2005 - PC Download)-Ricochet Lost Worlds (a.k.a. Rebound Lost Worlds) (2004 - PC Download)-Big Kahuna Reef (2004 - PC Download) - MSN Gaming Zone Game of the Year -Ricochet Xtreme (a.k.a Rebound) (2003 - PC Download) - Real Arcade Action Game of the Year Used PHP and MySQL to build back end for player created content sharing in Ricochet Infinity and Big Kahuna Reef 2. Used LibCurl for client side HTTP communications with server to allow the game to directly access web based content. -
EditorCasualcharts.Com Jan 2005 - Jan 2011CasualChatrs.com is a side project I did in my free time for a number of years while working at Reflexive/Amazon. The web site aggregates and archives the “Top 10” lists from many casual games portals to make interactive reports and queries. This is a tool I created for myself to track trends in the downloadable games business. I shared this tool with the world and got great feedback from the casual games industry as you can see the recommendations here on LinkedIn.
-
Director Of Software Engineering / Co-FounderReflexive Entertainment Oct 1997 - Jul 2003Velocity Game EngineLead developer of the Velocity Game Engine used to make 15 PC and console games. My areas of focus included: -Multi-player networking framework-UI Framework / widget system-Event scripting system and GUI editor to allow designers to define scenarios -Level editor-Resource loader / un-loader-Reflections like meta data system for C++ classes to allow object serialization, GUI property editor / inspector-Pool based memory allocator-Port to Xbox, Xbox 360 and WiiLead Programmer of PC game-Lionheart: Legacy of the Crusader (2003 - PC - published by Interplay / Black Isle Studios)-Zax: The Alien Hunter (2001 - PC - published by JoWooD Productions)-Swarm (1998 - PC Download)Also contributed some programming to the PC Games-Monarch the Butterfly King (2007 - PC Download)-Mosaic Tomb of Mystery (2006 - PC Download)-Wik & the Fable of Souls (2004 - PC Download and XBox Live Arcade)-Star Trek: Away Team (2001 - PC - Published by Activision)
-
Lead ProgrammerLogicware Feb 1996 - Oct 1997Developed retail PC CD-ROM games including Defiance and AstroRockDefiance (1997 - Windows - published by Visceral Productions / Avalon Hill)Part of a 2 man engineering team who built this multi-player 1st person shooter from scratch including a custom 3D polygon rendering engine. My areas of focus were:-All game logic including weapons and enemy AIs-All game UI including HUD and menus-Multi-player networking-Event scripting system and level editor-Texture map application toolsAstroRock (1997 – Windows/Mac OS)Joined the team when the multi-player arcade shooter was in beta. Helped get the game ready for launch. My contributes included:-Performance optimization to improve frame rate-Debugged network synchronization issues-Switched networking to client/server model so that slow clients wouldn’t degrade the game for everyone else. -
Senior Software EngineerRenaissance Learning Dec 1994 - Feb 1996Part of an engineering team that developed education software including The Accelerated Reader, and S.T.A.R. (Standard Test for Assessment of Reading)
-
Computer ProgrammerBell Ambulance Service Apr 1993 - Dec 1994Sole developer of Bell CAD, a real-time multi-user computer aided emergency medical dispatch system in C for Windows NT.
-
Computer ProgrammerShine Ink Jun 1991 - Apr 1993Developed custom business applications for clients. -
Computer ProgrammerFlex Systems Ltd. May 1989 - May 1991Developed retail business applications including Flex Calc spreadsheet.
-
ProgrammerVarious Freelance And Shareware Projects Jan 1989 - Apr 1991While in school I spent most of my free time writing code. Below are a few projects that were published.Twilight II: Co-developed retail screen saver product. I wrote 20 of the 40 screen saver modules included in the product.FLI Convert: Video transcoding utility published in GS+ magazinePSE Convert: Terminal emulation transcoding and compression utility released as Shareware
James C. Smith Skills
Frequently Asked Questions about James C. Smith
What company does James C. Smith work for?
James C. Smith works for Mobilityware
What is James C. Smith's role at the current company?
James C. Smith's current role is Director of Product.
What is James C. Smith's email address?
James C. Smith's email address is de****@****aol.com
What is James C. Smith's direct phone number?
James C. Smith's direct phone number is +194978*****
What are some of James C. Smith's interests?
James C. Smith has interest in Kids, Home Improvement, Reading, Crafts, Making Games, Ripstik, Inline Skating, Collecting, Home Decoration.
What skills is James C. Smith known for?
James C. Smith has skills like Game Development, Game Design, Mobile Games, Video Games, Casual Games, Android, Mobile Devices, C++, Xbox 360, Mobile Applications, Software Engineering, Java.
Who are James C. Smith's colleagues?
James C. Smith's colleagues are Scot Anthony Walsh, Rory Hutchings, Shai Asor, Greg Weyers, Jessica B., Nicole Mieliwocki, Claudia Avitabile.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial