James C. Smith

James C. Smith Email and Phone Number

Director of Product @ MobilityWare
Irvine, CA, US
James C. Smith's Location
Irvine, California, United States, United States
James C. Smith's Contact Details
About James C. Smith

Specialties: Designing & Developing of mobile and casual games. Team leadership, Product Owner, game design, programming.Passion for creating things. Involved in sharing knowledge with the game development community. Speaker at Game Developers Conference (GDC), E3, Casual Connect, Montreal International Games Summit and IGDA Chapter meetings.

James C. Smith's Current Company Details
MobilityWare

Mobilityware

View
Director of Product
Irvine, CA, US
Website:
mobilityware.com
Employees:
224
James C. Smith Work Experience Details
  • Mobilityware
    Director Of Product
    Mobilityware
    Irvine, Ca, Us
  • Mobilityware
    Executive Producer
    Mobilityware Oct 2015 - Present
    Irvine, Ca, Us
    Product Owner leading the creation of casual games for mobile focused on Solitaire and other card games.
  • Mobilityware
    Technical Director
    Mobilityware Jun 2014 - Oct 2015
    Irvine, Ca, Us
    Managing a team of game developers working on casual games for mobile including the most popular Solitaire game for iOS and Android.
  • Mobilityware
    Consulting Game Developer
    Mobilityware Aug 2013 - Jun 2014
    Irvine, Ca, Us
    Designing and building casual games for iOS and Android.
  • Amazon
    Creative Director - Games
    Amazon May 2010 - Aug 2013
    Seattle, Wa, Us
    I personally designed and programmed the first 4 games for Kindle eReader devices and then lead a team of 4 to create 16 more games for the eReader. I was responsible for selecting the games to be built, defining their features, contracting puzzle writers/creators to build the puzzles, building the Java framework that was the foundation for all the games, writing the game code or overseeing other coders,working with staff artists to create a visual style and seeing the game though QA and launch. My team and I launched a new game each month for 15 months in a row. After the introduction of the Kindle Fire my team and I transitioned to creating larger Android based games. Producer / Designer of Kindle eReader Games-Lucky's Escape (2012 - iOS and Android)-Hamster Habitat (2012 - Kindle eReader)-Math Blender (2012 - Kindle eReader)-My Checklist (2012 - Kindle eReader)-Blackjack (2011 - Kindle eReader)-Mine Sweeper (2011 - Kindle eReader)-Number Slide (2011 - Kindle eReader)-Dots & Boxes (2011 - Kindle eReader)-Thread Words (2011 - Kindle eReader)-Pirate Stash (2011 - Kindle eReader)-Pixel Perfect Puzzles (2011 - Kindle eReader)-Pixel Perfect Holiday Puzzles (2011 - Kindle eReader)-Jigsaw Words (2011 - Kindle eReader)-Jigsaw Words Vol. 2 (2011 - Kindle eReader)-Every Word: Crossings (2011 - Kindle eReader)-Grid Detective (2011 - Kindle eReader)Programmer / Producer / Designer of Kindle eReader Games-Video Poker (2011 - Kindle eReader)-Every Word (2010 - Kindle eReader)-Shuffled Row (2010 - Kindle eReader)-NY Times Crossword (2010 - Kindle eReader)
  • Amazon
    Producer & Co-Founder
    Amazon Jul 2003 - May 2010
    Seattle, Wa, Us
    (Amazon acquired Reflexive in 2008 but maintained the subsidiary as “Reflexive Inc” until 2010)Lead the team creating many casual downloadable games for PC & Mac. I selected the games to be built, wrote the majority of the game code, managed artists, level designers and additional coders, ran external beta testing with past customers and submitted the games to various casual game sites including BigFish, Real Arcade and Yahoo Games. Producer / Designer / Lead Programmer of casual games -Ricochet Infinity (2010 - iOS)-Costume Chaos (2009 - PC & Mac Download)-Build in Time (2008 - PC & Mac Download)-Ricochet Infinity (2007 - PC & Mac Download)-Big Kahuna Reef 2 (2006 - PC Download)-Big Kahuna Words (2005 - PC Download)-Ricochet Lost Worlds (a.k.a. Rebound Lost Worlds) (2004 - PC Download)-Big Kahuna Reef (2004 - PC Download) - MSN Gaming Zone Game of the Year -Ricochet Xtreme (a.k.a Rebound) (2003 - PC Download) - Real Arcade Action Game of the Year Used PHP and MySQL to build back end for player created content sharing in Ricochet Infinity and Big Kahuna Reef 2. Used LibCurl for client side HTTP communications with server to allow the game to directly access web based content.
  • Casualcharts.Com
    Editor
    Casualcharts.Com Jan 2005 - Jan 2011
    CasualChatrs.com is a side project I did in my free time for a number of years while working at Reflexive/Amazon. The web site aggregates and archives the “Top 10” lists from many casual games portals to make interactive reports and queries. This is a tool I created for myself to track trends in the downloadable games business. I shared this tool with the world and got great feedback from the casual games industry as you can see the recommendations here on LinkedIn.
  • Reflexive Entertainment
    Director Of Software Engineering / Co-Founder
    Reflexive Entertainment Oct 1997 - Jul 2003
    Velocity Game EngineLead developer of the Velocity Game Engine used to make 15 PC and console games. My areas of focus included: -Multi-player networking framework-UI Framework / widget system-Event scripting system and GUI editor to allow designers to define scenarios -Level editor-Resource loader / un-loader-Reflections like meta data system for C++ classes to allow object serialization, GUI property editor / inspector-Pool based memory allocator-Port to Xbox, Xbox 360 and WiiLead Programmer of PC game-Lionheart: Legacy of the Crusader (2003 - PC - published by Interplay / Black Isle Studios)-Zax: The Alien Hunter (2001 - PC - published by JoWooD Productions)-Swarm (1998 - PC Download)Also contributed some programming to the PC Games-Monarch the Butterfly King (2007 - PC Download)-Mosaic Tomb of Mystery (2006 - PC Download)-Wik & the Fable of Souls (2004 - PC Download and XBox Live Arcade)-Star Trek: Away Team (2001 - PC - Published by Activision)
  • Logicware
    Lead Programmer
    Logicware Feb 1996 - Oct 1997
    Developed retail PC CD-ROM games including Defiance and AstroRockDefiance (1997 - Windows - published by Visceral Productions / Avalon Hill)Part of a 2 man engineering team who built this multi-player 1st person shooter from scratch including a custom 3D polygon rendering engine. My areas of focus were:-All game logic including weapons and enemy AIs-All game UI including HUD and menus-Multi-player networking-Event scripting system and level editor-Texture map application toolsAstroRock (1997 – Windows/Mac OS)Joined the team when the multi-player arcade shooter was in beta. Helped get the game ready for launch. My contributes included:-Performance optimization to improve frame rate-Debugged network synchronization issues-Switched networking to client/server model so that slow clients wouldn’t degrade the game for everyone else.
  • Renaissance Learning
    Senior Software Engineer
    Renaissance Learning Dec 1994 - Feb 1996
    Part of an engineering team that developed education software including The Accelerated Reader, and S.T.A.R. (Standard Test for Assessment of Reading)
  • Bell Ambulance Service
    Computer Programmer
    Bell Ambulance Service Apr 1993 - Dec 1994
    Sole developer of Bell CAD, a real-time multi-user computer aided emergency medical dispatch system in C for Windows NT.
  • Shine Ink
    Computer Programmer
    Shine Ink Jun 1991 - Apr 1993
    Developed custom business applications for clients.
  • Flex Systems Ltd.
    Computer Programmer
    Flex Systems Ltd. May 1989 - May 1991
    Developed retail business applications including Flex Calc spreadsheet.
  • Various Freelance And Shareware Projects
    Programmer
    Various Freelance And Shareware Projects Jan 1989 - Apr 1991
    While in school I spent most of my free time writing code. Below are a few projects that were published.Twilight II: Co-developed retail screen saver product. I wrote 20 of the 40 screen saver modules included in the product.FLI Convert: Video transcoding utility published in GS+ magazinePSE Convert: Terminal emulation transcoding and compression utility released as Shareware

James C. Smith Skills

Game Development Game Design Mobile Games Video Games Casual Games Android Mobile Devices C++ Xbox 360 Mobile Applications Software Engineering Java Php Actionscript Ios Development Gameplay Programming Unity3d Wii Mysql User Experience Product Management Game Mechanics Opengl Html Web Development C Directx Oop Amazon Kindle Performance Tuning Multiplayer Xml Design Patterns Iphone Development Digital Distribution Rapid Prototyping Public Speaking User Created Content Win32 Api

Frequently Asked Questions about James C. Smith

What company does James C. Smith work for?

James C. Smith works for Mobilityware

What is James C. Smith's role at the current company?

James C. Smith's current role is Director of Product.

What is James C. Smith's email address?

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What is James C. Smith's direct phone number?

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What are some of James C. Smith's interests?

James C. Smith has interest in Kids, Home Improvement, Reading, Crafts, Making Games, Ripstik, Inline Skating, Collecting, Home Decoration.

What skills is James C. Smith known for?

James C. Smith has skills like Game Development, Game Design, Mobile Games, Video Games, Casual Games, Android, Mobile Devices, C++, Xbox 360, Mobile Applications, Software Engineering, Java.

Who are James C. Smith's colleagues?

James C. Smith's colleagues are Scot Anthony Walsh, Rory Hutchings, Shai Asor, Greg Weyers, Jessica B., Nicole Mieliwocki, Claudia Avitabile.

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