James C. Smith Email & Phone Number
@mobilityware.com
2 phones found area 949
LinkedIn matched
Who is James C. Smith? Overview
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James C. Smith is listed as Director of Product at MobilityWare, a with 224 employees, based in Irvine, California, United States. AeroLeads shows a work email signal at mobilityware.com, phone signal with area code 949, and a matched LinkedIn profile for James C. Smith.
James C. Smith previously worked as Executive Producer at Mobilityware and Technical Director at Mobilityware.
Email format at MobilityWare
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AeroLeads found 2 current-domain work email signals for James C. Smith. Compare company email patterns before reaching out.
About James C. Smith
Specialties: Designing & Developing of mobile and casual games. Team leadership, Product Owner, game design, programming.Passion for creating things. Involved in sharing knowledge with the game development community. Speaker at Game Developers Conference (GDC), E3, Casual Connect, Montreal International Games Summit and IGDA Chapter meetings.
Listed skills include Game Development, Game Design, Mobile Games, Video Games, and 36 others.
James C. Smith's current company
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James C. Smith work experience
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Executive Producer
CurrentProduct Owner leading the creation of casual games for mobile focused on Solitaire and other card games.
Technical Director
Managing a team of game developers working on casual games for mobile including the most popular Solitaire game for iOS and Android.
Creative Director - Games
I personally designed and programmed the first 4 games for Kindle eReader devices and then lead a team of 4 to create 16 more games for the eReader. I was responsible for selecting the games to be built, defining their features, contracting puzzle writers/creators to build the puzzles, building the Java framework that was the foundation for all the games, writing the game code or overseeing other coders,working with staff artists to create a visual style and seeing the game though QA and launch. My team and I launched a new game each month for 15 months in a row. After the introduction of the Kindle Fire my team and I transitioned to creating larger Android based games. Producer / Designer of Kindle eReader Games-Lucky's Escape (2012 - iOS and Android)-Hamster Habitat (2012 - Kindle eReader)-Math Blender (2012 - Kindle eReader)-My Checklist (2012 - Kindle eReader)-Blackjack (2011 - Kindle eReader)-Mine Sweeper (2011 - Kindle eReader)-Number Slide (2011 - Kindle eReader)-Dots & Boxes (2011 - Kindle eReader)-Thread Words (2011 - Kindle eReader)-Pirate Stash (2011 - Kindle eReader)-Pixel Perfect Puzzles (2011 - Kindle eReader)-Pixel Perfect Holiday Puzzles (2011 - Kindle eReader)-Jigsaw Words (2011 - Kindle eReader)-Jigsaw Words Vol. 2 (2011 - Kindle eReader)-Every Word: Crossings (2011 - Kindle eReader)-Grid Detective (2011 - Kindle eReader)Programmer / Producer / Designer of Kindle eReader Games-Video Poker (2011 - Kindle eReader)-Every Word (2010 - Kindle eReader)-Shuffled Row (2010 - Kindle eReader)-NY Times Crossword (2010 - Kindle eReader)
Producer & Co-Founder
(Amazon acquired Reflexive in 2008 but maintained the subsidiary as “Reflexive Inc” until 2010)Lead the team creating many casual downloadable games for PC & Mac. I selected the games to be built, wrote the majority of the game code, managed artists, level designers and additional coders, ran external beta testing with past customers and submitted the games to various casual game sites including BigFish, Real Arcade and Yahoo Games. Producer / Designer / Lead Programmer of casual games -Ricochet Infinity (2010 - iOS)-Costume Chaos (2009 - PC & Mac Download)-Build in Time (2008 - PC & Mac Download)-Ricochet Infinity (2007 - PC & Mac Download)-Big Kahuna Reef 2 (2006 - PC Download)-Big Kahuna Words (2005 - PC Download)-Ricochet Lost Worlds (a.k.a. Rebound Lost Worlds) (2004 - PC Download)-Big Kahuna Reef (2004 - PC Download) - MSN Gaming Zone Game of the Year -Ricochet Xtreme (a.k.a Rebound) (2003 - PC Download) - Real Arcade Action Game of the Year Used PHP and MySQL to build back end for player created content sharing in Ricochet Infinity and Big Kahuna Reef 2. Used LibCurl for client side HTTP communications with server to allow the game to directly access web based content.
Editor
CasualChatrs.com is a side project I did in my free time for a number of years while working at Reflexive/Amazon. The web site aggregates and archives the “Top 10” lists from many casual games portals to make interactive reports and queries. This is a tool I created for myself to track trends in the downloadable games business. I shared this tool with the world and got great feedback from the casual games industry as you can see the recommendations here on LinkedIn.
Director Of Software Engineering / Co-Founder
Velocity Game EngineLead developer of the Velocity Game Engine used to make 15 PC and console games. My areas of focus included: -Multi-player networking framework-UI Framework / widget system-Event scripting system and GUI editor to allow designers to define scenarios -Level editor-Resource loader / un-loader-Reflections like meta data system for C++ classes to allow object serialization, GUI property editor / inspector-Pool based memory allocator-Port to Xbox, Xbox 360 and WiiLead Programmer of PC game-Lionheart: Legacy of the Crusader (2003 - PC - published by Interplay / Black Isle Studios)-Zax: The Alien Hunter (2001 - PC - published by JoWooD Productions)-Swarm (1998 - PC Download)Also contributed some programming to the PC Games-Monarch the Butterfly King (2007 - PC Download)-Mosaic Tomb of Mystery (2006 - PC Download)-Wik & the Fable of Souls (2004 - PC Download and XBox Live Arcade)-Star Trek: Away Team (2001 - PC - Published by Activision)
Lead Programmer
Developed retail PC CD-ROM games including Defiance and AstroRockDefiance (1997 - Windows - published by Visceral Productions / Avalon Hill)Part of a 2 man engineering team who built this multi-player 1st person shooter from scratch including a custom 3D polygon rendering engine. My areas of focus were:-All game logic including weapons and enemy AIs-All game UI including HUD and menus-Multi-player networking-Event scripting system and level editor-Texture map application toolsAstroRock (1997 – Windows/Mac OS)Joined the team when the multi-player arcade shooter was in beta. Helped get the game ready for launch. My contributes included:-Performance optimization to improve frame rate-Debugged network synchronization issues-Switched networking to client/server model so that slow clients wouldn’t degrade the game for everyone else.
Senior Software Engineer
Part of an engineering team that developed education software including The Accelerated Reader, and S.T.A.R. (Standard Test for Assessment of Reading)
Computer Programmer
Sole developer of Bell CAD, a real-time multi-user computer aided emergency medical dispatch system in C for Windows NT.
Computer Programmer
Developed retail business applications including Flex Calc spreadsheet.
Programmer
While in school I spent most of my free time writing code. Below are a few projects that were published.Twilight II: Co-developed retail screen saver product. I wrote 20 of the 40 screen saver modules included in the product.FLI Convert: Video transcoding utility published in GS+ magazinePSE Convert: Terminal emulation transcoding and compression utility released as Shareware
Colleagues at MobilityWare
Other employees you can reach at mobilityware.com. View company contacts for 224 employees →
Jason Jing
Colleague at MobilitywareLos Angeles Metropolitan Area, United States
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Yelena G.
Colleague at MobilitywareNewport Beach, California, United States
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Dan Huynh
Colleague at MobilitywareIrvine, California, United States
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Cody Salmond
Colleague at MobilitywareSalt Lake City, Utah, United States
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Kevin Williams
Colleague at MobilitywareTustin, California, United States
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Ken Robinson
Colleague at MobilitywareMission Viejo, California, United States
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Scot Anthony Walsh
Colleague at MobilitywareAliso Viejo, California, United States
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Storm Kissler
Colleague at MobilitywareIrvine, California, United States
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Ion Hardie
Colleague at MobilitywareLake Forest, California, United States
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Andrew K.
Colleague at MobilitywareOrange County, California, United States
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Frequently asked questions about James C. Smith
Quick answers generated from the profile data available on this page.
What company does James C. Smith work for?
James C. Smith works for MobilityWare.
What is James C. Smith's role at MobilityWare?
James C. Smith is listed as Director of Product at MobilityWare.
What is James C. Smith's email address?
AeroLeads has found 2 work email signals at @mobilityware.com for James C. Smith at MobilityWare.
What is James C. Smith's phone number?
AeroLeads has found 2 phone signal(s) with area code 949 for James C. Smith at MobilityWare.
Where is James C. Smith based?
James C. Smith is based in Irvine, California, United States while working with MobilityWare.
What companies has James C. Smith worked for?
James C. Smith has worked for Mobilityware, Amazon, Casualcharts.Com, Reflexive Entertainment, and Logicware.
Who are James C. Smith's colleagues at MobilityWare?
James C. Smith's colleagues at MobilityWare include Jason Jing, Yelena G., Dan Huynh, Cody Salmond, and Kevin Williams.
How can I contact James C. Smith?
You can use AeroLeads to view verified contact signals for James C. Smith at MobilityWare, including work email, phone, and LinkedIn data when available.
What skills is James C. Smith known for?
James C. Smith is listed with skills including Game Development, Game Design, Mobile Games, Video Games, Casual Games, Android, Mobile Devices, and C++.
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