James Watt
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James Watt Email & Phone Number

Lead VFX Artist at Act III Ltd
Location: Hove, England, United Kingdom 11 work roles 2 schools
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Current company
Role
Lead VFX Artist
Location
Hove, England, United Kingdom

Who is James Watt? Overview

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Quick answer

James Watt is listed as Lead VFX Artist at Act III Ltd, based in Hove, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for James Watt.

James Watt previously worked as Lead VFX Artist at Studio Gobo and Principal VFX Artist at Studio Gobo. James Watt holds Beng Hons, Electronic And Communications Engineering from The Robert Gordon University.

Company email context

Email format at Act III Ltd

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Act III Ltd

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Profile bio

About James Watt

I am a passionate artist with 15 years experience in 3D graphics, and over 10 years experience creating cutting-edge visual effects for games. I am interested in using the latest tools and software to create new methods for creating better VFX.• Deep knowledge of Houdini for creating vector fields, flipbooks, vertex animated textures and HDA's.• Extensive experience using Unreal. Cascade, Niagara, shaders and blueprints.• Worked on the design and implementation of most run-time and tool systems for creating game VFX as well as coming up with new ideas for better particle effects.• Comprehensive knowledge of creating optimised effects for all sorts of game titles, to meet hardware limitations, whilst producing the highest quality results.• Solid understanding of the animation of particle motion and the creation of animated textures and meshes for many different types of effects.• Coded tools to simplify complex problems, eliminate repetitive tasks and help artists work efficiently.• Good project planning and team-working skills, co-ordinating small teams to tight deadlines.• Excellent problem solving skills through troubleshooting workflows and debugging effects tools.• Self-taught all software, art skills and programming languages currently used.Specialties: Houdini, Unreal, designing propritetary tool systems, 3ds max, Maxscript, Photoshop, Softimage, Zbrush, Maya, Premier

Current workplace

James Watt's current company

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Act III Ltd
Act Iii Ltd
Lead VFX Artist
Hove, GB
AeroLeads page
11 roles

James Watt work experience

A career timeline built from the work history available for this profile.

Lead Vfx Artist

Current

Brighton, England, United Kingdom

Sep 2024 - Present

Lead Vfx Artist

Brighton, England, United Kingdom

Sep 2023 - Sep 2024

Senior Vfx Artist

Brighton, United Kingdom

2018-2022 Hogwarts Legacy

Aug 2018 - Nov 2022

Senior Vfx Artist

The Chinese Room

Brighton, United Kingdom

  • Sole VFX artist with responsibilities for all particle effects work, rigid body simulations the creation of most cutscenes and animation in Everybody’s Gone to the Rapture.
  • Designed and created all ambient effects, abstract light effects and character effects
  • Animated all characters in the projects 80 scenes and setup most of the animation in the title
  • Contributed conceptual game ideas and involved with the development of game mechanics
  • All rigid body setups with ropes, cloth, constraints and physics objects
  • Developed look and movement of AI entities in the game
Sep 2013 - Mar 2016

Vfx Artist

Oxford, United Kingdom

  • Outlining new features for the VFX system to create better effects and to add key features for slow-motion effects
  • Creating new texture maps using Maya, Max, Softimage, fumefx and photoshop
  • Creating new vfx across the game and creating slow-motion effects for key moments
  • Developing Javascript plug-ins for Photoshop to simplify the creation of animating textures
Nov 2012 - Sep 2013

Experienced Vfx Artist - Acting Group Lead Vfx Artist

Guildford, United Kingdom

  • Acting lead VFX artist for the final months of Bodycount.Offered 'Group Lead VFX Artist' position at end of project.Experienced visual effects artist for the games GRID, OFP2 and Dirt2.
  • Completed the final pass on all effects, and managed the completion of all vfx work for Bodycount.
  • On Bodycount, created all muzzle flashes, impact effects, atmospheric and environment effects.
  • Created all decals and lens flares and helped develop grading and volume light system on Bodycount.
  • Worked with main VFX programmer in the design and implementation of all VFX run-time systems, pipeline and tools for Bodycount and designed new techniques for producing better effects.
  • Coordinated and managed a small team in an external office to complete work to a tight schedule.
Sep 2007 - Oct 2011

3D Developer

Brisbane, Australia

  • Created 3D scenes of massive urban planning areas for a real-time interactive engine.
  • Developed artist tools to make it easier to populate large scenes with 3D content.
  • Coded tools which analysed massive CAD data-sets, then automated population of 3D environments.
  • Built many 3D environments and assets in 3dsmax and Softimage for interactive 3D applications.
Nov 2006 - May 2007

3D Generalist

Aberdeen, United Kingdom

  • Created both complex rendered projects for DVD as well as interactive, low-poly environments for real-time, web-deployed applications.
  • Controlled most 3D projects in Atlas Interactive through entire production. From initial client meeting, design, source-material collection, creation of all 2D and 3D assets, to final signoff.
  • Travelled to various countries to collect source material, photos & relevant CAD files for projects.
  • Excellent communication skills, through meeting clients and identifying their project needs.
  • Gained a deep working knowledge of creating graphics, working on a wide range of real-time and rendered projects. (eg. 3D models of oilrigs, boats, underwater machinery, mechanical equipment)
  • Designed, built and coded both 2D and 3D interactive web-based content in Flash and Director.
Jun 2001 - Mar 2006
2 education records

James Watt education

Beng Hons, Electronic And Communications Engineering

• Broad knowledge of physics and mathematical concepts, which helps with programming and understanding 3D techniques. • Solid knowledge of.

Education record

Mintlaw Academy

Sixth Year Studies Mathematics (C) Higher Grades Physics (A), Mathematics (B), Art & Design (B), Computing Studies (C), English (C).

FAQ

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Quick answers generated from the profile data available on this page.

What company does James Watt work for?

James Watt works for Act III Ltd.

What is James Watt's role at Act III Ltd?

James Watt is listed as Lead VFX Artist at Act III Ltd.

Where is James Watt based?

James Watt is based in Hove, England, United Kingdom while working with Act III Ltd.

What companies has James Watt worked for?

James Watt has worked for Act Iii Ltd, Studio Gobo, Creative Assembly, The Chinese Room, and Rebellion.

How can I contact James Watt?

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What schools did James Watt attend?

James Watt holds Beng Hons, Electronic And Communications Engineering from The Robert Gordon University.

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