Jamie Mcdaniel

Jamie Mcdaniel Email and Phone Number

iOS Developer
Jamie Mcdaniel's Location
Lexington, Kentucky, United States, United States
Jamie Mcdaniel's Contact Details

Jamie Mcdaniel work email

Jamie Mcdaniel personal email

n/a
About Jamie Mcdaniel

KEY QUALIFICATIONS==============================================★ iOS Developer working with iOS 15 SDK, Swift, Objective-C, Cocoa Touch, SwiftUI, UIKit, Xcode, TestFlight, Git, Jira, Postman, and Charles Proxy on a daily basis.★ Solid understanding of the entire iOS development cycle – from code to App Store Connect.★ Proficient with iOS frameworks including Auto Layout, Core Data, Core Bluetooth, Core Location, and Grand Central Dispatch.★ Experience with developing for WatchKit.★ Eight years of proven success in exceeding client expectations doing full-time native iOS development.★ Strong self learner with a desire to stay highly informed on best practices and latest developments to Apple’s iOS mobile platform.★ Continuously focused on providing an excellent user experience via clean, maintainable, performant code.★ Competent app designer when needed alongside writing code.★ Professional, personable, and flexible while working to achieve objectives.

Jamie Mcdaniel's Current Company Details

iOS Developer
Jamie Mcdaniel Work Experience Details
  • Southwest Airlines
    Senior Ios Developer
    Southwest Airlines Aug 2022 - Jan 2024
    Lexington, Kentucky, United States
  • Self-Employed
    Indie Developer
    Self-Employed Jan 2021 - Aug 2022
    ● Making continuous improvements to my “Other Words” app.● Studied SwiftUI via CS193p.● Other projects.
  • Adt
    Ios Developer
    Adt Sep 2020 - Dec 2020
    ● Worked as a contractor for ADT Security through TekSystems.● Created Keychain and Local Network Swift Packages along with demos.
  • Self-Employed
    Indie Developer
    Self-Employed Jan 2020 - Sep 2020
    Lexington, Kentucky, United States
    ● Designed, developed, and created “Other Words” — a networking game for iPhones and iPads. https://otherwords.app● Used Sketch to design the screens and graphics.● Learned the Network framework, Apple’s modern solution for TCP and UDP communications.● Utilized the classes introduced in iOS 13: UICollectionViewDiffableDataSource and UICollectionViewCompositionalLayout.● Implemented in-app purchases using StoreKit.● Launched version 1.0 in July 2020 and continue to make improvements.
  • Superfan, Inc.
    Ios Developer
    Superfan, Inc. Oct 2018 - Dec 2019
    Louisville, Kentucky Area
    ● Took over as Lead iOS developer for a white-label app that was branded to 300+ schools.● Implemented numerous architectural improvements in a very challenging Swift codebase. Examples of codebase problems include: extensive use of global variables, utilizing dictionaries as the model layer instead of proper classes or structs, no encapsulation or use of private access level, querying for specific iOS devices rather than implementing Auto Layout, poor and inconsistent naming conventions, no code comments.● Rewrote several View Controllers in order to fix bugs and add new features.● Rewrote the transport layer to use the Codable protocol. Suggested best practices and improvements regarding their RESTful api. ● Worked through Fastlane and AppStoreConnect issues on a weekly basis.
  • Curious Find, Llc
    Freelance Ios Developer
    Curious Find, Llc Sep 2018 - Oct 2018
    Lexington, Kentucky Area
    Designed and developed the "Cornhole Easy Score" app for iOS and watchOS.
  • Big Ass Fans
    Ios Developer
    Big Ass Fans Jul 2015 - Aug 2018
    Lexington, Kentucky
    ● Lead iOS developer for the “Haiku by BAF” app that controls Haiku ceiling fans, lights, and wall switches.● Performed the work required to make the app universal – properly running on iPad (no longer a scaled up iPhone screen) in both portrait and landscape with support for Split View. ● Rewrote half the codebase from Objective-C to Swift.● Significantly improved performance by using Instruments to identify slow code and memory issues.● Fixed all Xcode warnings.● Rearchitected the app to use dependency injection for View Controllers.● Monitored crash reports using Crashlytics.● Implemented new features as directed by management and the UI/UX team. ● Researched Core Bluetooth framework and wrote code to control third generation Haiku products that will communicate via bluetooth.● Switched from NSLogger to Apple’s Unified Logging (introduced with iOS 10) for logging to the Console app. Used CocoaLumberjack to duplicate error log messages to a text file which would be uploaded to Crashlytics.● Simplified the Haiku device to app communication layer using Swift enums with associated values.● Communicated to our cloud server via JSON. Downloaded new firmware files and persisted them to Core Data.● Subclassed UINavigationController for a complicated onboarding wizard. This solution was cleaner than having dozens of segues.● Managed third-party libraries with CocoaPods.● Explained difficult code with quality comments to benefit myself and any developer working on that code in the future.● Documented best practices and naming conventions in the repository’s README.
  • Curious Find, Llc
    Freelance Ios Developer
    Curious Find, Llc Jan 2013 - Jul 2015
    Lexington, Ky
    ● Hired by Bananas Digital Agency to complete "What's Next", an iPad app for AARP's Life Reimagined Initiative.● Hired by SightPlan to create an app for the multifamily real estate industry.● Contracted by MWM Digital to develop an iPad app to promote the city of Houston, Texas for a global conference.
  • Curious Find, Llc
    Freelance Flex/Actionscript Developer
    Curious Find, Llc Feb 2009 - Dec 2012
    Lexington, Ky
    ● Contracted by Parker Smith Software to work on an Adobe AIR desktop application for General Electric.● Contracted by Tribune Technology to code a set of iPad apps for their broadcasting stations using Flex 4.6 and Adobe AIR.● Hired as the primary Flex developer for SecureAlert, Inc. to take their TrackerMap Flex application to completion (December 2009 – June 2011)● Worked with the Google Maps API for Flash, which was integral to the TrackerMap Flex application● Used AlivePDF to programmatically create PDF reports client-side in the TrackerMap Flex application● Optimized application memory and garbage collection using the Flash Builder Profiler● Hired by several clients for Flash and Flex work – see my website and also a list of completed projects and client feedback on oDesk at www.tinyurl.com/odesk-jamie
  • Soulforce
    Director Of Web Development
    Soulforce Feb 2005 - Jan 2009
    Soulforce is a national lesbian, gay, bisexual, and transgender (LGBT) advocacy group. I overhauled the static website to use a content management system with a backend developed in Adobe Flex. I developed several banners using Adobe Flash, including interactive ones that were very highly successful on the fundraising pages.
  • Aerotek
    Lexmark Test Engineer
    Aerotek May 2004 - Jan 2005
  • Interlake Material Handling
    Electrical Project Engineer
    Interlake Material Handling Mar 1997 - May 2004
    Programmed industrial robots, vision systems, PLCs, conveyors, and other industrial automation equipment as part of a controls engineering firm providing custom solutions

Jamie Mcdaniel Skills

Objective C Ios Development Xcode Core Data Swift Uikit Cocoa Touch Software Engineering User Experience Git

Jamie Mcdaniel Education Details

Frequently Asked Questions about Jamie Mcdaniel

What is Jamie Mcdaniel's role at the current company?

Jamie Mcdaniel's current role is iOS Developer.

What is Jamie Mcdaniel's email address?

Jamie Mcdaniel's email address is ja****@****ind.com

What schools did Jamie Mcdaniel attend?

Jamie Mcdaniel attended University Of Kentucky.

What are some of Jamie Mcdaniel's interests?

Jamie Mcdaniel has interest in Ios Developer, Parse, Uikit, Objective C, See 1, Ios 8, Ios App Development, See Less, Xcode, Swift.

What skills is Jamie Mcdaniel known for?

Jamie Mcdaniel has skills like Objective C, Ios Development, Xcode, Core Data, Swift, Uikit, Cocoa Touch, Software Engineering, User Experience, Git.

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