Jason Mai
AeroLeads people directory · profile

Jason Mai Email & Phone Number

Vice President of Design at PeopleFun
Location: Seattle, Washington, United States 14 work roles 2 schools
1 work email found @ea.com 1 phone found area 206 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email j****@ea.com
Direct phone (206) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Vice President of Design
Location
Seattle, Washington, United States
Company size

Who is Jason Mai? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Jason Mai is listed as Vice President of Design at PeopleFun, a company with 501 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 206, and a matched LinkedIn profile for Jason Mai.

Jason Mai previously worked as Vice President of Creative at Big Fish Games and Founder at Tinkerton. Jason Mai holds Master Of Science - Ms, Systems Engineering from University Of Arizona.

Company email context

Email format at PeopleFun

This section adds company-level context without repeating Jason Mai's masked contact details.

{first_initial}{last}@ea.com
86% confidence

AeroLeads found 1 current-domain work email signal for Jason Mai. Compare company email patterns before reaching out.

Profile bio

About Jason Mai

Jason Mai is a Vice President of Design at PeopleFun. He possess expertise in computer games. Colleagues describe him as "Jason is by far one of the best designers and coworkers I've had the privilege of knowing! His passion for the craft of design is only eclipsed by his ability to listen. He is an expert at getting to the heart of the feedback and ideas of those around him. A true master of the "yes! and!" =) He can work effortlessly at any level of design, from hands on implementation all the way up to presenting the game vision to the highest levels of the company. It has been a great honor for me to learn from Jason and I hope that I can continue to rise to his example!", "Jason is an amazing individual to work with. He is incredibly sharp and he brings a tremendous amount of positive energy and ideas to work everyday. His attention to detail, creativity and positivity are infectious. It was a pleasure working with him and bringing his ideas to life.", and "Jason is a brilliant designer and all-around awesome guy. His creativity, passion, drive and empathy for other team members make him the perfect leader to spearhead to any team. While he is a builder at heart, Jason will pick up the slack anywhere that's needed to get the team to its goal. He is knowledgeable in every discipline, speaking intelligently to everyone. I'll stop here, but the point is: Jason Mai is an all-star."

Listed skills include Computer Games.

Current workplace

Jason Mai's current company

Company context helps verify the profile and gives searchers a useful next step.

PeopleFun
Peoplefun
Vice President of Design
Seattle, WA, US
Employees
501
AeroLeads page
14 roles · 22 years

Jason Mai work experience

A career timeline built from the work history available for this profile.

Vice President Of Design

Seattle, WA, US

Vice President Of Creative

Current

Seattle, Washington, US

  • Steer games through the greenlight process across 1st, 2nd, and 3rd-party development
  • Counsel the New Games Division in its pursuit of an incubation pipeline
  • Perform due diligence and creative collaboration with external publishing partners
  • Recruit, engage, and level-up the internal Design, UX, Art, Narrative disciplines
  • Serve various duties associated with the executive leadership team at Big Fish
  • Own the staffing, budget, org chart, ops plan across new games for the fiscal year
Oct 2022 - Present

Founder

  • Incorporated Tinkerton Inc to craft playful pastimes for mass audiences
  • Built 12 mobile prototypes in 12 months using Unity and C#
  • Explored Word, Puzzle, Poker, Arcade, and Hyper Casual
  • Pitched to Netflix, Apple Arcade, Pogo, and angel investors
  • Released limited market test of Christmas Cookie Chomp
Sep 2021 - Oct 2022

Senior Game Design Director

Redwood City, California, US

  • Managed designers and led creatives on The Sims 4 live service team
  • Helped early transition of TS4 from its DLC focus to Sims-as-a-Service with a higher-frequency content cadence
  • Pioneered live service in-game events, like “The Sims Sessions” summer concert series
  • Refactored and re-energized the portal for player-generated content
Jan 2021 - Aug 2021

Senior Creative Director

Redwood City, CA, US

  • Worked cross-studio on the Evergreen Leadership Team for PopCap, Pogo, Slingshot, Firemonkeys.
  • Advised on strategic planning, prioritization, staffing, product positioning, and communications across multiple studios.
  • Tackled one-off projects like Apple Arcade pitches, third-party licensing deals for PopCap IP, and internal game jam events.
  • Coached designers at Slingshot in Hyderabad India during their exploration of mobile titles in the Match-3, Racing, Strategy and Puzzle genres.
  • Partnered with Pogo leads to sketch a multi-year vision for its casual game subscription service.
  • Cultivated connections between senior designers and creative directors at different studios.
Jun 2018 - Jan 2021

Creative Director

Seattle, WA -- Washington, US

  • Invented new products and rebuilt live services for PopCap’s renowned IP
  • Brought the all-new “Plants vs. Zombies 3” to greenlight and an early access test on Android.
  • Led a five-person Design team, steering a 100+ person game team, through prototyping and the first 12 release cycles.
  • Practiced people management, executive presentations, release planning, vision setting, prioritization, scope tradeoffs, brainstorm sessions, user research, and communications.
  • Also owned studio-wide design initiatives, recurring craft meetings, recruiting parameters, and the voice of Design across PopCap.
  • Rebuilt the live service Design teams for F2P mobile games "Plants vs. Zombies 2" and "Bejeweled Stars” for iOS and Android.
Jun 2014 - May 2018

Senior Producer

Seattle, WA, US

  • Incubated AAA game concepts for Amazon Game Studios first-party team
  • Pitched full-fledged racing, strategy, casual, social, and narrative adventure games.
  • Showcased different Amazon platforms like Kindle, FireTV, AWS, and Lumberyard.
  • Served variously as Designer, Producer, or Product Owner depending on the game.
  • Led teams of 5 to 15 to create prototype software and greenlight pitches.
  • Identified vision, pillars, feature set, scope, key differentiation, and unique Amazon advantage.
Jan 2013 - Jun 2014

Senior Producer / Game Designer

Seattle, WA -- Washington, US

  • Pitched, prototyped, tuned, and launched games for PopCap.
  • Explored innovative new concepts for social and mobile platforms.
  • Designed and shipped Solitaire Blitz, a social game for Facebook.
  • Collaborated with exceptional creatives to take it from a sketchy game jam prototype from a team of 6, to a top-quality launch by a team of 45.
  • Operated it profitably in live service, including the “Lost Treasures” saga expansion.
  • Explored fresh sequels for beloved brands like PvZ, Bejeweled, Peggle, Zuma, and Bookworm.
Mar 2010 - Feb 2013

Engineer

Foster City, CA, US

  • Coded mini-games for kids and casual players
  • Returned to my engineering roots, coding multiple mini-games in ActionScript, C# and Java
  • Took over sole ownership as the engineer for “Shanghai Express”, a standalone Mahjong saga game for PC.
  • Built prototypes in Flash to explore and pitch possible deals with Hot Wheels, Barbie, Marvel, Harry Potter, and other kids brands.
  • Authored multiplayer game modules in Unity and SmartFox for the browser-based kid-oriented MMO, “Marvel Superhero Squad.”
Mar 2009 - Mar 2010

Executive Producer

US

  • Breathed new life into Bella Sara, an online world of magical horses, unicorns, and pegasi
  • Oversaw projects in production for this browser-based collectible toy and card game.
  • Drove the feature roadmap to compete with Club Penguin, Webkinz, and Pixie Hollow against an aggressive timeline
  • Built the production calendar, wrote the internal process bible, and assembled an SDK for external partners.
  • Ran producer meetings, coached junior producers, and participated in “Studio Council” leadership team.
  • Took direct responsibility for design and production of the site’s Awards System and Code Activation Pages.
Mar 2008 - Oct 2008

Lead Program Manager

Redmond, Washington, US

  • Shipped high-quality casual games for Microsoft’s services on the web, PC, and Xbox
  • Managed producers and programmers to ship Solitaire In Motion, HopIt!, Uno, Tinker, and the Fable II Pub Games
  • Produced games for MSN, Windows Vista, XBox, and XBox Live Arcade
  • Helped set direction for Microsoft's first-party casual games studio
2007 - 2008 ~1 yr

Producer

Redmond, Washington, US

  • Shipped high-quality casual games for MSN:
  • Established the look and quality bar for original first-party games
  • Produced multiplayer internet card and board games like Hearts, Backgammon, Checkers, and Texas Hold’Em
  • Pioneered high-impact, low-cost skinning solutions for our advertising sponsors, like the “All-In Moment” of Bicycle Texas Hold’Em, “brought to you by Degree Antiperspirant.”
  • Patented novel game mechanics
2004 - 2007 ~3 yrs

Indie Game Developer

Haversack Software
  • Ran my own shareware game company, specializing in card games and word games
  • Designed original casual games like Loch Ness Solitaire, Rummy Drop, and Word Solitaire
  • Coded the software (.cpp), built their installers (.msi), produced the art (.psd), and authored all the content (.htm).
  • Built the web site and responded to customers, including an online store and print-on-demand CD-ROM service.
  • Expanded reach through partnerships, e.g. online dictionaries, word-a-day mailing lists, game bundle publishers, press releases, and aspiring designers.
  • Designed and iterated on Google Ads campaigns and keyword bids.
Mar 2000 - May 2004

Program Manager / Software Development Engineer

Redmond, Washington, US

  • Worked on “the internet” for Microsoft, which was a new thing in 1995
  • Prototyped interactive television shows for kids using Visual Basic and a proprietary tech stack.
  • Produced web sites for the “Kids channel” on MSN 2.0, including chat, pen pals, zines, comics.
  • Programmed Win32 MFC code for FrontPage 98 and FrontPage 2000, the original website authoring tool for Microsoft Office.
  • Produced and shipped in-box the 5 multiplayer internet games that are built into Windows ME and Windows XP (Internet Hearts, Spades, Checkers, Reversi, and Backgammon), which ran in live service for 20 years on Win2K.
May 1995 - Mar 2000
Team & coworkers

Colleagues at PeopleFun

Other employees you can reach at bigfishgames.com. View company contacts for 501 employees →

2 education records

Jason Mai education

Master Of Science - Ms, Systems Engineering

University Of Arizona

Bachelor Of Science - Bs, Systems Engineering

University Of Arizona
FAQ

Frequently asked questions about Jason Mai

Quick answers generated from the profile data available on this page.

What company does Jason Mai work for?

Jason Mai works for PeopleFun.

What is Jason Mai's role at PeopleFun?

Jason Mai is listed as Vice President of Design at PeopleFun.

What is Jason Mai's email address?

AeroLeads has found 1 work email signal at @ea.com for Jason Mai at PeopleFun.

What is Jason Mai's phone number?

AeroLeads has found 1 phone signal(s) with area code 206 for Jason Mai at PeopleFun.

Where is Jason Mai based?

Jason Mai is based in Seattle, Washington, United States while working with PeopleFun.

What companies has Jason Mai worked for?

Jason Mai has worked for Peoplefun, Big Fish Games, Tinkerton, Maxis Studios - Ea, and Electronic Arts (Ea).

Who are Jason Mai's colleagues at PeopleFun?

Jason Mai's colleagues at PeopleFun include Jason Van Beveren, John Dough, Judette Vera, Sabrina Wolf, and Aaron Wilson.

How can I contact Jason Mai?

You can use AeroLeads to view verified contact signals for Jason Mai at PeopleFun, including work email, phone, and LinkedIn data when available.

What schools did Jason Mai attend?

Jason Mai holds Master Of Science - Ms, Systems Engineering from University Of Arizona.

What skills is Jason Mai known for?

Jason Mai is listed with skills including Computer Games.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.