Director Of Creative Services
CurrentDirects in-house creative department of 10 that supports all titles for Big Fish Games, including User Acquisition (UA) Creative, Brand and Product Marketing, as well as Corporate Communications, Brand and PR. Managed creative marketing budget of up to $2M.- Translates business goals and requirements into creative output; represents creative marketing across the organisation, collaborating with all senior leaders across departments.- Built UA creative framework to develop and test ad creative through go-to-market milestone process for any new title, and adjust to UA objectives and budget, optimising production spend and embedding learnings from every test.- Delivered unique creative strategies for existing titles that pushed boundaries through diversification, identifying new audiences within casual gaming to improve product IPM and extend lifecycle. - Supported all studio acquisition and publishing deals by creating B2B marketing collateral for pitches/M&A requirements, resulting in signing 2 titles in 1 year.- Optimised creative efficiency by reducing vendor cost by 20% while also providing space for individual autonomy, team accountability and calculated risk/learning. Encouraged career development via professional development.- Coached, mentored and developed staff 1:1 meetings, and created and developed group training on core competencies, such as presentation skills.- Oversaw vendor contracts for all titles, negotiating costs and terms, evaluating pitch documents, and conceptualising mutually beneficial ways of working.