UX Engineer serving the hybrid role of UX/UI Designer for a manufacturing ERP (Enterprise Resource Planning) application. Contributions include rewriting the dialog system, adding culture-support, converting image-based icons to icon fonts, and prototyping dark/light themes and interface layout revisions. Previous work includes devising software and business strategies for video games on web, mobile, and desktop. Served as Lead Artist at a serious games company designing learning experiences for clients such as DARPA, NIH, and various branches of the military. Instructed college students in the concepts and practice of creating 2D/3D art.Before joining the game industry, I worked as a mechanical engineer doing part design within the Antenna Group for Lockheed Martin Commercial Space. I also spent time at Victaulic reviewing part designs and creating manufacturing drawings.
Listed skills include Game Development, Video Games, Game Design, Character Animation, and 2 others.