Technical Art Manager - Meta Reality Labs
CurrentManager of the Teachnical Art team at Meta Reality Labs' VR Art division.
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@ilmxlab.com
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Jeff Grebe is listed as Technical Art Manager - Meta Reality Labs at Meta, a with 5 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at ilmxlab.com and a matched LinkedIn profile for Jeff Grebe.
Jeff Grebe previously worked as Department Supervisor Technical Art at Ilmxlab and Technical Art Director & VFX Lead at Ilmxlab. Jeff Grebe holds Bachelors, Computer Science from California Polytechnic State University-San Luis Obispo.
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Specializing high end, film quality real-time visual effects with a focus on cutting edge techniques and optimization.Portfolio and reel : jeffgrebevfx.com
Listed skills include Nuke, Mel, Look Development, Houdini, and 24 others.
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San Francisco Bay Area
Manager of the Teachnical Art team at Meta Reality Labs' VR Art division.
San Francisco Bay Area
Responsible for establishing the techniques and processes that bridge the technology gap between experienced artists and programmers through the implementation of technical visual aspects of the experience and implementation of tools to efficiently facilitate the creation of art assets with computer software, and the porting of those assets through the pipeline.● Supervise a team of Technical Art and VFX artists to accomplish ILMxLAB’s visual goals and innovation.● Set the studio’s standard for artistic and technical excellence, efficiency, and performance by creating exemplary VFX and Technical Art (shaders, visuals, tools, optimizations, etc.) that meet project requirements and provide training and guidance to direct reports.● Work closely with key stakeholders to advise on the technical visual approach to deliver the artistic vision assisting to develop the technical strategy, scope, budget, and resources across all productions.● Oversee the technical rendering aspects of projects and troubleshoot technical rendering bugs.● Collaborate with rendering and tools engineers to develop appropriate art pipelines, engine enhancements, tools necessary to ensure the high productivity of the designers and artists. Contribute to the visual prototyping of tools, as well as R&D with systems programmers.● Work with producers to advise on the scope of the work and resource requirements, and make recommendations accordingly. Work with production to provide task estimates, track progress, and solve production challenges as they arise.● Establish best practices and workflows for art disciplines partnering with other discipline supervisors to establish technical content creation strategies, cross-functional efficiencies, and content optimization and performance solutions.● Maintain deep knowledge and user experience on workflows, tools, and systems development. Innovate discipline workflow and keep up to date on new tools/applications/trends in the industry.
San Francisco Bay Area
• Drive the technical charge of high quality, performant, real-time visuals to advance the Art Director's vision through rendering techniques and solutions.• Design the approach, look, and implementation of technical visuals, effects, and their systems.• Develop and coordinate the implementation of tools and pipelines that support the development team to achieve high quality and complex content through flexible techniques, automation, and new features within Unreal Engine.• Lead a team of render engineers to deliver the maximum level of quality and performance through cutting edge techniques and engine enhancements.• Strong knowledge of Unreal blueprints, material networks, particle systems, instancing, level design and their interconnections.• Support the development team through implementation of complex systems, technical debugging, and optimization. • Oversee all aspects of rendering performance including optimization strategy, profiling metrics, and reporting.• Facilitate and implement high quality real-time visual effects across a broad spectrum of platforms including AR & VR.
San Francisco, California, United States
• Delivery of award winning visual effects on over 40 films, primarily focused on VFX simulations including; pyro, fluid, rigid, and procedural animation. • Manage the strategy, techniques, and implementation of fx related sequences across teams of artists.• Look development and shader implementation of feature characters.• Character and environment lighting and compositing.• Environment art lead including modeling, texturing, and design.• Develop cutting edge tools and techniques used for production.• Pipeline support, solving technical issues and identifying potential risks.
Singapore
• Oversee all studio related FX responsibilities.• Work closely with VFX supervisor and client to develop the look and design of visual effects.• Manage, train, and mentor a team of visual effects artists.• Implement complex fluid and rigid simulations.
Other employees you can reach at metadownhole.com. View company contacts for 5 employees →
David Gutiérrez Bolívar
Colleague at MetaBogota, D.C., Capital District, Colombia
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Deja Austin
Colleague at MetaLima, Peru
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Anna Carolina Kastrup
Colleague at MetaSão Paulo, Brazil
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Delano Banks
Colleague at MetaJessup, Maryland, United States
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Yoyo Pang
Colleague at MetaSingapore
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Brandy Quintanilla
Colleague at MetaLittleton, Colorado, United States
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Mad Production
Colleague at MetaWarsaw, Mazowieckie, Poland
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Magdiel Ortega
Colleague at MetaTampa, Florida, United States
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Ansari Abdullah
Colleague at MetaRiyadh Region, Saudi Arabia
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Samundeeshwari Anandan
Colleague at MetaFremont, California, United States
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Jeff Grebe works for Meta.
Jeff Grebe is listed as Technical Art Manager - Meta Reality Labs at Meta.
AeroLeads has found 1 work email signal at @ilmxlab.com for Jeff Grebe at Meta.
Jeff Grebe is based in San Francisco Bay Area, United States while working with Meta.
Jeff Grebe has worked for Meta, Ilmxlab, Industrial Light & Magic, and Sony Pictures Imageworks.
Jeff Grebe's colleagues at Meta include David Gutiérrez Bolívar, Deja Austin, Anna Carolina Kastrup, Delano Banks, and Yoyo Pang.
You can use AeroLeads to view verified contact signals for Jeff Grebe at Meta, including work email, phone, and LinkedIn data when available.
Jeff Grebe holds Bachelors, Computer Science from California Polytechnic State University-San Luis Obispo.
Jeff Grebe is listed with skills including Nuke, Mel, Look Development, Houdini, Python, Computer Graphics, Maya, and Digital Compositing.
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