Jeff Grebe

Jeff Grebe Email and Phone Number

Technical Art Manager - Meta Reality Labs @ Meta
aberdeen, aberdeenshire, united kingdom
Jeff Grebe's Location
San Francisco Bay Area, United States
Jeff Grebe's Contact Details

Jeff Grebe personal email

About Jeff Grebe

Specializing high end, film quality real-time visual effects with a focus on cutting edge techniques and optimization.Portfolio and reel : jeffgrebevfx.com

Jeff Grebe's Current Company Details
Meta

Meta

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Technical Art Manager - Meta Reality Labs
aberdeen, aberdeenshire, united kingdom
Website:
metadownhole.com
Employees:
5
Jeff Grebe Work Experience Details
  • Meta
    Technical Art Manager - Meta Reality Labs
    Meta Oct 2022 - Present
    San Francisco Bay Area
    Manager of the Teachnical Art team at Meta Reality Labs' VR Art division.
  • Ilmxlab
    Department Supervisor Technical Art
    Ilmxlab Jun 2020 - Sep 2022
    San Francisco Bay Area
    Responsible for establishing the techniques and processes that bridge the technology gap between experienced artists and programmers through the implementation of technical visual aspects of the experience and implementation of tools to efficiently facilitate the creation of art assets with computer software, and the porting of those assets through the pipeline.● Supervise a team of Technical Art and VFX artists to accomplish ILMxLAB’s visual goals and innovation.● Set the studio’s standard for artistic and technical excellence, efficiency, and performance by creating exemplary VFX and Technical Art (shaders, visuals, tools, optimizations, etc.) that meet project requirements and provide training and guidance to direct reports.● Work closely with key stakeholders to advise on the technical visual approach to deliver the artistic vision assisting to develop the technical strategy, scope, budget, and resources across all productions.● Oversee the technical rendering aspects of projects and troubleshoot technical rendering bugs.● Collaborate with rendering and tools engineers to develop appropriate art pipelines, engine enhancements, tools necessary to ensure the high productivity of the designers and artists. Contribute to the visual prototyping of tools, as well as R&D with systems programmers.● Work with producers to advise on the scope of the work and resource requirements, and make recommendations accordingly. Work with production to provide task estimates, track progress, and solve production challenges as they arise.● Establish best practices and workflows for art disciplines partnering with other discipline supervisors to establish technical content creation strategies, cross-functional efficiencies, and content optimization and performance solutions.● Maintain deep knowledge and user experience on workflows, tools, and systems development. Innovate discipline workflow and keep up to date on new tools/applications/trends in the industry.
  • Ilmxlab
    Technical Art Director & Vfx Lead
    Ilmxlab Oct 2018 - Jun 2020
    San Francisco Bay Area
    • Drive the technical charge of high quality, performant, real-time visuals to advance the Art Director's vision through rendering techniques and solutions.• Design the approach, look, and implementation of technical visuals, effects, and their systems.• Develop and coordinate the implementation of tools and pipelines that support the development team to achieve high quality and complex content through flexible techniques, automation, and new features within Unreal Engine.• Lead a team of render engineers to deliver the maximum level of quality and performance through cutting edge techniques and engine enhancements.• Strong knowledge of Unreal blueprints, material networks, particle systems, instancing, level design and their interconnections.• Support the development team through implementation of complex systems, technical debugging, and optimization. • Oversee all aspects of rendering performance including optimization strategy, profiling metrics, and reporting.• Facilitate and implement high quality real-time visual effects across a broad spectrum of platforms including AR & VR.
  • Industrial Light & Magic
    Fx Lead / Technical Director
    Industrial Light & Magic Sep 2000 - Sep 2018
    San Francisco, California, United States
    • Delivery of award winning visual effects on over 40 films, primarily focused on VFX simulations including; pyro, fluid, rigid, and procedural animation. • Manage the strategy, techniques, and implementation of fx related sequences across teams of artists.• Look development and shader implementation of feature characters.• Character and environment lighting and compositing.• Environment art lead including modeling, texturing, and design.• Develop cutting edge tools and techniques used for production.• Pipeline support, solving technical issues and identifying potential risks.
  • Industrial Light & Magic
    Fx Supervisor
    Industrial Light & Magic Jun 2013 - Jun 2014
    Singapore
    • Oversee all studio related FX responsibilities.• Work closely with VFX supervisor and client to develop the look and design of visual effects.• Manage, train, and mentor a team of visual effects artists.• Implement complex fluid and rigid simulations.
  • Sony Pictures Imageworks
    Assistant Technical Director
    Sony Pictures Imageworks Jun 1999 - Aug 1999

Jeff Grebe Skills

Nuke Mel Look Development Houdini Python Computer Graphics Maya Digital Compositing Pipeline Development Particle Effects Renderman Lighting Shaders Visual Effects Compositing Photoshop Character Rigging Special Effects C++ Naiad Virtual Reality Unreal Engine 4 Blueprints Level Design Realtime Performance Optimization Oculus Quest Development Rigid Simulations Hlsl

Jeff Grebe Education Details

Frequently Asked Questions about Jeff Grebe

What company does Jeff Grebe work for?

Jeff Grebe works for Meta

What is Jeff Grebe's role at the current company?

Jeff Grebe's current role is Technical Art Manager - Meta Reality Labs.

What is Jeff Grebe's email address?

Jeff Grebe's email address is jj****@****ail.com

What schools did Jeff Grebe attend?

Jeff Grebe attended California Polytechnic State University-San Luis Obispo, California Polytechnic State University-San Luis Obispo.

What skills is Jeff Grebe known for?

Jeff Grebe has skills like Nuke, Mel, Look Development, Houdini, Python, Computer Graphics, Maya, Digital Compositing, Pipeline Development, Particle Effects, Renderman, Lighting.

Who are Jeff Grebe's colleagues?

Jeff Grebe's colleagues are Anas El Meskini, Praveen Meghawal, Payal B., Joe Mama, Lintong Lyu, Mehdi M., Elifuraha Edward.

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