Jefferson Ferreira
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Jefferson Ferreira Email & Phone Number

🧙‍♂️ Wizard Game System Architect at Animus Labs
Location: São José Dos Campos, São Paulo, Brazil 5 work roles 1 school
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✓ Verified Jun 2026 3 data sources Profile completeness 86%

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Current company
Animus Labs
Role
🧙‍♂️ Wizard Game System Architect
Location
São José Dos Campos, São Paulo, Brazil

Who is Jefferson Ferreira? Overview

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Jefferson Ferreira is listed as 🧙‍♂️ Wizard Game System Architect at Animus Labs, based in São José Dos Campos, São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Jefferson Ferreira.

Jefferson Ferreira previously worked as Lead Software Engineer at Animus Labs and Fullstack Unity & NodeJS Engineer at Patchxr. Jefferson Ferreira studied at Self-Taught.

Profile bio

About Jefferson Ferreira

🚀 I am a self-taught game developer with over 7 years of experience building immersive platforms for gaming, music, and education. 🎮 Currently the BeraTone Lead Game Developer at Animus Labs, a multiplayer, life-simulation, and role-playing game that combines farming, online RPG, and rhythm elements.🛠️ Experienced with Unity, Zenject, UniRX, automated testing, SOLID, clean code, and various cloud and database technologies. 🏆 I have contributed to the performance, design, and expansion of innovative and award-winning projects such as:- Patchworld, a platform for collaborative music creation and world-building- XRProj, an education 4.0 immersive communication platform for training, remote support, and digital twin. - Until Dead, a turn-based strategy detective game with 250k+ downloads and international awards.💖 I love building engaging experiences that bring happiness and inspiration to our players while working with people who share this vision.🌱 Always open to new skills, technologies, and challenges that help me grow.

Current workplace

Jefferson Ferreira's current company

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Animus Labs
Animus Labs
🧙‍♂️ Wizard Game System Architect
5 roles

Jefferson Ferreira work experience

A career timeline built from the work history available for this profile.

Lead Software Engineer

Current
Animus Labs

BeraTone is a multiplayer, life-simulation, and role-playing game for PC and mobile that will let you escape into a charming, ever-growing world full of wonder whenever and wherever you want.BeraTone is a farming / online RPG / rhythm game inspired by games like Harvest Moon, Stardew Valley, Animal Crossing, Final Fantasy XIV, and Friday Night Funkin..

Aug 2023 - Present

Fullstack Unity & Nodejs Engineer

Denmark

  • Patchworld is an immersive platform for collaborative music creation and world-building, getting numerousgrants and awards for its innovative and loved experience by music enthusiasts.It has a custom audio engine built.
  • With a profiling session, I managed to detect and refactor 3 core interaction systems without breaking their behavior, achieving a 15% performance increase and 0 extra memory allocation per frame, leading to a smoother.
  • After a rapid player base growth, I quickly investigated and fixed a poor database design, reducing queries from 30 to 50 seconds to less than 5 milliseconds. Being awarded the backend engineer position just after.
Aug 2021 - Jun 2023

Full Stack Engineer

São José Dos Campos, São Paulo, Brazil

  • XRProj is an education 4.0 immersive communication platform for Training, Remote Support, and Digital Twin.Big names such as "Embraer", "Ball Corporation", and "BD Corporation" are on his client list.It’s a 9-year-long.
  • After many design and security flaws in the previous infrastructure, I collaborated with the CTO to recreate our backend from the start using Dotnet, Postgres, and Azure Cloud. Allowing the company to finally pass a.
  • I built a reporting and data visualization portal for "BD Corporation" using ReactJS, Redux, and MSAL. Allowing them to track the learning progress of more than 300 students following the growing adoption of immersive.
Jan 2019 - Jul 2021

Game Developer

Lisbon, Portugal

  • An outsourcing company building a variety of desktop and mobile projects, from small ultra-casual to largeeducational platforms.
  • Collaborated with project managers to assist 3 teams in an over-budget state to quickly fix and finish features before the final client deadline.
  • Developed a web-based ostrich race game for a Latin American gambling company, using Mirror for the networking architecture.
Aug 2017 - Sep 2018

Lead Developer

Campo Grande, Mato Grosso Do Sul, Brazil

  • Monomyto is a mobile game studio I had the honor to be part of in his initial days.Being responsible for the development of our first title while guiding the team members in best practices regarding 3D models.
  • I successfully led the development of the title “Until Dead”, achieving 100mil+ downloads on Google Play, winning 1 international award, and being a nominee twice.
  • Bug complaints got reduced from 100+ per week to less than 5, by the adoption of a test automation strategy, with over 200 unique scripts created.
Jan 2016 - Jun 2017
1 education record

Jefferson Ferreira education

FAQ

Frequently asked questions about Jefferson Ferreira

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What company does Jefferson Ferreira work for?

Jefferson Ferreira works for Animus Labs.

What is Jefferson Ferreira's role at Animus Labs?

Jefferson Ferreira is listed as 🧙‍♂️ Wizard Game System Architect at Animus Labs.

Where is Jefferson Ferreira based?

Jefferson Ferreira is based in São José Dos Campos, São Paulo, Brazil while working with Animus Labs.

What companies has Jefferson Ferreira worked for?

Jefferson Ferreira has worked for Animus Labs, Patchxr, Xrproj, Main Leaf Games, and Monomyto Studio.

How can I contact Jefferson Ferreira?

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What schools did Jefferson Ferreira attend?

Jefferson Ferreira studied at Self-Taught.

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