Jeff Tetzlaff Email & Phone Number
@distilleryvfx.com
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Who is Jeff Tetzlaff? Overview
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Jeff Tetzlaff is listed as Asset supervisor at DistilleryVFX, a with 9 employees, based in Canada. AeroLeads shows a work email signal at distilleryvfx.com and a matched LinkedIn profile for Jeff Tetzlaff.
Jeff Tetzlaff previously worked as Sole Proprieter at Jeff Tetzlaff Creative Inc and Assets Lead at Method Studios. Jeff Tetzlaff holds Diploma, 3D Animation And Visual Effects from Vancouver Film School.
Email format at DistilleryVFX
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About Jeff Tetzlaff
I am an experienced model and texture artist with over ten years of service in the Visual Effects industry. My key skills are geared towards development of assets from concept to completion. They include modeling, rapid prototyping and 3D concept, texturing, sculpting, and asset management. I enjoy having creative control while working with fellow artists and other departments. I thrive in a team atmosphere and enjoy working with enthusiastic and driven people who share a passion for creating high quality results.My diverse professional experience includes:
Listed skills include Texturing, Digital Sculpting, Maya, Hard Surface Modeling, and 14 others.
Jeff Tetzlaff's current company
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Jeff Tetzlaff work experience
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Sole Proprieter
Providing creative content for the visual effects world, specializing in 3D models and textures, prototyping and design.
Assets Lead
Senior Artist
After having a nice time at Method Studios Vancouver, We decided to have a nice time at the Melbourne location!
Senior Artist
With such a large asset team here at Method, I am given a small team to tackle individual assets or environment challenges so we can focus with precision. This includes design, planning, organization and execution to completion. I collaborate with other departments, can manage large data sets and complex ideas, and utilize layout techniques to design and compose in shot for the best results. That all sounds very technical and wordy, really I love to create and Method Studios gives me great… Show more With such a large asset team here at Method, I am given a small team to tackle individual assets or environment challenges so we can focus with precision. This includes design, planning, organization and execution to completion. I collaborate with other departments, can manage large data sets and complex ideas, and utilize layout techniques to design and compose in shot for the best results. That all sounds very technical and wordy, really I love to create and Method Studios gives me great opportunities to do so. Show less
Senior Artist
The odyssey that is Oats Studios was a unique experience all on its own. Neill Blomkamp and Chris Harvey rounded up a band of rebels to go on a two year adventure creating brand new content from scratch. We were a small team, self managed and self sufficient with only the guidance and direction from Neill and our supervisor Chris. We were a single unit made up of all disciplines and worked together to create the short films. I was responsible for nearly all the assets besides organic characters… Show more The odyssey that is Oats Studios was a unique experience all on its own. Neill Blomkamp and Chris Harvey rounded up a band of rebels to go on a two year adventure creating brand new content from scratch. We were a small team, self managed and self sufficient with only the guidance and direction from Neill and our supervisor Chris. We were a single unit made up of all disciplines and worked together to create the short films. I was responsible for nearly all the assets besides organic characters and clothing. I worked closely with our in house concept artist to hone and refine designs and was given a lot of creative license which was amazing and rewarding. We would then collaborate with Unity to create two sequels to the Adam short film that took everyone by surprise. We created so much more than what we were able to finish, one day I hope we get finish what we started. Show less
Lead Modeler
At Image Engine I made contributions on every show, focusing mainly on the modeling and occasionally the designing of hero assets. This includes everything from vehicles and characters, to digital doubles and environments. I led our talented hard-working team of modelers and work closely with texturing, surfacing and rigging to meet clients' needs and achieve the high quality results that Image Engine is known for.Credits as a Lead Modeler:T.M.N.T.ChappieChild44
Senior Modeler
In September 2011 I joined the Image Engine team and was immediately launched into two massive shows: Elysium and RIPD. Working with several teams of artists and production crews, I was engaged in multiple disciplines and work flows, constantly shifting gears between the two unique styles of these films. Working with our lead artists on the droids, space craft and space station was a particular treat for me. On RIPD I created a wide range of buildings, props, interiors and vehicles, and worked… Show more In September 2011 I joined the Image Engine team and was immediately launched into two massive shows: Elysium and RIPD. Working with several teams of artists and production crews, I was engaged in multiple disciplines and work flows, constantly shifting gears between the two unique styles of these films. Working with our lead artists on the droids, space craft and space station was a particular treat for me. On RIPD I created a wide range of buildings, props, interiors and vehicles, and worked closely with supervisors and production staff. We moved on to many more shows each with their own creative and technical challenges and rewards that gave me the opportunity to work with a wide and diverse group of artists and production staff. Credits as a Senior Artist:ElysiumZero Dark ThirtyRIPDFast & Furious 6White House DownLone Survivor Show less
Mentor
Mentoring students during their final projects to create a demo reel intended to showcase their skills and gain employment in the visual effects or games industry.
Lead Model And Texture Artist
I was Lead Modeler and Texture Artist on several shows at Prime Focus, which was a highly rewarding experience. In 2010 I worked simultaneously on Tron Legacy and Sucker Punch; two very unique and stylized shows with lots of room for creative freedom and interpretation. I was given a wide berth with creative control and worked effectively with two of the best teams of artists and production crews.List of credits:ImmortalsFinal Destination 5Tron LegacySucker… Show more I was Lead Modeler and Texture Artist on several shows at Prime Focus, which was a highly rewarding experience. In 2010 I worked simultaneously on Tron Legacy and Sucker Punch; two very unique and stylized shows with lots of room for creative freedom and interpretation. I was given a wide berth with creative control and worked effectively with two of the best teams of artists and production crews.List of credits:ImmortalsFinal Destination 5Tron LegacySucker PunchTwilight New MoonTree of Life Show less
Modeling, Texturing Artist
We were a small elite team before joining the Prime Focus fold, and I for the first time started wearing a couple of hats at once, designing, modeling, texturing, and attending production meetings. G.I. Joe was a dream show for this guy who used to watch that cartoon every day after school. It was a very memorable and rewarding experience.List of Credits:Tree Of LifeG.I.Joe Rise of CobraThe Tooth FairyDragonball ZAncient Mega Structures
Environment Artist / Lighting Artist
This was my first job in Visual Effects. I was very fortunate to join the team on this animated feature, and as a junior artist I was learning and working as much as I could. I had some excellent mentors and lots of opportunity to grow.
Colleagues at DistilleryVFX
Other employees you can reach at distilleryvfx.com. View company contacts for 9 employees →
Jesse Santi
Colleague at DistilleryvfxGreater Vancouver Metropolitan Area, Canada
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Mike Wearing
Colleague at DistilleryvfxVancouver, British Columbia, Canada
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Karl Rosner
Colleague at DistilleryvfxVancouver, British Columbia, Canada
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Pedro Santos
Colleague at DistilleryvfxGreater Vancouver Metropolitan Area, Canada
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Carly Cheung
Colleague at DistilleryvfxCanada
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Mark Theriault
Colleague at DistilleryvfxCanada
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Tatiana Bozzo
Colleague at DistilleryvfxBurnaby, British Columbia, Canada
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Yu (Rayne) Guo
Colleague at DistilleryvfxNorth York, Ontario, Canada
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Randy Ui
Colleague at DistilleryvfxCanada
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Nicole Whitmore Burke
Colleague at DistilleryvfxVancouver, British Columbia, Canada
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Jeff Tetzlaff education
Diploma, 3D Animation And Visual Effects
Diploma In Visual Effects
Frequently asked questions about Jeff Tetzlaff
Quick answers generated from the profile data available on this page.
What company does Jeff Tetzlaff work for?
Jeff Tetzlaff works for DistilleryVFX.
What is Jeff Tetzlaff's role at DistilleryVFX?
Jeff Tetzlaff is listed as Asset supervisor at DistilleryVFX.
What is Jeff Tetzlaff's email address?
AeroLeads has found 1 work email signal at @distilleryvfx.com for Jeff Tetzlaff at DistilleryVFX.
Where is Jeff Tetzlaff based?
Jeff Tetzlaff is based in Canada while working with DistilleryVFX.
What companies has Jeff Tetzlaff worked for?
Jeff Tetzlaff has worked for Distilleryvfx, Jeff Tetzlaff Creative Inc, Method Studios, Oats Studios, and Image Engine Design Inc..
Who are Jeff Tetzlaff's colleagues at DistilleryVFX?
Jeff Tetzlaff's colleagues at DistilleryVFX include Jesse Santi, Mike Wearing, Karl Rosner, Pedro Santos, and Carly Cheung.
How can I contact Jeff Tetzlaff?
You can use AeroLeads to view verified contact signals for Jeff Tetzlaff at DistilleryVFX, including work email, phone, and LinkedIn data when available.
What schools did Jeff Tetzlaff attend?
Jeff Tetzlaff holds Diploma, 3D Animation And Visual Effects from Vancouver Film School.
What skills is Jeff Tetzlaff known for?
Jeff Tetzlaff is listed with skills including Texturing, Digital Sculpting, Maya, Hard Surface Modeling, 3D Modeling, Mudbox, 3D Studio Max, and Lighting.
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