Graduate School (Masters Instructional Design)
I was accepted into Western Oregon University's Graduate Program in MSED Educational Technology: Instructional Design.
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Jesse W. is listed as Graduate Program in MSED Educational Technology: Instructional Design. based in United States, United States, United States. AeroLeads shows a matched LinkedIn profile for Jesse W..
Jesse W. previously worked as Graduate School (Masters Instructional Design) at Western Oregon University and Unity 3d Developer - Boeing Contractor at Sse, Inc.. Jesse W. holds Masters Of Science, Educational/Instructional Technology from Western Oregon University.
Decades of proven technology leadership within non-profit, private sector, government, and entertainment industries. Leading creative and technical teams to surpass business and client expectations within project and timeline requirements. Utilizes scrum/agile based project management style to harness and promote the talent of team members. Creates and maintains highly detailed documentation of schedules, budgets, and project planning. Experienced with scheduling, vendor relations, procurement of staff, equipment, training development, and processes. Leads and bridges communication between executive, engineering, tech, art, and design teams.Jesse Walter holds a masters of science in Educational Technology, with emphasis on Adult Learning, and he obtained certification in Insteuctional Design, from Western Oregon Universiry. He also graduated from the Art Institutes of San Francisco with a B.S. in Game Art and Design as an Alpha Beta Kappa awarded with National Honors (CGPA 3.7 out of 4.0). He also holds an A.S. in Computer Science and A.A. in Information Technology.Shipped Titles: Over 300 3D Aircraft Sim modular courses for DoD project.Shipped Game Titles:Chucky: Slash and Dash (mobile iOS)Gravi (PC, Mac, Linux, & Ouya console)Werewolf: The Full Moon (Collectible Card Game)Fantasy RPG Soundboard (google app store)Research and development experience in combining gaming technologies with Augmented Reality and Virtual Reality software.He has a visionary leader with a creative passion to collaborate with incredibly talented and fun teams.Whether its developing new technology, video games, board games, or card games, Jesse loves the design process. For Jesse, design is more than generating mechanics; it’s very much about creating ‘dynamics’. Dynamics describes the invocation of feelings or reactions of players/users when experiencing the game mechanics. Art will certainly enhance a game or project, but regardless of how pretty it may look, if it does not produce a “fun factor” when experienced, then it simply just is not worth experiencing.
A career timeline built from the work history available for this profile.
I was accepted into Western Oregon University's Graduate Program in MSED Educational Technology: Instructional Design.
Greater St. Louis Area
Interactive 3d CBT (computer based designing instructional 3d training development.) Working in tandem with SMEs (Subject Matter Experts) to create precise interactive lessons.Level design / world building /Lesson building 3D Animations and Leveraging Camera Techniques. 3D and 2D asset wrangling. Unity programming (c# scripting) Final products are SCORM.
Stockton, California Area
Development of card games, board games, and apps for games. Game design/development has always been a passion of mine. Werewolf: The Full Moon was recently published as a two player game.
San Francisco, California
Innovation 3D Design Artist and Unity Developer (contractor via Latitude 36)Mentored 3D Artist and collaborated with executive leadership and software engineers to further research, development, and design of immersive experiences for clients and partners, where they can interact with Visa subject-matter experts, and explore new products and technologies.
Los Gatos, CA
Led development team comprised of three programmers, a designer, and an artist, whom were contracted to develop a gamified prototype of Spheric Security's Cyber Security software. Provided leadership, communication and execution on projects in behalf of the executives. Led weekly agile/SCRUM meetings with development team to drive the artistic and.
Redwood City, CA
Produced character rigging [Maya], Character animations [Maya and Unity's Mecanim], Storyboarding and designing special attacks. Export characters animations from Maya and imported into Unity. Created Unity prefabs and packages. Q.A and Game Testing.
Stanford University
Taught Game Design, Level Design, and high level (Kismet) programming with the Unreal Engine with emphasis on game play and game flow. Taught 3D Modeling, texturing and material creation with Maya. Importing models into the game engine. Taught portfolio creation and ensured students obtained mile stones while making the connections between the real world.
Developed C# code for Unity. Collaborate with lead game designer, lead programmer, and CEO to debug Unity levels prior to release.Released for PC, Mac, Linux, and Ouya.
Assisting the Development Director in the design of a fun and engaging game which promotes awareness and interest in an effort to protect felid species in natural habitats. Responsibilities include:Concept work for user interface and heads up display designs.Game Design DocumentationGame Play DesignConcept Level DesignImporting 3D assetsRendering 2D assets.
http://www.fistfullofmagic.com/
Designed Alpha Game (Fist Full of Magic) which was announced at the 2012 New York Comic Con.Manage and collaborate with the design team. Create Venture Capitalist Document. Create Game Design Document. Design game mechanics, dynamics, systems, features, game content and tune gameplay parameters. Work with the Creative Director, Producer, programmers, and.
San Francisco Bay Area
Oversee the design team creating a game using the Unity 3D egnine.Manage and inspire design team members to create fun and playable mechanics for a senior level team project.Assist producers by providing communication bridges between programmers and artists.Create project video updates via youtube and social network sites.Problem solve game flow.
San Francisco Bay Area
Design and create Game Bible.Work with team members to create a fun and exciting game.Create core game mechanics.Problem solve game flow.Level Design using Unity 3D.Create tutorial.Voice acting for in game non-playing character.Audio manipulations.Provide communication bridges between programmers and artists.
Project management:Assessed and analyzed requirements for multiple project needs including but not limited to:Project BudgetsEquipment ProcurementProjected schedules for project timeline requirements.Created highly detailed documentationCreated and maintained staff training sessions for all impacting software or hardware changesShare Point (CMS)Windows.
CD Rom manufacturing.Printing machine operator and pre-press graphics departments.
ConsultantSmall Business NetworkingAccess Database ProgrammingGraphic Artist & Web developmentPublished work:"Gospel and Soul" CD Cover and Insert Art Work: "Straight From The Heart" by Wayne Springfield
Contracted to perform the following:Managed and helped plan the migration and move from the main Welfare building to a separate facility.Worked with vendors and other technical contractors.Member of the California CalWorks Consortium.Digital Equipment: Micro Vax network support.Database Management.RPG/Ad-Hoc/SQL support.4 GL programming.User.
Irvine, CA
Open Basic ProgrammingSoftware SupportUnix Platforms
CD Rom manufacturing.Printing machine operator and pre-press graphics departmentsFilm strippingEvaluated, Inspected, and fixed art in both film and digital formats.
Oklahoma City, Ok.
Assisted the production Line (Line A) Coordinator manage the manufacturing team in producing various brands of frozen pizza products. Assisted the packaging department. Assisted night shift production manager with product inventory. Maintained accurate count of shipped product and waste.
Activities and Societies: Member of the following: Alpha Beta Kappa National Honor Society Game Art and Design ClubGraduated with national.
Activities and Societies: Graduated with honors.Studied Computer Science, in some cases I actually assisted in teach the Personal Computer.
Studied the MCSE courses
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Jesse W. is listed as Graduate Program in MSED Educational Technology: Instructional Design..
Jesse W. is based in United States, United States, United States.
Jesse W. has worked for Western Oregon University, Sse, Inc., Old Dog Games, Visa, and Spheric Security Solutions.
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Jesse W. holds Masters Of Science, Educational/Instructional Technology from Western Oregon University.
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