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Experienced Senior Product Manager with a demonstrated history of working in the information technology, geospatial and entertainment industry. Skilled in Game Design, User Research, Analytical Skills, User Experience, Design Workshops, and Agile Methodologies. Strong product management professional graduated from Colorado State University-Pueblo.
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AvettaBoulder, Co, Us -
Senior Product Manager/Product Designer - Cloud/Mobile ApplicationsTrimble Inc. Aug 2017 - Nov 2024Westminster, Co, Us -
Senior Product Manager, CloudAlteryx Feb 2013 - Jul 2017Irvine, California, UsRecognized as an innovative and inspirational Designer and Product Management leader at Alteryx. Demonstrated ability to design and deliver next-gen browser-based data prep, blending, and advanced analytics product.• Successfully delivered customer ready beta product within 8 months - Alteryx's first continuously deliverable product• Empowered developers to embrace a new technology stack (Go, Elixir, Erlang) • Introduced Cloud team to Kanban development methodology, doubling their development output• Drove adoption of internal communication and collaboration platforms leveraged cross-organizationally -
Project ManagerMarkit On Demand | Markit Jan 2012 - Jan 2013London, GbLeading member of the Markit Products team, solely responsible for defining the vision of Markit's Vote product. Led the planning, design, and execution of multiple features and components to reduce customer on-boarding time, resulting in a increase in new customer adoption.• Owned strategy and vision for Markit Vote product• Defined new interactive client side reporting services for Markit Research Manager product suite• Lead User Experience and Design groups in redesign of ballot and admin interface -
Sr Systems DesignerLego Dec 2010 - Jan 2012Billund, DkBuilding the next generation of online, massively multiplayer LEGO world through data mining and visualizations of player activities increasing engagement and retention.• Balanced in-game economy from player collected data• Designed player progression systems adding leveling and depth to the endgame• Created dashboards of player activities based on collection, research, and analysis of collected data -
Sr DesignerTurbine | Warner Bros. Dec 2006 - Sep 2010Needham, Massachusetts, UsDesigned captivating, addictive, and fun games to engage and retain players while leading and mentoring a group of designers and developers. • Lead designer on multi-disciplined feature team for social mechanics for Console, PC, IOS and Android devices• Designed free-to-play macro and micro transactions • Developed data mining and analytic tools for real time reporting -
ProducerLucasarts Apr 2006 - Dec 2006San Francisco, Ca, UsPro-active and innovative Producer responsible for developing and owning the strategy and vision for the Star Wars Battlefront IP on handheld game systems.• Managed phases of product development cycle from design, budget, contract negotiation, and development• Developed game concepts for Greenlight (pitch) and Core Team (executive review) meetings• Managed external development teams contracts and schedules to ensure on-time and accurate deliveries -
ProducerHudson Entertainment Sep 2005 - Apr 2006UsProducer of the well-received Bomberman and Bonk IP's for Xbox.• Implemented and managed an efficient development pre-production process• Managed junior producers and internal and external development teams• Developed and oversaw budgets and schedules -
DesignerBig Dog Games Nov 2004 - Oct 2005• Spearheaded new game concepts, story, and play mechanics for original and established IPs• Collaborated with graphic novel author Steve Niles to create games based on his books
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ProducerSorrent Jul 2003 - Nov 2004• Managed development of multiple wireless games for Cingular, Nextel, Sprint, and Verizon handsets• Developed design vision and worked with development teams in completion of design documents• Formed milestone review process for deliverables, which included internal teams, marketing and QA • Managed junior producers, developers, and testers
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Associate Producer3Do Mar 2000 - Jun 2003Us• Created schedules and budgets• Evaluated milestone deliverables• Managed development team through project lifecycle -
Associate ProducerMultitude, Inc Aug 1998 - Feb 2000
John Fomby Skills
John Fomby Education Details
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Colorado State University PuebloSocial Psychology
Frequently Asked Questions about John Fomby
What company does John Fomby work for?
John Fomby works for Avetta
What is John Fomby's role at the current company?
John Fomby's current role is Senior Product Manager and Designer.
What is John Fomby's email address?
John Fomby's email address is jf****@****ail.com
What is John Fomby's direct phone number?
John Fomby's direct phone number is +172025*****
What schools did John Fomby attend?
John Fomby attended Colorado State University Pueblo.
What skills is John Fomby known for?
John Fomby has skills like Agile Project Management, Game Development, Scrum, Game Design, Perforce, Video Games, Software Project Management, Mobile Games, User Interface Design, User Experience, Mmo, Jira.
Who are John Fomby's colleagues?
John Fomby's colleagues are Joshua Mills, Robert Negrete, Graham Fairbanks, Edwin Chan, Leonardo Valles, Ms, Gsp, Mariah Eldridge, Zachary Al-Sharif (B.s.).
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