Joseph Howard

Joseph Howard Email and Phone Number

Software Engineer @ Blizzard Entertainment
Los Angeles, CA, US
Joseph Howard's Location
Los Angeles Metropolitan Area, United States, United States
Joseph Howard's Contact Details
About Joseph Howard

By day, I'm an Unreal Engine 4 Developer, by Night I'm studying mathematics. I have created many Plugins for the Unreal Engine 4, including but not limited to Multi-Touch using the Windows SDK, enhanced an existing Web Rendering plugin using the CEF Framework to bring the capabilities of rendering 4K resolution Webpages, and Bink. These are just a few plugins that I have created, and I have the ability to leverage different C++ SDKs to create more. Mastering the Unreal Engine 4 Blueprint system is something I have also accomplished. I have implemented functionality in many projects using this system, and C++. Some are Virtual Reality, and some are multi-screen interactives.I have also worked extensively in AI from behavior trees, to using data structures to move AI between cover locations.When I'm not face first in programming, I'm studying Mathematics and Trading.

Joseph Howard's Current Company Details
Blizzard Entertainment

Blizzard Entertainment

View
Software Engineer
Los Angeles, CA, US
Website:
blizzard.com
Employees:
5827
Joseph Howard Work Experience Details
  • Blizzard Entertainment
    Software Engineer
    Blizzard Entertainment
    Los Angeles, Ca, Us
  • Amazon Games
    Gameplay Engineer
    Amazon Games Aug 2022 - Present
    Seattle, Washington, Us
  • Rogue Initiative Studios
    Game Developer
    Rogue Initiative Studios Dec 2019 - Aug 2022
    Los Angeles, Ca, Us
    Lead Gameplay Engineer on unannounced project. Primarily worked in Unreal Engine 5 developing AI using Behavior Trees and backend C++ work using data structures such as Oct Tree's for Cover Node Pathfinding.
  • Inhance Digital
    Senior Unreal Engine Engineer
    Inhance Digital Apr 2014 - Dec 2019
    Los Angeles, Ca, Us
    Unreal Engine 4 developer with Superb Blueprint, and C++ skill. I have developed many Unreal Engine 4 plugins using different SDKs such as Multi-Touch, Upgraded an existing Web To HUD plugin, implemented Bink, BlackMagic Decklink, and many more. My development experience with UE4 is excellent, with much more knowledge to come.I have also worked on some medium to Large Virtual Reality projects using HTC Vive and Unreal Engine 4.
  • Whyremote© Inc.
    Software Engineer
    Whyremote© Inc. Sep 2013 - Apr 2014
    Main UI / OpenGL Programmer for the Universal Remote Control HAL. Please visit http://www.hal.tv/ for more information.
  • Total Immersion
    Software Engineer
    Total Immersion Nov 2012 - Sep 2013
    Paris, Île-De-France, Fr
    Communicated with project management and used designed specifications to implemented clean, functional code that was easy to read and maintain for future maintenance engineers. I worked closely with other engineers to solve issues (bugs), update existing code bases (new features/optimizations). Used Object-Oriented techniques to implement solutions for plug-ins developed in C++. Supported other engineers in finding solutions to problems that arose during the development of projectsResearched new technologies and techniques that could be used in projects from start to finish. Used Lua Scripting to modify project behavior based on a specific set of specifications. Refactored code, and optimized project written in Lua to perform faster on mobile devices such as Android and iOS. Developed shaders (GLSL, HLSL, GLSL ES) to perform various tasks such as Chroma Key, Toon Shading on a Camera feed, and lit 3D Objects based on the phong-shading model.
  • 2K Games
    Qa Tester
    2K Games Jun 2012 - Nov 2012
    Novato, California, Us
    Quality Assurance video game testing on various titlesUsed various testing methodologies and executed test plans featuring multiple test cases. Communicated effectively with project leads to identify and document issues pending resolution by the development team. Documented variable issues found in a video game title and reported it to the development team so they could be resolved.
  • Say Design
    General Programming Intern
    Say Design Dec 2011 - Apr 2012
    Beverly Hills, Ca, Us
    Regularly met with and interacted with producers to meet deadlines, and other time sensitive tasks. Used 3D mathematical concepts in a 2D environment to flesh out and polish game-play. Implemented ActionScript 3 Projects using Flash. Wrote clean and manageable code in consideration for the maintenance engineers.

Joseph Howard Skills

Software Engineering Android Programming C++ Actionscript Video Games Opengl Mobile Applications User Interface User Interface Design Java C# Testing Lua Python Software Development Visual Studio Subversion Android Development Object Oriented Design User Experience Augmented Reality Objective C Android Sdk Graphics Shaders Opengl Es Glsl Matrices

Joseph Howard Education Details

  • Devry University
    Devry University
    Computer Science

Frequently Asked Questions about Joseph Howard

What company does Joseph Howard work for?

Joseph Howard works for Blizzard Entertainment

What is Joseph Howard's role at the current company?

Joseph Howard's current role is Software Engineer.

What is Joseph Howard's email address?

Joseph Howard's email address is re****@****ail.com

What is Joseph Howard's direct phone number?

Joseph Howard's direct phone number is (323) 297*****

What schools did Joseph Howard attend?

Joseph Howard attended Devry University.

What are some of Joseph Howard's interests?

Joseph Howard has interest in Mathematics, Stocks, Going To The Beach, Software Engineering, Video Games.

What skills is Joseph Howard known for?

Joseph Howard has skills like Software Engineering, Android, Programming, C++, Actionscript, Video Games, Opengl, Mobile Applications, User Interface, User Interface Design, Java, C#.

Who are Joseph Howard's colleagues?

Joseph Howard's colleagues are Mellanyx Undefined, Welington Fernandes, Jens Duever, Nikolay Valchev, Madison Clark, Elvis Freeman, William Palmer.

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