Joseph Howard
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Joseph Howard Email & Phone Number

Software Engineer at Blizzard Entertainment
Location: Los Angeles Metropolitan Area, United States 8 work roles 1 school
4 work emails found @inhance.com 1 phone found area 323 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 4 work emails · 1 phone

Work email j****@inhance.com
Direct phone (323) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineer
Location
Los Angeles Metropolitan Area, United States
Company size

Who is Joseph Howard? Overview

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Quick answer

Joseph Howard is listed as Software Engineer at Blizzard Entertainment, a with 5827 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at inhance.com, phone signal with area code 323, and a matched LinkedIn profile for Joseph Howard.

Joseph Howard previously worked as Gameplay Engineer at Amazon Games and Game Developer at Rogue Initiative Studios. Joseph Howard holds Bachelor Of Science (B.S.), Computer Science from Devry University.

Company email context

Email format at Blizzard Entertainment

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{first_initial}{last}@inhance.com
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AeroLeads found 4 current-domain work email signals for Joseph Howard. Compare company email patterns before reaching out.

Profile bio

About Joseph Howard

By day, I'm an Unreal Engine 4 Developer, by Night I'm studying mathematics. I have created many Plugins for the Unreal Engine 4, including but not limited to Multi-Touch using the Windows SDK, enhanced an existing Web Rendering plugin using the CEF Framework to bring the capabilities of rendering 4K resolution Webpages, and Bink. These are just a few plugins that I have created, and I have the ability to leverage different C++ SDKs to create more. Mastering the Unreal Engine 4 Blueprint system is something I have also accomplished. I have implemented functionality in many projects using this system, and C++. Some are Virtual Reality, and some are multi-screen interactives.I have also worked extensively in AI from behavior trees, to using data structures to move AI between cover locations.When I'm not face first in programming, I'm studying Mathematics and Trading.

Listed skills include Software Engineering, Android, Programming, C++, and 25 others.

Current workplace

Joseph Howard's current company

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Blizzard Entertainment
Blizzard Entertainment
Software Engineer
Los Angeles, CA, US
Website
Employees
5827
AeroLeads page
8 roles

Joseph Howard work experience

A career timeline built from the work history available for this profile.

Gameplay Engineer

Current

Seattle, Washington, Us

Aug 2022 - Present

Game Developer

Los Angeles, Ca, Us

Lead Gameplay Engineer on unannounced project. Primarily worked in Unreal Engine 5 developing AI using Behavior Trees and backend C++ work using data structures such as Oct Tree's for Cover Node Pathfinding.

Dec 2019 - Aug 2022

Senior Unreal Engine Engineer

Los Angeles, Ca, Us

Unreal Engine 4 developer with Superb Blueprint, and C++ skill. I have developed many Unreal Engine 4 plugins using different SDKs such as Multi-Touch, Upgraded an existing Web To HUD plugin, implemented Bink, BlackMagic Decklink, and many more. My development experience with UE4 is excellent, with much more knowledge to come.I have also worked on some medium to Large Virtual Reality projects using HTC Vive and Unreal Engine 4.

Apr 2014 - Dec 2019

Software Engineer

Main UI / OpenGL Programmer for the Universal Remote Control HAL. Please visit http://www.hal.tv/ for more information.

Sep 2013 - Apr 2014

Software Engineer

Paris, Île-De-France, Fr

Communicated with project management and used designed specifications to implemented clean, functional code that was easy to read and maintain for future maintenance engineers. I worked closely with other engineers to solve issues (bugs), update existing code bases (new features/optimizations). Used Object-Oriented techniques to implement solutions for plug-ins developed in C++. Supported other engineers in finding solutions to problems that arose during the development of projectsResearched new technologies and techniques that could be used in projects from start to finish. Used Lua Scripting to modify project behavior based on a specific set of specifications. Refactored code, and optimized project written in Lua to perform faster on mobile devices such as Android and iOS. Developed shaders (GLSL, HLSL, GLSL ES) to perform various tasks such as Chroma Key, Toon Shading on a Camera feed, and lit 3D Objects based on the phong-shading model.

Nov 2012 - Sep 2013

Qa Tester

Novato, California, Us

Quality Assurance video game testing on various titlesUsed various testing methodologies and executed test plans featuring multiple test cases. Communicated effectively with project leads to identify and document issues pending resolution by the development team. Documented variable issues found in a video game title and reported it to the development team so they could be resolved.

Jun 2012 - Nov 2012

General Programming Intern

Beverly Hills, Ca, Us

Regularly met with and interacted with producers to meet deadlines, and other time sensitive tasks. Used 3D mathematical concepts in a 2D environment to flesh out and polish game-play. Implemented ActionScript 3 Projects using Flash. Wrote clean and manageable code in consideration for the maintenance engineers.

Dec 2011 - Apr 2012
Team & coworkers

Colleagues at Blizzard Entertainment

Other employees you can reach at blizzard.com. View company contacts for 5827 employees →

1 education record

Joseph Howard education

  • Devry University
    Devry University
    Computer Science
FAQ

Frequently asked questions about Joseph Howard

Quick answers generated from the profile data available on this page.

What company does Joseph Howard work for?

Joseph Howard works for Blizzard Entertainment.

What is Joseph Howard's role at Blizzard Entertainment?

Joseph Howard is listed as Software Engineer at Blizzard Entertainment.

What is Joseph Howard's email address?

AeroLeads has found 4 work email signals at @inhance.com for Joseph Howard at Blizzard Entertainment.

What is Joseph Howard's phone number?

AeroLeads has found 1 phone signal(s) with area code 323 for Joseph Howard at Blizzard Entertainment.

Where is Joseph Howard based?

Joseph Howard is based in Los Angeles Metropolitan Area, United States while working with Blizzard Entertainment.

What companies has Joseph Howard worked for?

Joseph Howard has worked for Blizzard Entertainment, Amazon Games, Rogue Initiative Studios, Inhance Digital, and Whyremote© Inc..

Who are Joseph Howard's colleagues at Blizzard Entertainment?

Joseph Howard's colleagues at Blizzard Entertainment include Jiaer Zhang, Jorg Bendschneider, Chaguk Ku, Leo Kaliski, and David Pacheco Martin.

How can I contact Joseph Howard?

You can use AeroLeads to view verified contact signals for Joseph Howard at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Joseph Howard attend?

Joseph Howard holds Bachelor Of Science (B.S.), Computer Science from Devry University.

What skills is Joseph Howard known for?

Joseph Howard is listed with skills including Software Engineering, Android, Programming, C++, Actionscript, Video Games, Opengl, and Mobile Applications.

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