Strong background in 2D, 3D graphics pipeline and rendering techniques, image processing, computer vision algorithms, parallel processing, OS, and computer architecture. Solid experience in ASM, C, C++ language, OO, design pattern, sw programming model, OpenGL & D3D. Rich experience in performance optimization, problem locating and debugging. Expert in 3D Augmented Reality, VR rendering and advanced UI Design.
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Lead Technical DirectorMihoyo Co., Ltd.Shanghai, China -
Lead Technical DirectorMihoyo Co., Ltd. Jun 2015 - PresentShanghai City, China -
Tegra DevtechNvidia Jan 2013 - Jun 2015Shanghai City, ChinaDevelop and optimize state-of-the-art 3D applications using cutting-edge technology with new features of NVIDIA’s next generation mobile GPU. Work to help improve Game/Media developers experience with NVIDIA hardware as well as determine trends and features for next-generation architectures. -
Senior EngineerHarman International Apr 2010 - Dec 2012Shanghai City, ChinaAdvanced Rear Parking Assistant System, Apr 2010 – Oct 2010 Design and Main implementer of GPU accelerated image processing: camera undistortion, homography projection, pedestrian detection, 10x Faster than previous version running on CPU. 3D Surround View System, Oct 2010 – Jun 2011 Algorithm designer and Project leader The system uses 4 wide-angle fisheye camera installed on each side of the car to capture surrounding images providing different view modes: surround view,… Show more Advanced Rear Parking Assistant System, Apr 2010 – Oct 2010 Design and Main implementer of GPU accelerated image processing: camera undistortion, homography projection, pedestrian detection, 10x Faster than previous version running on CPU. 3D Surround View System, Oct 2010 – Jun 2011 Algorithm designer and Project leader The system uses 4 wide-angle fisheye camera installed on each side of the car to capture surrounding images providing different view modes: surround view, top view, cross-view and panorama with GPU accelerated Blind Spot Detection, Lane Departure Warning. My implementation provides best image stitching result comparing to other world-wide competitors.Cross-platform 3D Render Engine: XrCore, Jun 2011 – present Initiator, Architecture design and Project leader Cross-platform (win32, linux, iOS, QNX), mainly used for 3D UI and 3D Augmented Reality. Features: tailored for embedded system, window composition manager, AA Vector Graphics, EffectShaderSystem, property based animation, skeleton animation, particle system, image processing filter, post processing etc... used by our major project:3D Surround View, 3D Entry HMI, Augmented Navigation. Performance is about Average 15% CPU usage and 60FPS frame rate on mainstream platform. Show less -
Senior Software EngineerKortide Co. Ltd Jul 2007 - Apr 2010Shanghai City, China2D Rendering/Image processing library using WMMX Jul 2007 – Oct 2008 Main Implementer of the project. Providing functionality which are more complex than official IPP: Stretched Alpha blending with bilinear filtering, AA line/polygon, Gaussian Blur, Ripple effect, Color Space Convention etc... pure hand-written assembly SIMD instruction for maximum performance, enabling very complex full screen UI effect running on PXA270 @60FPS for smartphones.Cross-platform advanced 2D UI… Show more 2D Rendering/Image processing library using WMMX Jul 2007 – Oct 2008 Main Implementer of the project. Providing functionality which are more complex than official IPP: Stretched Alpha blending with bilinear filtering, AA line/polygon, Gaussian Blur, Ripple effect, Color Space Convention etc... pure hand-written assembly SIMD instruction for maximum performance, enabling very complex full screen UI effect running on PXA270 @60FPS for smartphones.Cross-platform advanced 2D UI Rendering Grafix system, Oct 2008 – Apr 2010 Designer and Project lead Features: cross-platform, based on previous 2D acceleration library to ensure high performance for smooth UI animation, window management and composition. C/S structure, full MVC model, intrinsic property based implicit animation, dynamic auto-layout system. XML described UI layout. Served as native grafix system for company's smartphone product. Show less
Jia He Skills
Jia He Education Details
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Software Engineering -
Computer Science And Technology
Frequently Asked Questions about Jia He
What company does Jia He work for?
Jia He works for Mihoyo Co., Ltd.
What is Jia He's role at the current company?
Jia He's current role is Lead Technical Director.
What schools did Jia He attend?
Jia He attended University Of Science And Technology Of China, Jilin University.
What skills is Jia He known for?
Jia He has skills like Opengl, Programming, Embedded Systems, Image Processing, C++, Algorithms, Debugging, Embedded Software, User Interface, Gpu, Object Oriented Design, Soc.
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