AeroLeads people directory · profile

Dancong Jia Email & Phone Number

Senior Technical Artist @ Ubisoft at 育碧中国
Location: Chengdu, Sichuan, China 5 work roles 1 school
LinkedIn matched
✓ Verified July 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Technical Artist @ Ubisoft
Location
Chengdu, Sichuan, China
Company size

Who is Dancong Jia? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Dancong Jia is listed as Senior Technical Artist @ Ubisoft at 育碧中国, a with 365 employees, based in Chengdu, Sichuan, China. AeroLeads shows a matched LinkedIn profile for Dancong Jia.

Dancong Jia previously worked as Senior Technical Artist at 育碧中国 and Technical Artist at 育碧中国. Dancong Jia studied at 电子科技大学.

Company email context

Email format at 育碧中国

This section adds company-level context without repeating Dancong Jia's masked contact details.

育碧中国

Review company-level records connected to Dancong Jia before choosing the right outreach path.

Profile bio

About Dancong Jia

Specialties-- Automation and Industrialization of Game Development Pipelines-- Real-Time Rendering Pipelines-- 3D Modeling and Texturing-- Performance Optimization-- Stable diffusion(AIGC)DCC3dsMax,Maya,Photoshop,Blender,Houdini,SubstanceEngineUnity,Unreal,SnowDrop

Current workplace

Dancong Jia's current company

Company context helps verify the profile and gives searchers a useful next step.

育碧中国
育碧中国
Senior Technical Artist @ Ubisoft
shanghai, shanghai, china
Website
Employees
365
AeroLeads page
5 roles

Dancong Jia work experience

A career timeline built from the work history available for this profile.

Senior Technical Artist

Current

-- 领导和协调《未公布项目B》美术资产开发,包含:UI,VFX,资产等。[Unity]-- Led and coordinated the development of art assets for an unannounced project, using Unity.-- 参与《未公布项目A》探索Stable Diffusion对角色和场景立绘以及材质系统应用落地。-- Contributed to the exploration of applying Stable Diffusion to character and scene illustrations, as well as texture systems, in unannounced project, using ComfyUI.

Apr 2024 - Present

Technical Artist

-- 参与《疯狂兔子:奇遇派对》制定美术生产标准,开发着色器(Shader)和视觉特效(VFX),调试游戏性能和修复图像错误。[SnowDrop]-- I played a key role in establishing art production standards for Rabbids®: Party of Legends, developed shaders and visual effects (VFX), and optimized game performance by debugging and resolving graphical issues using the SnowDrop engine.-- 参与《UNO》渲染管线升级,后续DLC内容开发,修复图像错误。[Unity]-- Upgraded the rendering pipeline for UNO, developed additional DLC content, and fixed graphical bugs using Unity.

Jul 2020 - Mar 2024

Junior Technical Artist

-- 参与《刺客信条3:重制版》渲染管线升级,高精度资产重制,修复Nintendo Switch移植版本图像错误。 [Anvil] -- Upgraded the rendering pipeline for Assassin’s Creed III Remaster, remastered next-generation assets, and resolved graphical issues for the Nintendo Switch version using Anvil.

Aug 2018 - Jun 2020

3D Environment Artist

-- 领导和协调《仙剑奇侠传VR》环境美术资产开发。[Unity]-- Led and coordinated the development of environmental art assets for 仙剑奇侠传VR using Unity.-- 参与了《坦克世界》《英雄无敌7》《PUBG Mobile》《生化奇兵》等项目,开发高精度环境美术资产。[Unreal Engine 3&4 3ds Max Maya Substance]-- Developed high-quality environmental assets for World of Tanks (Wargaming), Might & Magic Heroes VII (Limbic Entertainment), PUBG Mobile (Tencent), BioShock (Irrational Games), and other projects, utilizing Unreal Engine 3 & 4, 3ds Max, Maya, and Substance.-- 为美术外包和动画团队开发自动化插件。[Maxscript Python] -- Created automation plugins for the art and animation teams using MaxScript and Python.

Mar 2015 - Aug 2018

3D Environment Artist

Zero Distance Studios

-- 参与网易《倩女幽魂 Online》场景资产开发。 [3dsMax Photoshop]-- Developed environmental art assets for 倩女幽魂 Online (NetEase) using 3dsMax and Photoshop.

Oct 2013 - Feb 2015
Team & coworkers

Colleagues at 育碧中国

Other employees you can reach at ubisoft.com.cn. View company contacts for 365 employees →

1 education record

Dancong Jia education

FAQ

Frequently asked questions about Dancong Jia

Quick answers generated from the profile data available on this page.

What company does Dancong Jia work for?

Dancong Jia works for 育碧中国.

What is Dancong Jia's role at 育碧中国?

Dancong Jia is listed as Senior Technical Artist @ Ubisoft at 育碧中国.

Where is Dancong Jia based?

Dancong Jia is based in Chengdu, Sichuan, China while working with 育碧中国.

What companies has Dancong Jia worked for?

Dancong Jia has worked for 育碧中国, 夏尔天逸科技有限公司, and Zero Distance Studios.

Who are Dancong Jia's colleagues at 育碧中国?

Dancong Jia's colleagues at 育碧中国 include Ziyun Ye, Yichen W., 翟勇华, Wenjun Ding, and Juncheng Liao.

How can I contact Dancong Jia?

You can use AeroLeads to view verified contact signals for Dancong Jia at 育碧中国, including work email, phone, and LinkedIn data when available.

What schools did Dancong Jia attend?

Dancong Jia studied at 电子科技大学.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Dancong Jia you were looking for.

View similar profiles