Warcraft Rumble - Associate Art Producer
• Supervised a diverse art team across Concept, Character, Environment, Animation, VFX, Tech Art, UI/UX, and Sound disciplines• Strategically coordinated daily task management, sprint execution, and content planning through Jira, Miro, and Confluence, ensuring seamless workflows and timely project delivery.• Organized team and departmental meetings to foster efficient decision-making processes• Transitioned the content team from pre-launch to a live-ops six-week content release cycle• Drove the planning and resource allocation for the 2024 content year, ensuring a clear roadmap that boosted team efficiency and drove high-impact project outcomes• Led the feature production for a major content release in Summer 2024, introducing the first new family to Warcraft Rumble, coordinated cross-disciplinary efforts to ensure a successful launch• Leveraged retrospectives to enhance future content cycles and ensured efficient cross-discipline communication and hand-offs, setting the team up for success• Streamlined communication channels between development and marketing teams, coordinating timelines, assets, and resources to allow for player-facing promotion of content ahead of scheduled release