Jimi Stine
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Jimi Stine Email & Phone Number

Sound Designer at Respawn Entertainment, Apex Legends at Respawn Entertainment
Location: Los Angeles, California, United States 15 work roles 2 schools
2 work emails found @usc.edu 2 phones found area 609 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 2 phones

Work email j****@usc.edu
Direct phone (609) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Sound Designer at Respawn Entertainment, Apex Legends
Location
Los Angeles, California, United States
Company size

Who is Jimi Stine? Overview

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Quick answer

Jimi Stine is listed as Sound Designer at Respawn Entertainment, Apex Legends at Respawn Entertainment, a company with 431 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at usc.edu, phone signal with area code 609, and a matched LinkedIn profile for Jimi Stine.

Jimi Stine previously worked as Sound Designer at Respawn Entertainment and Sound Design Intern at Respawn Entertainment. Jimi Stine holds Master Of Fine Arts - Mfa, Interactive Media And Game Design from University Of Southern California.

Company email context

Email format at Respawn Entertainment

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{first_initial}{last}@usc.edu
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AeroLeads found 2 current-domain work email signals for Jimi Stine. Compare company email patterns before reaching out.

Profile bio

About Jimi Stine

Bringing people together with meaningful and interactive digital experiences.

Listed skills include Creative Writing, Python, Screenwriting, Storyboarding, and 8 others.

Current workplace

Jimi Stine's current company

Company context helps verify the profile and gives searchers a useful next step.

Respawn Entertainment
Respawn Entertainment
Sound Designer at Respawn Entertainment, Apex Legends
california, united states
Website
Employees
431
AeroLeads page
15 roles

Jimi Stine work experience

A career timeline built from the work history available for this profile.

Sound Designer

Current

Los Angeles, California, United States

Sound design and audio implementation on Apex Legends

May 2024 - Present

Sound Design Intern

Audio implementation for Respawn's upcoming Star Wars FPS game. SFX and event setup in Wwise, hooking those events into triggers and volumes in Unreal.

May 2023 - Aug 2023

Producer, Ui/Ux Designer, Lighting Designer

Los Angeles, California, United States

Working with professor Andreas Kratky and several other students to reconstruct a reading room from the Vatican. As lighting designer, I've researched the way light falls in that specific room over the course of a day, and am using Unity's universal render pipeline to recreate it in a performant style friendly to WebGL. By making this project web-based.

Sep 2021 - May 2023

Lecturer

Los Angeles, California, United States

Assisting professor Mark Bolas in teaching the fundamentals of programming in processing.py. I've been lucky enough to lecture bi-weekly to our 30 students. Teaching the basics has already introduced me to a new way of thinking, and the insights Mark is able to provide as a pioneer in VR have been invaluable.

Aug 2021 - Jul 2022

Summer Associate (Game And Sound Design)

Sony Immersive Music Studios

United States

Leveraging the Wwise Audio platform and the Unreal Engine to create a new experience for Sony Immersive Music Studios. Operating on a small team with a tight timeline and an ambitious goal, working within a larger studio structure focused on reimagining music through immersive media and bespoke source control tools.

May 2022 - Aug 2022

Adjunct Professor

Greater New York City Area

I taught undergraduate BFA candidates about every type of game imaginable. From knucklebones to ice hockey, from Tennis for Two to Fortnite, we learned about and played it all. As a part of the large team that worked towards getting almost 100 students on the same page each semester, we were constantly adapting to new trends in the industry on top of.

Sep 2019 - Dec 2020

Senior Producer

New York, NY

As employee #2, I oversaw all of our communications to make sure everyone on our rapidly-growing team knew what and who they needed to know. I also took care of project management and generally kept us on schedule, as well as researching collaborators and occasionally making some content myself.

Jul 2019 - Nov 2020

Developer And Project Manager

Greater New York City Area

Jan 2019 - Sep 2019

Project Manager

Greater New York City Area

I help manage an produce projects concerning VR experiences in photography and music.

Dec 2017 - Sep 2019

Web Developer And Community Organizer

Greater New York City Area

Web development, design, and copywriting for freelanceartproducer.net, writing and scheduling social media posts to Facebook and Instagram, interviewing and working with artists and producers for features on notesfromarepsjournal.com.

May 2016 - Jun 2018

Librarian

Greater New York City En Omgeving, Verenigde Staten

Managing our inventory of 2,000+ cartridge, disc, downloadable, and non-digital games. Web development, design, and copywriting for NYU Game Center website. Organizing game development conferences and showcases, guest lectures, and game jams. Tasked to work directly with Yoichi Wada, Mike Laidlaw, Harvey Smith, and Anita Sarkeesian.

Oct 2014 - May 2018

Photographer

Remote

Produced and shot for Mercedes Benz USA via R/GA’s Mercedes Benz Photo Pass. Drove then unreleased vehicle cross-country to generate photo and video content surrounding nature and self-coordinated photographer meet-ups.

Jul 2017 - Sep 2017

Data Analytics Assistant

Trans World Entertainment

Manhattan

Games, music, and movies trends research, discussing product reports directly with CMO. Strategy, design, and user testing moderator for fye.com redesign. Product inventory and national store listings management. Weekly sales and company growth reports. Piloted Uber integration with fye.com.

Jun 2017 - Aug 2017

Contributing Editor

Internet

Responsible for editing 5+ articles each week and for contributing one original piece in the same time-frame. Also responsible for holding preliminary hiring interviews.

Jul 2015 - Jan 2016
Team & coworkers

Colleagues at Respawn Entertainment

Other employees you can reach at respawn.com. View company contacts for 431 employees →

2 education records

Jimi Stine education

FAQ

Frequently asked questions about Jimi Stine

Quick answers generated from the profile data available on this page.

What company does Jimi Stine work for?

Jimi Stine works for Respawn Entertainment.

What is Jimi Stine's role at Respawn Entertainment?

Jimi Stine is listed as Sound Designer at Respawn Entertainment, Apex Legends at Respawn Entertainment.

What is Jimi Stine's email address?

AeroLeads has found 2 work email signals at @usc.edu for Jimi Stine at Respawn Entertainment.

What is Jimi Stine's phone number?

AeroLeads has found 2 phone signal(s) with area code 609 for Jimi Stine at Respawn Entertainment.

Where is Jimi Stine based?

Jimi Stine is based in Los Angeles, California, United States while working with Respawn Entertainment.

What companies has Jimi Stine worked for?

Jimi Stine has worked for Respawn Entertainment, University Of Southern California, Sony Immersive Music Studios, Nyu Game Center, and Infinite Objects, Inc.

Who are Jimi Stine's colleagues at Respawn Entertainment?

Jimi Stine's colleagues at Respawn Entertainment include Evan Funnell, Taran Matharu, Richard Santarserio, Alex Barnhart, and Ryan Fenton-Garcia.

How can I contact Jimi Stine?

You can use AeroLeads to view verified contact signals for Jimi Stine at Respawn Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Jimi Stine attend?

Jimi Stine holds Master Of Fine Arts - Mfa, Interactive Media And Game Design from University Of Southern California.

What skills is Jimi Stine known for?

Jimi Stine is listed with skills including Creative Writing, Python, Screenwriting, Storyboarding, Interactive Storytelling, Game Development, Web Design, and Html.

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