Senior Software Engineer
CurrentHelp build the cloud version of Alteryx Designer, with a focus on the frontend. Stack includes React, Redux, TypeScript, and more.
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J. Matthew Griffis is listed as Senior Software Engineer at Alteryx, based in Denver, Colorado, United States. AeroLeads shows a work email signal at alteryx.com, phone signal with area code 253, 575, 318, 254, 505, 720, and a matched LinkedIn profile for J. Matthew Griffis.
J. Matthew Griffis previously worked as Front End Developer - Energy Lab at Dcp Midstream and Solution Developer at Advantage Integrated Solutions. J. Matthew Griffis holds Master Of Fine Arts (Mfa), Design And Technology from Parsons School Of Design - The New School.
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Hi, I'm Matt, a towering*, mentoring, self-educating, pun-cracking software developer and game designer. With a liberal arts undergrad and a Masters in design and technology, I bring a unique and valuable perspective to building applications, which results in better code and richer interaction.I love to learn and apply new languages, tools, and concepts. As a designer/developer, I facilitate all aspects of the creative process. I thrive in an environment that encourages mentorship, values people, welcomes new ideas, and creates with purpose.I have worked primarily in the JavaScript frontend for web applications, and would enjoy opportunities to further explore the rest of the stack and/or other forms of software development, as well as DevOps and cloud computing (e.g. AWS).In my free time I create play, tell stories, and enable creativity, seasoned with a dash of philosophy. I work in and across many media, including games, the Web, installations, virtual reality, and more. Check out my portfolio at jmatthewgriffis.com.*Physically, not egotistically.
Listed skills include Game Design, Web Design, Css, Video Games, and 46 others.
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A career timeline built from the work history available for this profile.
Irvine, California, Us
Help build the cloud version of Alteryx Designer, with a focus on the frontend. Stack includes React, Redux, TypeScript, and more.
Denver, Co, Us
* Own frontend development of a trailblazing, business-critical web application from creation to adoption and beyond.* Maintain build and deployment DevOps pipelines for CI/CD and utilizing automated tests.* Taught self core stack of Angular 8, TypeScript, RxJS, and Redux through independent research and applied best practices.* Learned and emphasized functional programming style and immutability, resulting in clean code with few bugs.* Helped refine the data model for the application’s JSON:API-compliant RESTful backend.* Worked directly with product owners, designers, testers, end users, and the business to deliver the product.* Learned from and taught team members through group code reviews, leading to a better and more unified codebase.* Co-lead Energy Lab’s frontend development chapter, planning discussion topics and organizing and teaching workshops.
Denver, Co, Us
Consulting with companies about their software needs, designed and developed code-based solutions that integrate with the cloud database and app-development platform Quick Base via API.Solutions ranged from static web pages to complex asynchronous web applications and portals, as well as automated server-side scripts, PDF generation and distribution, and much more.Tech stack emphasized AngularJS on the front-end and Ruby on the back-end, with Quick Base as the database and host. Supplemented by vanilla JavaScript, jQuery, TypeScript, React, Node.js, Sinatra, Rails, HAML, PHP, and more. Complemented by tools like AWS EC2 and Lambda, Firebase and Google Functions, Cron, Gulp, NPM, Bundler, PhantomJS, and Headless Chrome, and using Git/GitHub, Pivotal, and Slack for internal operations.Having risen from junior- to senior-level responsibilities, other duties included mentoring junior developers, and developing, maintaining, demoing, and documenting internal tools and platforms, including NPM packages for efficient distribution and updates.Lead developer on a significant multi-year client project; primarily responsible for keeping things going by assuming project management, Quick Base development, and client interaction duties for a time in the wake of a teammate's departure.
http://gifdanceparty.com/GIF Dance Party Installation (GDPI) is an experiential party installation that instantly turns partygoers' best (and worst) dance moves into animated GIFs, which are projected in real-time onto a virtual dance floor displayed at the party, and manipulated and remixed by a live VJ. Attendees can also join the dance party by controlling one of a library of stock GIFs from their mobile devices.GDPI was created by a group of friends springing out of a project at Parsons School of Design. The installation employs a wide variety of technologies, including openFrameworks/C++ and Microsoft Kinect v2. I developed the VJ application used to control the dance floor.
Seattle, Wa, Us
* Led or assisted in the design and development of virtual reality projects.* Led or assisted in the design and development of Web pages for internal and client needs.* Learned and employed new languages, tools, and technologies on short notice.* Collaborated with lead developers, graphic designers, 3D modelers, animators, project managers, and others, remotely and in-person.* Participated in the brainstorming of project pitches for virtual reality (VR), augmented reality (AR), and mixed reality (MR).* Identified VR/AR/MR hiring needs, wrote job descriptions, and participated in interviewing candidates.* Researched and presented on tool and technology options for various scenarios.* Participated in meetings with prospective and existing clients and partners.* Visited hardware manufacturers for technology demos and presentations.* Produced media to publicize 8ninths projects, including videos, screenshots, text, and Web pages.* Engaged with the VR community, posting on forums and writing content for online publication.* Prepared content for submission to an online store.* Curated a collection of the most popular, influential, and interesting VR content, for use in research and generating excitement about the technology.* Evangelized for VR, presenting and discussing 8ninths’ and others’ content in a variety of settings, in-office and out in the community.Tools: Unity3D, JavaScript, jQuery, AngularJS, Grunt, HTML, CSS, SASS, WordPress, Git, GitHubHeadsets: Microsoft HoloLens, Oculus Rift DK2, HTC Vive, Samsung Gear VR, Google Cardboard
New York, Ny, Us
Documented services offered by NYC-based TreSensa to game developers, publishers, and brands. Focused primarily on the TreSensa Game Engine (TGE), for developing mobile web games based in JavaScript and HTML5.Details:* Created programming demos with interactive results using CodePen.* Wrote articles explaining features and services, and incorporated embedded interactive demos via CodePen.* Improved utility of third-party tools such as CodePen by identifying issues and desired features and then communicating with the developer to address them.* Achieved technical accuracy, stylistic consistency, greater clarity, and increased personality for the TreSensa Web presence, as an editor of both the documentation Web site and the CodePen profile.* Created large code samples for reference on GitHub.* Tested GitHub code samples regularly to ensure they still worked after an engine update.* Coordinated with artists to implement new assets in code samples.* Coordinated with PR to promote new articles and code samples.* Monitored and addressed questions and requests from the community.* Identified general areas for improvement in overall documentation, planned how to address them, and prioritized tasks.* Researched and made recommendations on documentation and communication tools.* Designed and developed example games demonstrating specific features.
* Achieved an understanding of introductory programming concepts in the heads of middle school students.* Taught aforementioned students the basics of game development in GameMaker, programming in GameMaker Language (GML).
New York, Ny, Us
Assisted with the class "Core Lab: Interaction" (BFA, Design and Technology), teaching the foundational skills of web design (HTML / CSS / JavaScript). Duties were primarily to be available to help students in class and to support the teacher as needed.
New York, Ny, Us
Assisted the PETLab (Prototyping, Education and Technology Lab) with various projects, including:Activate!--a series of tutorials on how to create simple games using software that requires no programming knowledge, with games and tutorials originally created for the software GameMaker. Recreated the games using the software GameSalad, wrote new tutorials, and created video versions of the tutorials.Art Play--a curriculum for teachers to use game play and game design to instruct their students in the principles of art. Researched and wrote a "playlist" of games for the curriculum and helped develop the website.
New York, Ny, Us
Bootcamp is a 3-week summer intensive preparatory for the MFA Design and Technology program at Parsons School of Design. During Bootcamp, rising second-years teach incoming first-years the survival skills they need to face the rigors of the program.Details:* Assisted with developing the curriculum for the Web design section of MFADT Bootcamp 2013.* Assisted with developing the Bootcamp website.* Taught the Web class to new MFADT students during Bootcamp in August.* Assisted students during office hours outside of class.* Provided feedback on students' work and graded homework assignments.* Coordinated with fellow teachers in the Code and Design sections of Bootcamp, as well as other Web teachers.
New York, Ny, Us
Assisted with game design and development for mobile web, using an in-house engine based in JavaScript and HTML5.Details:* Analyzed existing games to improve the design and monetization.* Identified when a design failed and redesigned accordingly, including changing the core mechanic.* Watched the industry and studied successful designs to determine what they got right.* Brainstormed game ideas leveraging the affordances of new and/or unorthodox platforms.* Wrote and revised code independently and collaboratively for various projects and prototypes.* Backed up, updated and shared code with version control using Subversion.* Iterated frequently, providing builds for testing and incorporating feedback into the next build.* Reskinned and revised a client's existing game to fit their new franchise/premise.* Developed games for release for various clients including NBCUniversal.* Playtested and edited/revised copy for in-development games.* Wrote design documents for new games and updated as needed.* Created, developed and wrote narrative content (the game's story and context).* Assisted with documentation of the in-house game engine.* Collaborated with other designers, developers, artists, and management.* Assessed available resources to determine the feasibility of implementing aspects of the design doc.* Created, updated, managed, and tracked tasks via CMS (Content Management System).* Attended regular meetings to provide updates on project status and give feedback to others.
New York, Ny, Us
(Promoted from "Customer Service Agent" to "Lead" position in March 2011.)* Provided customer service to auction houses / bidders and monitored live auctions.* Processed client inventory lists and pictures and posted them online using Excel and 'FTP.'
Odessa, Florida, Us
* Composed articles on: commerce; education; entertainment; science; technology; etc.* Shaped aforementioned articles as needed for Search-Engine Optimization (SEO).
Composed articles on video games and the video game industry.
Annapolis, Md, Us
Composed articles on books, the liberal arts and other matters of interest to SJC alumni for "The College" magazine.
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Dimitri Woods
Colleague at AlteryxSeattle, Washington, United States
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Frank Cardillo
Colleague at AlteryxPhiladelphia, Pennsylvania, United States
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Ondřej Kozina
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Carlos Jimenez
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Kemberly Schieck
Colleague at AlteryxAurora, Colorado, United States
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Colleague at AlteryxSan Francisco, California, United States
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Quick answers generated from the profile data available on this page.
J. Matthew Griffis works for Alteryx.
J. Matthew Griffis is listed as Senior Software Engineer at Alteryx.
AeroLeads has found 1 work email signal at @alteryx.com for J. Matthew Griffis at Alteryx.
AeroLeads has found 10 phone signal(s) with area code 253, 575, 318, 254, 505, 720 for J. Matthew Griffis at Alteryx.
J. Matthew Griffis is based in Denver, Colorado, United States while working with Alteryx.
J. Matthew Griffis has worked for Alteryx, Dcp Midstream, Advantage Integrated Solutions, Gif Dance Party Installation, and 8Ninths.
J. Matthew Griffis's colleagues at Alteryx include Dimitri Woods, Frank Cardillo, Andrew Tabarracci, Ondřej Kozina, and Carlos Jimenez.
You can use AeroLeads to view verified contact signals for J. Matthew Griffis at Alteryx, including work email, phone, and LinkedIn data when available.
J. Matthew Griffis holds Master Of Fine Arts (Mfa), Design And Technology from Parsons School Of Design - The New School.
J. Matthew Griffis is listed with skills including Game Design, Web Design, Css, Video Games, Interaction Design, User Interface Design, Game Development, and Creative Writing.
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