Joseph Brogno

Joseph Brogno Email and Phone Number

Director of Product Development @ Friendly Skeleton
New York, NY, US
Joseph Brogno's Location
New York, New York, United States, United States
Joseph Brogno's Contact Details

Joseph Brogno work email

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About Joseph Brogno

My life goal is to work on and around interactive art. The entertainment world continues to evolve and present more avenues to explore. I've worked on several 3D television shows as an environment artist and supervisor. The people I've worked with were incredibly talented and always willing to share their craft. I've been exposed to the entire pipeline, able to brainstorm and problem solve through many different issues. Cross-team communication is key for a smooth production flow, as is documentation, and training, all of which I'm well versed in.My affinity for "play" inspired me to develop a great many board & card games. I have been lucky enough that my hard work paid off in the form of a published product. Nothing satisfies my creative-bug as much as game design.As Community Manager for a video game studio I gained a deep insight that has proven to be very important when creating for others. The invaluable understanding of the player's perception and reactions to interactive art will continue to serve me well.I was previously at Blok Party as the Creative Director and Lead Game Designer of PlayTable. I was responsible for overseeing the creation of new games as well as the digitization of many popular board games."Play" is important, and I believe being a part of, or creating a framework in which others can participate in "play" has to be the most rewarding experience in my life. I look forward to surrounding myself with others that share similar beliefs and goals.I am an architect of fun!

Joseph Brogno's Current Company Details
Friendly Skeleton

Friendly Skeleton

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Director of Product Development
New York, NY, US
Employees:
2
Joseph Brogno Work Experience Details
  • Friendly Skeleton
    Director Of Product Development
    Friendly Skeleton
    New York, Ny, Us
  • The Forge Vtt
    Product Development Specialist
    The Forge Vtt Apr 2024 - Present
    Consulting on product design and development, including UX, UI, Features, Brand, and more - I can share more once there has been an official announcement.
  • Friendly Skeleton
    Director Of Product Development
    Friendly Skeleton Jan 2023 - Present
    Lead the team in product research, design, and development from start to finish. Includes initial assessment for brand fit, queue priority, product enhancement, experience definition, components and materials, artist sourcing and direction, packaging, manufacturing, and merchandising.
  • Mushroom Media
    Creative Director
    Mushroom Media Jan 2023 - Present
    Responsible for creating and maintaining the creative direction of the company, managing the creative services pipeline, creative staffing and outsourcing, document templating for all workstreams, and providing creative support to each of the company's verticals.
  • Maestro Media
    Board Game Developer
    Maestro Media Oct 2022 - Nov 2023
    I am responsible for assessing and improving upon existing board game prototypes. This includes gameplay design, design language, copy, component ideation, graphic design, technical rules writing, internal packaging, and shaping the experience to match the audience.I organize playtests after every iteration of the product to ensure the changes match our goals.I deliver player feedback reports to the publisher and run meetings to analyze and extract actionable work streams for each iteration of the gameplay experience.I create timelines, due dates, and work with the other team members to ensure timely, high quality deliveries.
  • Quantalum
    Product Development Consultant
    Quantalum Jun 2021 - Oct 2022
    San Francisco Bay Area
  • Blok Party
    Creative Director
    Blok Party Jul 2018 - Feb 2021
    San Francisco Bay Area
    https://blokparty.com/taptopDriving the vision of TapTop, the worlds first board game console, able to detect touch and smart objects. - Manage creative process from concept to completion - Translate marketing objectives into clear creative strategies - Liaison between multidisciplinary project teams - Manage and cultivate career development of staff - Create the project management pipeline and tasking solutions - Design, test, and prototype original content, including the android based launcher - Maintain relationships with business partners and VCs - Creating a standardized user interface design language to be used in all content - Curating the library of games available at launch and beyond - Providing art direction for the OS level content displays and content level UI/UX - Managed the Alexa experience integrationNotable games translated to the TapTop design space:- Catan- Ticket To Ride- Machi Koro- Splendor- Codenames- Set- Splodey (internal design)- Slimers (internal design)- Chess- Checkers- Poker- Hearts- Spades- Several NFT/Blockchain games/systems (VIMworld, VIM Arena, Battlegrid, etc)
  • Trion Worlds, Inc.
    Community Manager/Live Media Manager
    Trion Worlds, Inc. Jun 2017 - Jul 2018
    Redwood City, Ca
    - Schedule and plan live video content for a major MMO - Archeage- Organize cast and crew for weekly shows- Create social media plans and distribution methods- Deliver weekly communication between players and the studio- Track analytics and create visual reports- Identify and report pain points for customers
  • Trion Worlds, Inc.
    Community Manager
    Trion Worlds, Inc. Mar 2016 - Jun 2017
    Redwood City
    Community relations, retention, acquisition, social media, and live streaming for Atlas Reactor; a Simultaneous Team Tactics game by Trion Worlds
  • The Third Floor, Inc.
    Asset Builder
    The Third Floor, Inc. Sep 2015 - Oct 2015
    Los Angeles
    Previs for feature film - 'Rampage'. Responsible for Modeling, UV, Texture, Rigging, Scene Layout
  • Baked Fx
    Cg Project Lead
    Baked Fx Jul 2015 - Aug 2015
    Culver City, Ca
    - Develop and implement the CG asset pipeline- Manage and train creative staff- Organize and layout the tasking system- Model, UV, Rig, Animate, Light, and Layout CG scenes- Deliver risk assessment for pipeline and scope- Meet with clients to pitch the vision of the project
  • Nickelodeon Animation Studios
    Cg Environment Supervisor
    Nickelodeon Animation Studios Sep 2006 - Mar 2015
    Nickelodeon Animation Studio
    As the Environment Supervisor here at Nickelodeon for the CG department, I have many responsibilities: - Using Maya to model, uv, rig, optimize all types of environments and elements within, including foliage, rocks, draped cloth. Experienced with References to achieve a lighter, more controllable asset.examples: The entire city from TMNT, The entire town from Fanboy and Chum Chum.-Interacting with show creators, producers, designers, and other departments in the pipeline to make sure that the show is doable in our budget, skill-set (Though, I make sure to explore new avenues of creation; cloth,hair,scripting), and timeline. This includes proof of concept tests and thinking of alternative routes. Always bring a solution to the table.-Noting designs for outsources to follow when creating assets. Then checking their files once they are sent back to us. More notes, and sometimes performing those corrections myself if time permits or the task is too difficult. -Overseeing quite a few artists; Provide initial training in pipeline and continuous improvement lessons along the way. Explanation of expectations of their performance. Hiring and Reviews. File tasking, checking, noting, and approval for each stage of the pipeline. Keeping these artists on schedule, which sometimes requires decisions to be made regarding level of detail and reuses or omissions.-Problem solving. Any issues that other departments may have with our environment assets will be reviewed and handled by me to determine if it is something I will fix and plan for in the future. Identifying issues is a part of the job, and even more importantly, providing solutions.-Testing, Experimentation, Overflow. If there are new ideas to be tested, I'm first in line. Any work that can't be handled by our artists is my responsibility.-I am also responsible for the approval over every asset name. Naming conventions and directory structure are crucial.
  • Wheaty Wheat Studios
    Lead Cg Designer
    Wheaty Wheat Studios Sep 2005 - May 2006
    A company dedicated to producing high quality, custom collectable Urban Vinyl figures based off of very well known low brow artists around the world. My responsibilities included modeling from single perspective drawings, designing joints for mobility, and working with Stereolithography to send through a rapid prototype machine.

Joseph Brogno Skills

Maya Computer Graphics Modeling Video Games Rigging Uv Mapping Character Animation Computer Animation Photoshop Animation Visual Effects Adobe Photoshop Game Design

Joseph Brogno Education Details

Frequently Asked Questions about Joseph Brogno

What company does Joseph Brogno work for?

Joseph Brogno works for Friendly Skeleton

What is Joseph Brogno's role at the current company?

Joseph Brogno's current role is Director of Product Development.

What is Joseph Brogno's email address?

Joseph Brogno's email address is jb****@****lds.com

What is Joseph Brogno's direct phone number?

Joseph Brogno's direct phone number is +181879*****

What schools did Joseph Brogno attend?

Joseph Brogno attended Full Sail University.

What are some of Joseph Brogno's interests?

Joseph Brogno has interest in Physics, Darts, Martial Arts, The Number 2, Frisbee, Gymnastics, Snowboarding, Sculpting, Stunt Acting, Board Games.

What skills is Joseph Brogno known for?

Joseph Brogno has skills like Maya, Computer Graphics, Modeling, Video Games, Rigging, Uv Mapping, Character Animation, Computer Animation, Photoshop, Animation, Visual Effects, Adobe Photoshop.

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