Joseph Brogno
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Joseph Brogno Email & Phone Number

Director of Product Development at Friendly Skeleton
Location: New York, New York, United States 13 work roles 1 school
1 work email found @trionworlds.com 1 phone found area 818 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email j****@trionworlds.com
Direct phone (818) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Product Development
Location
New York, New York, United States
Company size

Who is Joseph Brogno? Overview

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Quick answer

Joseph Brogno is listed as Director of Product Development at Friendly Skeleton, a company with 2 employees, based in New York, New York, United States. AeroLeads shows a work email signal at trionworlds.com, phone signal with area code 818, and a matched LinkedIn profile for Joseph Brogno.

Joseph Brogno previously worked as Product Development Specialist at The Forge Vtt and Creative Director at Mushroom Media. Joseph Brogno holds Associate Of Arts And Sciences (A.A.S.), Computer Animation from Full Sail University.

Company email context

Email format at Friendly Skeleton

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{first_initial}{last}@trionworlds.com
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AeroLeads found 1 current-domain work email signal for Joseph Brogno. Compare company email patterns before reaching out.

Profile bio

About Joseph Brogno

My life goal is to work on and around interactive art. The entertainment world continues to evolve and present more avenues to explore. I've worked on several 3D television shows as an environment artist and supervisor. The people I've worked with were incredibly talented and always willing to share their craft. I've been exposed to the entire pipeline, able to brainstorm and problem solve through many different issues. Cross-team communication is key for a smooth production flow, as is documentation, and training, all of which I'm well versed in.My affinity for "play" inspired me to develop a great many board & card games. I have been lucky enough that my hard work paid off in the form of a published product. Nothing satisfies my creative-bug as much as game design.As Community Manager for a video game studio I gained a deep insight that has proven to be very important when creating for others. The invaluable understanding of the player's perception and reactions to interactive art will continue to serve me well.I was previously at Blok Party as the Creative Director and Lead Game Designer of PlayTable. I was responsible for overseeing the creation of new games as well as the digitization of many popular board games."Play" is important, and I believe being a part of, or creating a framework in which others can participate in "play" has to be the most rewarding experience in my life. I look forward to surrounding myself with others that share similar beliefs and goals.I am an architect of fun!

Listed skills include Maya, Computer Graphics, Modeling, Video Games, and 9 others.

Current workplace

Joseph Brogno's current company

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Friendly Skeleton
Friendly Skeleton
Director of Product Development
New York, NY, US
Employees
2
AeroLeads page
13 roles

Joseph Brogno work experience

A career timeline built from the work history available for this profile.

Product Development Specialist

Current

Consulting on product design and development, including UX, UI, Features, Brand, and more - I can share more once there has been an official announcement.

Apr 2024 - Present

Director Of Product Development

Current

Lead the team in product research, design, and development from start to finish. Includes initial assessment for brand fit, queue priority, product enhancement, experience definition, components and materials, artist sourcing and direction, packaging, manufacturing, and merchandising.

Jan 2023 - Present

Creative Director

Current

Responsible for creating and maintaining the creative direction of the company, managing the creative services pipeline, creative staffing and outsourcing, document templating for all workstreams, and providing creative support to each of the company's verticals.

Jan 2023 - Present

Board Game Developer

I am responsible for assessing and improving upon existing board game prototypes. This includes gameplay design, design language, copy, component ideation, graphic design, technical rules writing, internal packaging, and shaping the experience to match the audience.I organize playtests after every iteration of the product to ensure the changes match our.

Oct 2022 - Nov 2023

Product Development Consultant

Quantalum

San Francisco Bay Area

Jun 2021 - Oct 2022

Creative Director

San Francisco Bay Area

https://blokparty.com/taptopDriving the vision of TapTop, the worlds first board game console, able to detect touch and smart objects. - Manage creative process from concept to completion - Translate marketing objectives into clear creative strategies - Liaison between multidisciplinary project teams - Manage and cultivate career development of staff.

Jul 2018 - Feb 2021

Community Manager/Live Media Manager

Redwood City, CA

- Schedule and plan live video content for a major MMO - Archeage- Organize cast and crew for weekly shows- Create social media plans and distribution methods- Deliver weekly communication between players and the studio- Track analytics and create visual reports- Identify and report pain points for customers

Jun 2017 - Jul 2018

Community Manager

Redwood City

Community relations, retention, acquisition, social media, and live streaming for Atlas Reactor; a Simultaneous Team Tactics game by Trion Worlds

Mar 2016 - Jun 2017

Asset Builder

Los Angeles

Previs for feature film - 'Rampage'. Responsible for Modeling, UV, Texture, Rigging, Scene Layout

Sep 2015 - Oct 2015

Cg Project Lead

Culver City, CA

- Develop and implement the CG asset pipeline- Manage and train creative staff- Organize and layout the tasking system- Model, UV, Rig, Animate, Light, and Layout CG scenes- Deliver risk assessment for pipeline and scope- Meet with clients to pitch the vision of the project

Jul 2015 - Aug 2015

Cg Environment Supervisor

Nickelodeon Animation Studio

As the Environment Supervisor here at Nickelodeon for the CG department, I have many responsibilities: - Using Maya to model, uv, rig, optimize all types of environments and elements within, including foliage, rocks, draped cloth. Experienced with References to achieve a lighter, more controllable asset.examples: The entire city from TMNT, The entire town.

Sep 2006 - Mar 2015

Lead Cg Designer

Wheaty Wheat Studios

A company dedicated to producing high quality, custom collectable Urban Vinyl figures based off of very well known low brow artists around the world. My responsibilities included modeling from single perspective drawings, designing joints for mobility, and working with Stereolithography to send through a rapid prototype machine.

Sep 2005 - May 2006
1 education record

Joseph Brogno education

FAQ

Frequently asked questions about Joseph Brogno

Quick answers generated from the profile data available on this page.

What company does Joseph Brogno work for?

Joseph Brogno works for Friendly Skeleton.

What is Joseph Brogno's role at Friendly Skeleton?

Joseph Brogno is listed as Director of Product Development at Friendly Skeleton.

What is Joseph Brogno's email address?

AeroLeads has found 1 work email signal at @trionworlds.com for Joseph Brogno at Friendly Skeleton.

What is Joseph Brogno's phone number?

AeroLeads has found 1 phone signal(s) with area code 818 for Joseph Brogno at Friendly Skeleton.

Where is Joseph Brogno based?

Joseph Brogno is based in New York, New York, United States while working with Friendly Skeleton.

What companies has Joseph Brogno worked for?

Joseph Brogno has worked for Friendly Skeleton, The Forge Vtt, Mushroom Media, Maestro Media, and Quantalum.

How can I contact Joseph Brogno?

You can use AeroLeads to view verified contact signals for Joseph Brogno at Friendly Skeleton, including work email, phone, and LinkedIn data when available.

What schools did Joseph Brogno attend?

Joseph Brogno holds Associate Of Arts And Sciences (A.A.S.), Computer Animation from Full Sail University.

What skills is Joseph Brogno known for?

Joseph Brogno is listed with skills including Maya, Computer Graphics, Modeling, Video Games, Rigging, Uv Mapping, Character Animation, and Computer Animation.

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