Joel Walsh Email and Phone Number
I’m an experienced game audio designer / director with a diverse portfolio of projects for mobile, VR and console platforms. To date I have contributed audio services on over 40 mid-tier and indie video game titles including contract work in house with several AAA audio teams.Over my career I’ve ended up working in a wide variety of creative and production roles and have enjoyed this broad perspective on audio production. An enthusiastic and an easy going personality, I still love collaborating with other creative professionals and feel passionate about games and their unique ability to engage, challenge and entertain.My core skills and experience are :Direction - audio direction as a complete end to end service for mid-tier & indie game developers.Marketing - audio production, editorial and mix for trailers and marketing video.Dialogue - full production including casting, recording, editing and integration.Mo-Cap - audio production & pipeline for performance capture.Music - artist outreach & searches, licensing, direction for original work, pipeline, deliverables & integration.Sound Design - unique, original sound design, dynamically hooked into game systems.Features - directing game side audio feature development.QA / QC - track and manage audio issues and polish through ship date into DLC.
Studio13
View- Website:
- studio13.ca
- Employees:
- 4
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Sr. Sound Designer And Audio DirectorStudio13Toronto, On, Ca -
Sr. Sound Designer / Audio DirectorStudio13 Apr 2008 - PresentToronto, Canada AreaStudio13 has served as my home base of operation for providing freelance audio services to game developers for over 10 years. I work collaboratively with a small internal team and external services providers on a diverse range of projects for mobile, VR and console platforms. Projects scale from small compact mobile apps through to multi-year AA and AAA video games. -
Sound Designer - Cinematics - ContractUbisoft Toronto Oct 2016 - Jan 2018Toronto, Canada AreaEmbedded in the Cinematics department, I worked closely with the audio team and creative leads to help them realize unique audio design for "Starlink - Battle for Atlas" in game cinematics. My work on the cinematics included mo-cap, music pre production, creative discovery and story exposition during the editorial process, original sound design, voice designs, handling all audio elements and final mix in surround. -
Audio Director / Sound Designer - ContractPhantom Compass Jan 2013 - Jan 2017Toronto, Canada AreaPhantom Compass are an award winning, experienced, small team developer, providing full game development services and original games for console, desktop and mobile. Over the years I've worked on multiple contracts with Phantom Compass including several in house as Audio Director / Designer. -
Sound Designer - ContractGameloft Nov 2011 - Aug 2012Montreal, Canada AreaGameloft is one of the worlds leading mobile game developers working on branded entertainment & original IP. As sound designer I handled multiple projects at once, collaborating directly with remote development teams on creative direction, providing feedback and guidance on audio design. -
Assistant Sound Designer - ContractRaven Software Jan 2011 - Jun 2011Madison, Wisconsin AreaRaven Software is part of the Activision group of studios working on the Call of Duty franchise. Originally invited to join the team and work on dialog, my duties changed and expanded to include assisting the audio team in production and integration play testing and QA feedback. I also worked on tagging and spotting cutscene character animation for foley. -
Sound Designer - ContractCapybara Games Jul 2008 - Nov 2010Capybara games is a highly regarded indie game developer based in Toronto. At capybara I collaborated with the Audio Director on creative and technical action points, creating and integrating original sound effects into their games on iPhone, Nintendo DS, and Sony PS3. -
Dialog Recording Engineer - ContractHeyworld Music Oct 2004 - Jun 2007Recording dialog for animated TV series.Working with scripts, talent, dialog director and series producers.Design and build in house audio production and post mix facility.
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Production Assistant / Audio TechnicianRmw Music Sep 2002 - Apr 2007Toronto, Canada AreaAssisted music & audio post production teams. Facility wide audio systems integration & technical support. Effects editing, music editing, dialog editing, VO recording.
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Technical DirectorQ Music Mar 2004 - Feb 2007Manage, consult, support and improve audio production process. Audio systems integration for QMusic's in house 5.1 studio.Assist music production, music recording, multitrack editing, overdubs, mix.
Frequently Asked Questions about Joel Walsh
What company does Joel Walsh work for?
Joel Walsh works for Studio13
What is Joel Walsh's role at the current company?
Joel Walsh's current role is Sr. Sound Designer and Audio Director.
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Joel Walsh
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